#include "wx/control.h"
#include "wx/event.h"
+#include "wx/range.h"
-#define wxSPIN_BUTTON_NAME _T("wxSpinButton")
+#define wxSPIN_BUTTON_NAME wxT("wxSpinButton")
// ----------------------------------------------------------------------------
// The wxSpinButton is like a small scrollbar than is often placed next
// wxSP_WRAP: value wraps at either end
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxSpinButtonBase : public wxControl
+class WXDLLIMPEXP_CORE wxSpinButtonBase : public wxControl
{
public:
// ctor initializes the range with the default (0..100) values
virtual int GetValue() const = 0;
virtual int GetMin() const { return m_min; }
virtual int GetMax() const { return m_max; }
+ wxRange GetRange() const { return wxRange( GetMin(), GetMax() );}
// operations
virtual void SetValue(int val) = 0;
m_min = minVal;
m_max = maxVal;
}
+ void SetRange( const wxRange& range) { SetRange( range.GetMin(), range.GetMax()); }
// is this spin button vertically oriented?
bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; }
int m_min;
int m_max;
- DECLARE_NO_COPY_CLASS(wxSpinButtonBase)
+ wxDECLARE_NO_COPY_CLASS(wxSpinButtonBase);
};
// ----------------------------------------------------------------------------
#elif defined(__WXGTK__)
#include "wx/gtk1/spinbutt.h"
#elif defined(__WXMAC__)
- #include "wx/mac/spinbutt.h"
+ #include "wx/osx/spinbutt.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/spinbutt.h"
#elif defined(__WXPM__)
// the wxSpinButton event
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent
+class WXDLLIMPEXP_CORE wxSpinEvent : public wxNotifyEvent
{
public:
wxSpinEvent(wxEventType commandType = wxEVT_NULL, int winid = 0)
typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
#define wxSpinEventHandler(func) \
- (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSpinEventFunction, &func)
+ wxEVENT_HANDLER_CAST(wxSpinEventFunction, func)
-// macros for handling spin events
+// macros for handling spin events: notice that we must use the real values of
+// the event type constants and not their references (wxEVT_SPIN[_UP/DOWN])
+// here as otherwise the event tables could end up with non-initialized
+// (because of undefined initialization order of the globals defined in
+// different translation units) references in them
#define EVT_SPIN_UP(winid, func) \
- wx__DECLARE_EVT1(wxEVT_SCROLL_LINEUP, winid, wxSpinEventHandler(func))
+ wx__DECLARE_EVT1(wxEVT_SPIN_UP, winid, wxSpinEventHandler(func))
#define EVT_SPIN_DOWN(winid, func) \
- wx__DECLARE_EVT1(wxEVT_SCROLL_LINEDOWN, winid, wxSpinEventHandler(func))
+ wx__DECLARE_EVT1(wxEVT_SPIN_DOWN, winid, wxSpinEventHandler(func))
#define EVT_SPIN(winid, func) \
- wx__DECLARE_EVT1(wxEVT_SCROLL_THUMBTRACK, winid, wxSpinEventHandler(func))
+ wx__DECLARE_EVT1(wxEVT_SPIN, winid, wxSpinEventHandler(func))
#endif // wxUSE_SPINBTN