m_refData = new wxBitmapRefData();
// ------
- // convertion to mono bitmap:
+ // conversion to mono bitmap:
// ------
if (depth == 1)
{
}
// ------
- // convertion to colour bitmap:
+ // conversion to colour bitmap:
// ------
else
{
}
wxBitmap::wxBitmap( const wxBitmap& bmp )
+ : wxGDIObject()
{
Ref( bmp );
}