#include "wx/dcmemory.h"
#include "wx/image.h"
#include "wx/module.h"
+#include "wx/log.h"
#include "wx/gtk/win_gtk.h"
m_owner->GetSize(width, height);
}
-void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
- const wxColour &WXUNUSED(col), int WXUNUSED(style) )
+void wxWindowDC::DoFloodFill( wxCoord x, wxCoord y,
+ const wxColour & col, int style )
{
- wxFAIL_MSG( wxT("wxWindowDC::DoFloodFill not implemented") );
+ if (GetBrush().GetStyle() == wxTRANSPARENT)
+ {
+ wxLogDebug(wxT("In FloodFill, current Brush is transparent, no filling done"));
+ return ;
+ }
+ int height = 0;
+ int width = 0;
+ this->GetSize(&width, &height);
+ //it would be nice to fail if we don't get a sensible size...
+ if (width < 1 || height < 1)
+ {
+ wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
+ return ;
+ }
+
+ //this is much faster than doing the individual pixels
+ wxMemoryDC memdc;
+ wxBitmap bitmap(width, height);
+ memdc.SelectObject(bitmap);
+ memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
+
+ wxImage image = bitmap.ConvertToImage();
+ image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
+ bitmap = wxBitmap(image);
+ memdc.SelectObject(bitmap);
+ Blit(0, 0, width, height, &memdc, 0, 0);
+ memdc.SelectObject(wxNullBitmap);
}
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const