+ // renaming, all functions return FALSE on failure (probably because the new
+ // name is already taken by an existing entry)
+ // rename an entry
+ virtual bool RenameEntry(const wxString& oldName,
+ const wxString& newName) = 0;
+ // rename a group
+ virtual bool RenameGroup(const wxString& oldName,
+ const wxString& newName) = 0;
+