// RCS-ID: $Id$
// Copyright: (c) 1997 Karsten Ballüder Ballueder@usa.net
// Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-// Licence: wxWindows license
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CONFBASE_H_
#define _WX_CONFBASE_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "confbase.h"
#endif
#include "wx/defs.h"
#include "wx/string.h"
+class WXDLLIMPEXP_BASE wxArrayString;
+
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
/// shall we be case sensitive in parsing variable names?
#ifndef wxCONFIG_CASE_SENSITIVE
- #define wxCONFIG_CASE_SENSITIVE FALSE
+ #define wxCONFIG_CASE_SENSITIVE 0
#endif
/// separates group and entry names (probably shouldn't be changed)
{
wxCONFIG_USE_LOCAL_FILE = 1,
wxCONFIG_USE_GLOBAL_FILE = 2,
- wxCONFIG_USE_RELATIVE_PATH = 4
+ wxCONFIG_USE_RELATIVE_PATH = 4,
+ wxCONFIG_USE_NO_ESCAPE_CHARACTERS = 8
};
// ----------------------------------------------------------------------------
// Keys are pairs "key_name = value" where value may be of string or integer
// (long) type (TODO doubles and other types such as wxDate coming soon).
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxConfigBase
+
+class WXDLLIMPEXP_BASE wxConfigBase
{
public:
// constants
// key access: returns TRUE if value was really read, FALSE if default used
// (and if the key is not found the default value is returned.)
- // read a string from the key
- virtual bool Read(const wxString& key, wxString *pStr) const = 0;
- virtual bool Read(const wxString& key, wxString *pStr, const wxString& defVal) const;
- virtual wxString Read(const wxString& key, const wxString& defVal = wxEmptyString) const;
+ // read a string from the key
+ bool Read(const wxString& key, wxString *pStr) const;
+ bool Read(const wxString& key, wxString *pStr, const wxString& defVal) const;
- virtual bool Read(const wxString& key, long *pl) const = 0;
- virtual bool Read(const wxString& key, long *pl, long defVal) const;
+ // read a number (long)
+ bool Read(const wxString& key, long *pl) const;
+ bool Read(const wxString& key, long *pl, long defVal) const;
- virtual long Read(const wxString& strKey, long defVal) const
- { long l; Read(strKey, &l, defVal); return l; }
+ // read an int
+ bool Read(const wxString& key, int *pi) const;
+ bool Read(const wxString& key, int *pi, int defVal) const;
- // Convenience functions that are built on other forms
+ // read a double
+ bool Read(const wxString& key, double* val) const;
+ bool Read(const wxString& key, double* val, double defVal) const;
- // int
- virtual bool Read(const wxString& key, int *pi) const;
- virtual bool Read(const wxString& key, int *pi, int defVal) const;
+ // read a bool
+ bool Read(const wxString& key, bool* val) const;
+ bool Read(const wxString& key, bool* val, bool defVal) const;
- // double
- virtual bool Read(const wxString& key, double* val) const;
- virtual bool Read(const wxString& key, double* val, double defVal) const;
+ // convenience functions returning directly the value (we don't have them for
+ // int/double/bool as there would be ambiguities with the long one then)
+ wxString Read(const wxString& key,
+ const wxString& defVal = wxEmptyString) const
+ { wxString s; (void)Read(key, &s, defVal); return s; }
- // bool
- virtual bool Read(const wxString& key, bool* val) const;
- virtual bool Read(const wxString& key, bool* val, bool defVal) const;
+ long Read(const wxString& key, long defVal) const
+ { long l; (void)Read(key, &l, defVal); return l; }
// write the value (return true on success)
- virtual bool Write(const wxString& key, const wxString& value) = 0;
- virtual bool Write(const wxString& key, long value) = 0;
+ bool Write(const wxString& key, const wxString& value)
+ { return DoWriteString(key, value); }
+
+ bool Write(const wxString& key, long value)
+ { return DoWriteLong(key, value); }
- // convenience functions
- virtual bool Write(const wxString& key, double value);
- virtual bool Write(const wxString& key, bool value);
+ bool Write(const wxString& key, int value)
+ { return DoWriteInt(key, value); }
+
+ bool Write(const wxString& key, double value)
+ { return DoWriteDouble(key, value); }
+
+ bool Write(const wxString& key, bool value)
+ { return DoWriteBool(key, value); }
// we have to provide a separate version for C strings as otherwise they
// would be converted to bool and not to wxString as expected!
- virtual bool Write(const wxString& key, const wxChar *value);
+ bool Write(const wxString& key, const wxChar *value)
+ { return Write(key, wxString(value)); }
// permanently writes all changes
virtual bool Flush(bool bCurrentOnly = FALSE) = 0;
static bool IsImmutable(const wxString& key)
{ return !key.IsEmpty() && key[0] == wxCONFIG_IMMUTABLE_PREFIX; }
+ // do read/write the values of different types
+ virtual bool DoReadString(const wxString& key, wxString *pStr) const = 0;
+ virtual bool DoReadLong(const wxString& key, long *pl) const = 0;
+ virtual bool DoReadInt(const wxString& key, int *pi) const;
+ virtual bool DoReadDouble(const wxString& key, double* val) const;
+ virtual bool DoReadBool(const wxString& key, bool* val) const;
+
+ virtual bool DoWriteString(const wxString& key, const wxString& value) = 0;
+ virtual bool DoWriteLong(const wxString& key, long value) = 0;
+ virtual bool DoWriteInt(const wxString& key, int value);
+ virtual bool DoWriteDouble(const wxString& key, double value);
+ virtual bool DoWriteBool(const wxString& key, bool value);
+
private:
// are we doing automatic environment variable expansion?
bool m_bExpandEnvVars;
long m_style;
};
- // a handy little class which changes current path to the path of given entry
- // and restores it in dtor: so if you declare a local variable of this type,
- // you work in the entry directory and the path is automatically restored
- // when the function returns
- // Taken out of wxConfig since not all compilers can cope with nested classes.
- class wxConfigPathChanger
- {
- public:
- // ctor/dtor do path changing/restorin
- wxConfigPathChanger(const wxConfigBase *pContainer, const wxString& strEntry);
- ~wxConfigPathChanger();
-
- // get the key name
- const wxString& Name() const { return m_strName; }
-
- private:
- wxConfigBase *m_pContainer; // object we live in
- wxString m_strName, // name of entry (i.e. name only)
- m_strOldPath; // saved path
- bool m_bChanged; // was the path changed?
- };
+// a handy little class which changes current path to the path of given entry
+// and restores it in dtor: so if you declare a local variable of this type,
+// you work in the entry directory and the path is automatically restored
+// when the function returns
+// Taken out of wxConfig since not all compilers can cope with nested classes.
+class WXDLLIMPEXP_BASE wxConfigPathChanger
+{
+public:
+ // ctor/dtor do path changing/restorin
+ wxConfigPathChanger(const wxConfigBase *pContainer, const wxString& strEntry);
+ ~wxConfigPathChanger();
+
+ // get the key name
+ const wxString& Name() const { return m_strName; }
+
+private:
+ wxConfigBase *m_pContainer; // object we live in
+ wxString m_strName, // name of entry (i.e. name only)
+ m_strOldPath; // saved path
+ bool m_bChanged; // was the path changed?
+
+ DECLARE_NO_COPY_CLASS(wxConfigPathChanger)
+};
// ----------------------------------------------------------------------------
#if defined(__WXMSW__) && wxUSE_CONFIG_NATIVE
#ifdef __WIN32__
#define wxConfig wxRegConfig
- #define sm_classwxConfig sm_classwxRegConfig
#else //WIN16
#define wxConfig wxIniConfig
- #define sm_classwxConfig sm_classwxIniConfig
#endif
#else // either we're under Unix or wish to use files even under Windows
#define wxConfig wxFileConfig
- #define sm_classwxConfig sm_classwxFileConfig
#endif
#endif // wxUSE_CONFIG
'_' only. '$' must be escaped ('\$') in order to be taken literally.
*/
-WXDLLEXPORT wxString wxExpandEnvVars(const wxString &sz);
+WXDLLIMPEXP_BASE wxString wxExpandEnvVars(const wxString &sz);
/*
Split path into parts removing '..' in progress
*/
-WXDLLEXPORT void wxSplitPath(wxArrayString& aParts, const wxChar *sz);
+WXDLLIMPEXP_BASE void wxSplitPath(wxArrayString& aParts, const wxChar *sz);
#endif