// We create an input handler since it might be useful
CreateInputHandler(wxINP_HANDLER_TEXTCTRL);
+ MyAdjustScrollbars();
+
return TRUE;
}
void wxTextCtrl::SetValue(const wxString& value)
{
- m_modified = TRUE;
+ m_modified = FALSE;
+
+ wxString oldValue = GetValue();
- if ((GetWindowStyle() & wxTE_MULTILINE) == 0)
- {
- if (value == GetValue())
- return;
- }
-
m_cursorX = 0;
m_cursorY = 0;
ClearSelection();
}
}
}
+
+ // Don't need to refresh if the value hasn't changed
+ if ((GetWindowStyle() & wxTE_MULTILINE) == 0)
+ {
+ if (value == oldValue)
+ return;
+ }
MyAdjustScrollbars();
void wxTextCtrl::GetSelection(long* from, long* to) const
{
+ if (m_selStartX == -1 || m_selStartY == -1 ||
+ m_selEndX == -1 || m_selEndY == -1)
+ {
+ *from = GetInsertionPoint();
+ *to = GetInsertionPoint();
+ }
+ else
+ {
+ *from = XYToPosition(m_selStartX, m_selStartY);
+ *to = XYToPosition(m_selEndX, m_selEndY);
+ }
}
void wxTextCtrl::Clear()
{
if (i < (size_t)y)
{
- ret += m_lines[i].m_text.Len();
+ // Add one for the end-of-line character
+ ret += m_lines[i].m_text.Len() + 1;
continue;
}
- if ((size_t)x < m_lines[i].m_text.Len())
+ if ((size_t)x < (m_lines[i].m_text.Len()+1))
return (ret + x);
else
- return (ret + m_lines[i].m_text.Len());
+ return (ret + m_lines[i].m_text.Len() + 1);
}
return ret;
for (size_t i = 0; i < m_lines.GetCount(); i++)
{
- pos -= m_lines[i].m_text.Len();
- if (pos <= 0)
+ //pos -= m_lines[i].m_text.Len();
+ //if (pos <= 0)
+
+ // Add one for the end-of-line character. (In Windows,
+ // there are _two_ positions for each end of line.)
+ if (pos <= ((int)m_lines[i].m_text.Len()))
{
- xx = -pos;
+ xx = pos;
if (x) *x = xx;
if (y) *y = yy;
return TRUE;
}
+ pos -= (m_lines[i].m_text.Len() + 1);
yy++;
}
// Last pos
- xx = m_lines[ m_lines.GetCount()-1 ].m_text.Len();
+ //xx = m_lines[ m_lines.GetCount()-1 ].m_text.Len();
+ xx = pos;
if (x) *x = xx;
if (y) *y = yy;
void wxTextCtrl::SetInsertionPoint(long pos)
{
+ ClearSelection();
+ long x, y;
+ PositionToXY(pos, & x, & y);
+ m_cursorX = x;
+ m_cursorY = y;
+ // TODO: scroll to this position if necessary
+ Refresh();
}
void wxTextCtrl::SetInsertionPointEnd()
{
+ SetInsertionPoint(GetLastPosition());
}
long wxTextCtrl::GetInsertionPoint() const
long wxTextCtrl::GetLastPosition() const
{
size_t lineCount = m_lines.GetCount() - 1;
- return XYToPosition( m_lines[lineCount].m_text.Len()-1, lineCount );
+ // It's the length of the line, not the length - 1,
+ // because there's a position after the last character.
+ return XYToPosition( m_lines[lineCount].m_text.Len(), lineCount );
}
void wxTextCtrl::SetSelection(long from, long to)
// if (IsSingleLine() || (m_lang == wxSOURCE_LANG_NONE))
{
- if (new_x > m_lines[new_y].m_text.Len())
+ if (new_x > (int) (m_lines[new_y].m_text.Len()))
new_x = m_lines[new_y].m_text.Len();
}
int height = 0;
GetClientSize( NULL, &height );
height -= 4;
- if (height >= m_lines.GetCount() *m_lineHeight)
+ if (height >= (int)m_lines.GetCount() *m_lineHeight)
y_range = 0;
int view_x = 0;