@class wxGauge
@wxheader{gauge.h}
- A gauge is a horizontal or vertical bar which shows a quantity (often time).
+ A gauge is a horizontal or vertical bar which shows a quantity (often
+ time).
wxGauge supports two working modes: determinate and indeterminate progress.
- The first is the usual working mode (see wxGauge::SetValue
- and wxGauge::SetRange) while the second can be used when
- the program is doing some processing but you don't know how much progress is
- being done.
- In this case, you can periodically call the wxGauge::Pulse
- function to make the progress bar switch to indeterminate mode (graphically
- it's usually a set of blocks which move or bounce in the bar control).
+ The first is the usual working mode (see SetValue() and SetRange()) while
+ the second can be used when the program is doing some processing but you
+ don't know how much progress is being done. In this case, you can
+ periodically call the Pulse() function to make the progress bar switch to
+ indeterminate mode (graphically it's usually a set of blocks which move or
+ bounce in the bar control).
wxGauge supports dynamic switch between these two work modes.
@library{wxcore}
@category{ctrl}
- @appearance{gauge.png}
+ <!-- @appearance{gauge.png} -->
@see wxSlider, wxScrollBar
*/
class wxGauge : public wxControl
{
public:
- //@{
+ /**
+ Default constructor.
+ */
+ wxGauge();
/**
Constructor, creating and showing a gauge.
@param id
Window identifier.
@param range
- Integer range (maximum value) of the gauge. It is ignored when the gauge is
- used in indeterminate mode.
+ Integer range (maximum value) of the gauge. It is ignored when the
+ gauge is used in indeterminate mode.
@param pos
Window position.
@param size
Window size.
@param style
- Gauge style. See wxGauge.
+ Gauge style.
@param name
Window name.
@see Create()
*/
- wxGauge();
wxGauge(wxWindow* parent, wxWindowID id, int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "gauge");
- //@}
/**
Destructor, destroying the gauge.
~wxGauge();
/**
- Creates the gauge for two-step construction. See wxGauge()
- for further details.
+ Creates the gauge for two-step construction. See wxGauge() for further
+ details.
*/
bool Create(wxWindow* parent, wxWindowID id, int range,
const wxPoint& pos = wxDefaultPosition,
bool IsVertical() const;
/**
- Switch the gauge to indeterminate mode (if required) and makes the gauge move
- a bit to indicate the user that some progress has been made.
- Note that after calling this function the value returned by GetValue()
- is undefined and thus you need to explicitely call SetValue() if you
- want to restore the determinate mode.
+ Switch the gauge to indeterminate mode (if required) and makes the
+ gauge move a bit to indicate the user that some progress has been made.
+
+ @note After calling this function the value returned by GetValue() is
+ undefined and thus you need to explicitely call SetValue() if you
+ want to restore the determinate mode.
*/
void Pulse();
void SetBezelFace(int width);
/**
- Sets the range (maximum value) of the gauge.
- This function makes the gauge switch to determinate mode, if it's not already.
+ Sets the range (maximum value) of the gauge. This function makes the
+ gauge switch to determinate mode, if it's not already.
@see GetRange()
*/
void SetShadowWidth(int width);
/**
- Sets the position of the gauge. The @a pos must be between 0 and the gauge
- range as returned by GetRange(), inclusive.
+ Sets the position of the gauge. The @a pos must be between 0 and the
+ gauge range as returned by GetRange(), inclusive.
+
This function makes the gauge switch to determinate mode, if it was in
indeterminate mode before.