NO = _core_.NO
NO_DEFAULT = _core_.NO_DEFAULT
YES_DEFAULT = _core_.YES_DEFAULT
+APPLY = _core_.APPLY
+CLOSE = _core_.CLOSE
ICON_EXCLAMATION = _core_.ICON_EXCLAMATION
ICON_HAND = _core_.ICON_HAND
ICON_QUESTION = _core_.ICON_QUESTION
"""
pass
+IMAGE_RESOLUTION_NONE = _core_.IMAGE_RESOLUTION_NONE
IMAGE_RESOLUTION_INCHES = _core_.IMAGE_RESOLUTION_INCHES
IMAGE_RESOLUTION_CM = _core_.IMAGE_RESOLUTION_CM
PNG_TYPE_COLOUR = _core_.PNG_TYPE_COLOUR
:param redirect: Should ``sys.stdout`` and ``sys.stderr`` be
redirected? Defaults to True on Windows and Mac, False
- otherwise. If `filename` is None then output will be
+ otherwise. If ``filename`` is None then output will be
redirected to a window that pops up as needed. (You can
control what kind of window is created for the output by
resetting the class variable ``outputWindowClass`` to a
"""
return _core_.Window_GetExtraStyle(*args, **kwargs)
+ def HasExtraStyle(*args, **kwargs):
+ """
+ HasExtraStyle(self, int exFlag) -> bool
+
+ Returns ``True`` if the given extra flag is set.
+ """
+ return _core_.Window_HasExtraStyle(*args, **kwargs)
+
def MakeModal(*args, **kwargs):
"""
MakeModal(self, bool modal=True)
Pushes this event handler onto the event handler stack for the window.
An event handler is an object that is capable of processing the events
- sent to a window. (In other words, is able to dispatch the events to
+ sent to a window. (In other words, is able to dispatch the events to a
handler function.) By default, the window is its own event handler,
but an application may wish to substitute another, for example to
allow central implementation of event-handling for a variety of
"""
return _core_.BoxSizer_SetOrientation(*args, **kwargs)
+ def IsVertical(*args, **kwargs):
+ """IsVertical(self) -> bool"""
+ return _core_.BoxSizer_IsVertical(*args, **kwargs)
+
Orientation = property(GetOrientation,SetOrientation,doc="See `GetOrientation` and `SetOrientation`")
_core_.BoxSizer_swigregister(BoxSizer)