// function wxVsnprintfA (A for ANSI), should also find one for Unicode
// strings in Unicode build
#ifdef __WXMSW__
- #if defined(__VISUALC__) || defined(wxUSE_NORLANDER_HEADERS)
+ #if (defined(__VISUALC__) || defined(wxUSE_NORLANDER_HEADERS)) && !defined(__MINGW32__)
#define wxVsnprintfA _vsnprintf
#endif
#else // !Windows