#include "wx/wx.h"
#endif
-#if defined(__WIN95__) && !defined(__TWIN32__)
+#if defined(__WIN95__)
#include "wx/spinbutt.h"
#endif
#include "wx/msw/private.h"
else
wxTopLevelWindows.Append(this);
- // FIXME why don't we enum all children here?
+ // Enumerate all children
+ HWND hWndNext;
+ hWndNext = ::GetWindow((HWND) m_hWnd, GW_CHILD);
+
+ wxWindow* child = NULL;
+ if (hWndNext)
+ child = CreateWindowFromHWND(this, (WXHWND) hWndNext);
+
+ while (hWndNext != (HWND) NULL)
+ {
+ hWndNext = ::GetWindow(hWndNext, GW_HWNDNEXT);
+ if (hWndNext)
+ child = CreateWindowFromHWND(this, (WXHWND) hWndNext);
+ }
return TRUE;
}
if ( m_windowId == id )
return this;
- wxWindowList::Node *node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while ( node )
{
wxWindow* child = node->GetData();
{
win = new wxScrollBar;
}
-#if defined(__WIN95__) && !defined(__TWIN32__) && wxUSE_SPINBTN
+#if defined(__WIN95__) && wxUSE_SPINBTN
else if (str == wxT("MSCTLS_UPDOWN32"))
{
win = new wxSpinButton;
{
int style1 = (style & 0xFF);
- if ((style1 == SS_LEFT) || (style1 == SS_RIGHT) || (style1 == SS_SIMPLE))
+ if ((style1 == SS_LEFT) || (style1 == SS_RIGHT)
+#ifndef __WXWINCE__
+ || (style1 == SS_SIMPLE)
+#endif
+ )
win = new wxStaticText;
#if wxUSE_STATBMP
#if defined(__WIN32__) && defined(BS_BITMAP)