#include "wx/wx.h"
#endif
-#if defined(__WIN95__) && !defined(__TWIN32__)
+#if defined(__WIN95__)
#include "wx/spinbutt.h"
#endif
#include "wx/msw/private.h"
else
wxTopLevelWindows.Append(this);
- // FIXME why don't we enum all children here?
+ // Enumerate all children
+ HWND hWndNext;
+ hWndNext = ::GetWindow((HWND) m_hWnd, GW_CHILD);
+
+ wxWindow* child = NULL;
+ if (hWndNext)
+ child = CreateWindowFromHWND(this, (WXHWND) hWndNext);
+
+ while (hWndNext != (HWND) NULL)
+ {
+ hWndNext = ::GetWindow(hWndNext, GW_HWNDNEXT);
+ if (hWndNext)
+ child = CreateWindowFromHWND(this, (WXHWND) hWndNext);
+ }
return TRUE;
}
{
win = new wxScrollBar;
}
-#if defined(__WIN95__) && !defined(__TWIN32__) && wxUSE_SPINBTN
+#if defined(__WIN95__) && wxUSE_SPINBTN
else if (str == wxT("MSCTLS_UPDOWN32"))
{
win = new wxSpinButton;