bool Destroy();
// state
- inline bool Ok() const { return IsOk(); }
- inline bool IsOk() const { return (m_socket != NULL); }
- inline bool Error() const { return m_error; }
- inline bool IsConnected() const { return m_connected; }
- inline bool IsData() { return WaitForRead(0, 0); }
- inline bool IsDisconnected() const { return !IsConnected(); }
- inline wxUint32 LastCount() const { return m_lcount; }
- inline wxSocketError LastError() const { return (wxSocketError)m_socket->GetError(); }
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const { return (m_socket != NULL); }
+ bool Error() const { return m_error; }
+ bool IsClosed() const { return m_closed; }
+ bool IsConnected() const { return m_connected; }
+ bool IsData() { return WaitForRead(0, 0); }
+ bool IsDisconnected() const { return !IsConnected(); }
+ wxUint32 LastCount() const { return m_lcount; }
+ wxSocketError LastError() const { return (wxSocketError)m_socket->GetError(); }
void SaveState();
void RestoreState();
// addresses
virtual bool GetLocal(wxSockAddress& addr_man) const;
virtual bool GetPeer(wxSockAddress& addr_man) const;
- virtual bool SetLocal(wxIPV4address& local);
+ virtual bool SetLocal(const wxIPV4address& local);
// base IO
virtual bool Close();
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
bool WaitForLost(long seconds = -1, long milliseconds = 0);
- inline wxSocketFlags GetFlags() const { return m_flags; }
+ wxSocketFlags GetFlags() const { return m_flags; }
void SetFlags(wxSocketFlags flags);
void SetTimeout(long seconds);
bool GetOption(int level, int optname, void *optval, int *optlen);
bool SetOption(int level, int optname, const void *optval, int optlen);
- inline wxUint32 GetLastIOSize() const { return m_lcount; }
+ wxUint32 GetLastIOSize() const { return m_lcount; }
// event handling
void *GetClientData() const { return m_clientData; }
void OnRequest(wxSocketNotify notify);
// do not use, not documented nor supported
- inline bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); }
- inline wxSocketType GetType() const { return m_type; }
+ bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); }
+ wxSocketType GetType() const { return m_type; }
private:
friend class wxSocketClient;
bool m_reading; // busy reading?
bool m_writing; // busy writing?
bool m_error; // did last IO call fail?
- wxSocketError m_lasterror; // last error (not cleared on success)
+ bool m_closed; // was the other end closed?
+ // (notice that m_error is also set then)
wxUint32 m_lcount; // last IO transaction size
unsigned long m_timeout; // IO timeout value
wxList m_states; // stack of states
wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
virtual ~wxSocketClient();
- virtual bool Connect(wxSockAddress& addr, bool wait = true);
- bool Connect(wxSockAddress& addr, wxSockAddress& local, bool wait = true);
+ virtual bool Connect(const wxSockAddress& addr, bool wait = true);
+ bool Connect(const wxSockAddress& addr, const wxSockAddress& local,
+ bool wait = true);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
}
private:
- virtual bool
- DoConnect(wxSockAddress& addr, wxSockAddress* local, bool wait = true);
+ virtual bool DoConnect(const wxSockAddress& addr,
+ const wxSockAddress* local,
+ bool wait = true);
// buffer sizes, -1 if unset and defaults should be used
int m_initialRecvBufferSize;