// helper: use the encoding of the given font if it's valid
inline wxCharBuffer wxConvertToGTK(const wxString& s, const wxFont& font)
{
- return wxConvertToGTK(s, font.Ok() ? font.GetEncoding()
+ return wxConvertToGTK(s, font.IsOk() ? font.GetEncoding()
: wxFONTENCODING_SYSTEM);
}
inline wxCharBuffer wxConvertFromGTK(const wxString& s, const wxFont& font)
{
- return wxConvertFromGTK(s, font.Ok() ? font.GetEncoding()
+ return wxConvertFromGTK(s, font.IsOk() ? font.GetEncoding()
: wxFONTENCODING_SYSTEM);
}