\section{\class{wxHashTable}}\label{wxhashtable}
+{\bf Please note} that this class is retained for backward compatibility
+reasons; you should use \helpref{wxHashMap}{wxhashmap}.
+
This class provides hash table functionality for wxWindows, and for an
application if it wishes. Data can be hashed on an integer or string
key.
\func{void}{DeleteContents}{\param{bool}{ flag}}
-If set to TRUE data stored in hash table will be deleted when hash table object
+If set to true data stored in hash table will be deleted when hash table object
is destroyed.
\func{wxObject *}{Get}{\param{long}{ key}}
-\func{wxObject *}{Get}{\param{const wxString\& }{ key}}
+\func{wxObject *}{Get}{\param{const char*}{ key}}
Gets data from the hash table, using an integer or string key (depending on which
has table constructor was used).
\func{void}{Put}{\param{long}{ key}, \param{wxObject *}{object}}
-\func{void}{Put}{\param{const wxString\& }{ key}, \param{wxObject *}{object}}
+\func{void}{Put}{\param{const char*}{ key}, \param{wxObject *}{object}}
Inserts data into the hash table, using an integer or string key (depending on which
has table constructor was used). The key string is copied and stored by the hash
table implementation.
-
-\membersection{wxList::GetCount}
+\membersection{wxHashTable::GetCount}
\constfunc{size\_t}{GetCount}{\void}