bool Reconnect();
virtual bool Connect( const wxString& WXUNUSED(host) ) { return FALSE; }
virtual bool Connect( wxSockAddress& addr, bool WXUNUSED(wait) = TRUE) { return wxSocketClient::Connect(addr); }
bool Reconnect();
virtual bool Connect( const wxString& WXUNUSED(host) ) { return FALSE; }
virtual bool Connect( wxSockAddress& addr, bool WXUNUSED(wait) = TRUE) { return wxSocketClient::Connect(addr); }