wxColour();
// from RGB
wxColour( unsigned char red, unsigned char green, unsigned char blue );
+ wxColour( unsigned long colRGB ) { Set(colRGB); }
+
// implicit conversion from the colour name
wxColour( const wxString &colourName ) { InitFromName(colourName); }
wxColour( const char *colourName ) { InitFromName(colourName); }
~wxColour();
// comparison
- bool operator == ( const wxColour& col );
- bool operator != ( const wxColour& col );
+ bool operator == ( const wxColour& col ) const;
+ bool operator != ( const wxColour& col ) const;
// accessors
void Set( unsigned char red, unsigned char green, unsigned char blue );
+ void Set( unsigned long colRGB )
+ {
+ // we don't need to know sizeof(long) here because we assume that the three
+ // least significant bytes contain the R, G and B values
+ Set((unsigned char)colRGB,
+ (unsigned char)(colRGB >> 8),
+ (unsigned char)(colRGB >> 16));
+ }
+
unsigned char Red() const;
unsigned char Green() const;
unsigned char Blue() const;