- DECLARE_DYNAMIC_CLASS(wxFont)
-
- public:
- wxFont();
- wxFont( int PointSize, int FontIdOrFamily, int Style, int Weight,
- bool underlined = FALSE, const char *Face = ( const char *) NULL );
- wxFont( int PointSize, const char *Face, int Family,
- int Style, int Weight, bool underlined = FALSE );
- wxFont( const wxFont& font );
- ~wxFont();
- wxFont& operator = ( const wxFont& font );
- bool operator == ( const wxFont& font );
- bool operator != ( const wxFont& font );
- bool Ok() const;
-
- int GetPointSize() const;
- wxString GetFaceName() const;
- int GetFamily() const;
- wxString GetFamilyString() const;
- int GetFontId() const;
- wxString GetFaceString() const;
- int GetStyle() const;
- wxString GetStyleString() const;
- int GetWeight() const;
- wxString GetWeightString() const;
- bool GetUnderlined() const;
-
- wxFont( char *xFontName );
-
- // implementation
+public:
+ // ctors and such
+ wxFont() { }
+
+ // wxGTK-specific
+ wxFont(const wxString& fontname)
+ {
+ Create(fontname);
+ }
+
+ wxFont(const wxNativeFontInfo& info);
+
+ wxFont(int size,
+ int family,
+ int style,
+ int weight,
+ bool underlined = false,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
+ {
+ (void)Create(size, family, style, weight, underlined, face, encoding);
+ }
+
+ bool Create(int size,
+ int family,
+ int style,
+ int weight,
+ bool underlined = false,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+
+ // wxGTK-specific
+ bool Create(const wxString& fontname);
+
+ virtual ~wxFont();
+
+ // implement base class pure virtuals
+ virtual int GetPointSize() const;
+ virtual int GetFamily() const;
+ virtual int GetStyle() const;
+ virtual int GetWeight() const;
+ virtual wxString GetFaceName() const;
+ virtual bool GetUnderlined() const;
+ virtual wxFontEncoding GetEncoding() const;
+ virtual const wxNativeFontInfo *GetNativeFontInfo() const;
+ virtual bool IsFixedWidth() const;
+
+ virtual void SetPointSize( int pointSize );
+ virtual void SetFamily( int family );
+ virtual void SetStyle( int style );
+ virtual void SetWeight( int weight );
+ virtual bool SetFaceName( const wxString& faceName );
+ virtual void SetUnderlined( bool underlined );
+ virtual void SetEncoding(wxFontEncoding encoding);
+
+ virtual void SetNoAntiAliasing( bool no = true );
+ virtual bool GetNoAntiAliasing() const ;
+
+ // implementation from now on
+ void Unshare();