#endif // wxUSE_PALETTE
wxMask *GetMask() const;
- void SetMask(wxMask *mask) ;
+ void SetMask(wxMask *mask);
bool operator==(const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
bool operator!=(const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
-#if wxUSE_DIB_FOR_BITMAP
- // returns TRUE if this bitmap is a DIB (otherwise it's a DDB)
- bool IsDIB() const;
-#endif // wxUSE_DIB_FOR_BITMAP
+ // this function is internal and shouldn't be used, it risks to disappear
+ bool HasAlpha() const;
#if WXWIN_COMPATIBILITY_2_4
// these functions do nothing and are only there for backwards
void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
+#ifdef __WXDEBUG__
void SetSelectedInto(wxDC *dc);
wxDC *GetSelectedInto() const;
+#endif // __WXDEBUG__
// Creates a bitmap that matches the device context's depth, from an
// arbitray bitmap. At present, the original bitmap must have an associated