+ If a block of cells was previously selected it will expand if the
+ argument is @true or be cleared if the argument is @false.
+ */
+ bool MoveCursorUp(bool expandSelection);
+
+ /**
+ Moves the grid cursor up in the current column such that it skips to
+ the beginning or end of a block of non-empty cells.
+
+ If a block of cells was previously selected it will expand if the
+ argument is @true or be cleared if the argument is @false.
+ */
+ bool MoveCursorUpBlock(bool expandSelection);
+
+ /**
+ Moves the grid cursor down by some number of rows so that the previous
+ bottom visible row becomes the top visible row.
+ */
+ bool MovePageDown();
+
+ /**
+ Moves the grid cursor up by some number of rows so that the previous
+ top visible row becomes the bottom visible row.
+ */
+ bool MovePageUp();
+
+ /**
+ Set the grid cursor to the specified cell.
+
+ The grid cursor indicates the current cell and can be moved by the user
+ using the arrow keys or the mouse.
+
+ Calling this function generates a @c wxEVT_GRID_SELECT_CELL event and
+ if the event handler vetoes this event, the cursor is not moved.
+
+ This function doesn't make the target call visible, use GoToCell() to
+ do this.
+ */
+ void SetGridCursor(int row, int col);
+ /**
+ Set the grid cursor to the specified cell.
+
+ The grid cursor indicates the current cell and can be moved by the user
+ using the arrow keys or the mouse.
+
+ Calling this function generates a @c wxEVT_GRID_SELECT_CELL event and
+ if the event handler vetoes this event, the cursor is not moved.
+
+ This function doesn't make the target call visible, use GoToCell() to
+ do this.
+ */
+ void SetGridCursor(const wxGridCellCoords& coords);
+
+ //@}
+
+
+ /**
+ @name User Selection
+ */
+ //@{
+
+ /**
+ Deselects all cells that are currently selected.
+ */
+ void ClearSelection();
+
+ /**
+ Returns an array of individually selected cells.
+
+ Notice that this array does @em not contain all the selected cells in
+ general as it doesn't include the cells selected as part of column, row
+ or block selection. You must use this method, GetSelectedCols(),
+ GetSelectedRows() and GetSelectionBlockTopLeft() and
+ GetSelectionBlockBottomRight() methods to obtain the entire selection
+ in general.
+
+ Please notice this behaviour is by design and is needed in order to
+ support grids of arbitrary size (when an entire column is selected in
+ a grid with a million of columns, we don't want to create an array with
+ a million of entries in this function, instead it returns an empty
+ array and GetSelectedCols() returns an array containing one element).
+ */
+ wxGridCellCoordsArray GetSelectedCells() const;
+
+ /**
+ Returns an array of selected columns.
+
+ Please notice that this method alone is not sufficient to find all the
+ selected columns as it contains only the columns which were
+ individually selected but not those being part of the block selection
+ or being selected in virtue of all of their cells being selected
+ individually, please see GetSelectedCells() for more details.
+ */
+ wxArrayInt GetSelectedCols() const;
+
+ /**
+ Returns an array of selected rows.
+
+ Please notice that this method alone is not sufficient to find all the
+ selected rows as it contains only the rows which were individually
+ selected but not those being part of the block selection or being
+ selected in virtue of all of their cells being selected individually,
+ please see GetSelectedCells() for more details.
+ */
+ wxArrayInt GetSelectedRows() const;
+
+ /**
+ Returns the colour used for drawing the selection background.
+ */
+ wxColour GetSelectionBackground() const;
+
+ /**
+ Returns an array of the bottom right corners of blocks of selected
+ cells.
+
+ Please see GetSelectedCells() for more information about the selection
+ representation in wxGrid.
+
+ @see GetSelectionBlockTopLeft()
+ */
+ wxGridCellCoordsArray GetSelectionBlockBottomRight() const;
+
+ /**
+ Returns an array of the top left corners of blocks of selected cells.
+
+ Please see GetSelectedCells() for more information about the selection
+ representation in wxGrid.
+
+ @see GetSelectionBlockBottomRight()
+ */
+ wxGridCellCoordsArray GetSelectionBlockTopLeft() const;
+
+ /**
+ Returns the colour used for drawing the selection foreground.
+ */
+ wxColour GetSelectionForeground() const;
+
+ /**
+ Returns the current selection mode.
+
+ @see SetSelectionMode().
+ */
+ wxGridSelectionModes GetSelectionMode() const;
+
+ /**
+ Returns @true if the given cell is selected.
+ */
+ bool IsInSelection(int row, int col) const;
+ /**
+ Returns @true if the given cell is selected.
+ */
+ bool IsInSelection(const wxGridCellCoords& coords) const;
+
+ /**
+ Returns @true if there are currently any selected cells, rows, columns
+ or blocks.
+ */
+ bool IsSelection() const;
+
+ /**
+ Selects all cells in the grid.
+ */
+ void SelectAll();
+
+ /**
+ Selects a rectangular block of cells.
+
+ If @a addToSelected is @false then any existing selection will be
+ deselected; if @true the column will be added to the existing
+ selection.
+ */
+ void SelectBlock(int topRow, int leftCol, int bottomRow, int rightCol,
+ bool addToSelected = false);
+ /**
+ Selects a rectangular block of cells.
+
+ If @a addToSelected is @false then any existing selection will be
+ deselected; if @true the column will be added to the existing
+ selection.
+ */
+ void SelectBlock(const wxGridCellCoords& topLeft,
+ const wxGridCellCoords& bottomRight,
+ bool addToSelected = false);
+
+ /**
+ Selects the specified column.
+
+ If @a addToSelected is @false then any existing selection will be
+ deselected; if @true the column will be added to the existing
+ selection.
+
+ This method won't select anything if the current selection mode is
+ wxGridSelectRows.
+ */
+ void SelectCol(int col, bool addToSelected = false);
+
+ /**
+ Selects the specified row.
+
+ If @a addToSelected is @false then any existing selection will be
+ deselected; if @true the row will be added to the existing selection.
+
+ This method won't select anything if the current selection mode is
+ wxGridSelectColumns.
+ */
+ void SelectRow(int row, bool addToSelected = false);
+
+ /**
+ Set the colour to be used for drawing the selection background.
+ */
+ void SetSelectionBackground(const wxColour& c);
+
+ /**
+ Set the colour to be used for drawing the selection foreground.
+ */
+ void SetSelectionForeground(const wxColour& c);
+
+ /**
+ Set the selection behaviour of the grid.
+
+ The existing selection is converted to conform to the new mode if
+ possible and discarded otherwise (e.g. any individual selected cells
+ are deselected if the new mode allows only the selection of the entire
+ rows or columns).
+ */
+ void SetSelectionMode(wxGridSelectionModes selmode);
+
+ //@}
+
+
+ /**
+ @name Scrolling
+ */
+ //@{
+
+ /**
+ Returns the number of pixels per horizontal scroll increment.
+
+ The default is 15.
+
+ @see GetScrollLineY(), SetScrollLineX(), SetScrollLineY()
+ */
+ int GetScrollLineX() const;
+
+ /**
+ Returns the number of pixels per vertical scroll increment.
+
+ The default is 15.
+
+ @see GetScrollLineX(), SetScrollLineX(), SetScrollLineY()
+ */
+ int GetScrollLineY() const;
+
+ /**
+ Returns @true if a cell is either entirely or at least partially
+ visible in the grid window.
+
+ By default, the cell must be entirely visible for this function to
+ return @true but if @a wholeCellVisible is @false, the function returns
+ @true even if the cell is only partially visible.
+ */
+ bool IsVisible(int row, int col, bool wholeCellVisible = true) const;
+ /**
+ Returns @true if a cell is either entirely or at least partially
+ visible in the grid window.
+
+ By default, the cell must be entirely visible for this function to
+ return @true but if @a wholeCellVisible is @false, the function returns
+ @true even if the cell is only partially visible.
+ */
+ bool IsVisible(const wxGridCellCoords& coords,
+ bool wholeCellVisible = true) const;
+
+ /**
+ Brings the specified cell into the visible grid cell area with minimal
+ scrolling.
+
+ Does nothing if the cell is already visible.
+ */
+ void MakeCellVisible(int row, int col);
+ /**
+ Brings the specified cell into the visible grid cell area with minimal
+ scrolling.
+
+ Does nothing if the cell is already visible.
+ */
+ void MakeCellVisible(const wxGridCellCoords& coords);
+
+ /**
+ Sets the number of pixels per horizontal scroll increment.
+
+ The default is 15.
+
+ @see GetScrollLineX(), GetScrollLineY(), SetScrollLineY()
+ */
+ void SetScrollLineX(int x);
+
+ /**
+ Sets the number of pixels per vertical scroll increment.
+
+ The default is 15.
+
+ @see GetScrollLineX(), GetScrollLineY(), SetScrollLineX()
+ */
+ void SetScrollLineY(int y);
+
+ //@}
+
+
+ /**
+ @name Cell and Device Coordinate Translation
+ */
+ //@{
+
+ /**
+ Convert grid cell coordinates to grid window pixel coordinates.
+
+ This function returns the rectangle that encloses the block of cells
+ limited by @a topLeft and @a bottomRight cell in device coords and
+ clipped to the client size of the grid window.
+
+ @see CellToRect()
+ */
+ wxRect BlockToDeviceRect(const wxGridCellCoords& topLeft,
+ const wxGridCellCoords& bottomRight) const;
+
+ /**
+ Return the rectangle corresponding to the grid cell's size and position
+ in logical coordinates.
+
+ @see BlockToDeviceRect()
+ */
+ wxRect CellToRect(int row, int col) const;
+ /**
+ Return the rectangle corresponding to the grid cell's size and position
+ in logical coordinates.
+
+ @see BlockToDeviceRect()
+ */
+ wxRect CellToRect(const wxGridCellCoords& coords) const;
+
+ /**
+ Returns the column at the given pixel position.
+
+ @param x
+ The x position to evaluate.
+ @param clipToMinMax
+ If @true, rather than returning @c wxNOT_FOUND, it returns either
+ the first or last column depending on whether @a x is too far to
+ the left or right respectively.
+ @return
+ The column index or @c wxNOT_FOUND.
+ */
+ int XToCol(int x, bool clipToMinMax = false) const;
+
+ /**
+ Returns the column whose right hand edge is close to the given logical
+ @a x position.
+
+ If no column edge is near to this position @c wxNOT_FOUND is returned.
+ */
+ int XToEdgeOfCol(int x) const;
+
+ /**
+ Translates logical pixel coordinates to the grid cell coordinates.
+
+ Notice that this function expects logical coordinates on input so if
+ you use this function in a mouse event handler you need to translate
+ the mouse position, which is expressed in device coordinates, to
+ logical ones.
+
+ @see XToCol(), YToRow()
+ */
+ wxGridCellCoords XYToCell(int x, int y) const;
+ /**
+ Translates logical pixel coordinates to the grid cell coordinates.
+
+ Notice that this function expects logical coordinates on input so if
+ you use this function in a mouse event handler you need to translate
+ the mouse position, which is expressed in device coordinates, to
+ logical ones.
+
+ @see XToCol(), YToRow()
+ */
+ wxGridCellCoords XYToCell(const wxPoint& pos) const;
+ // XYToCell(int, int, wxGridCellCoords&) overload is intentionally
+ // undocumented, using it is ugly and non-const reference parameters are
+ // not used in wxWidgets API
+
+ /**
+ Returns the row whose bottom edge is close to the given logical @a y
+ position.
+
+ If no row edge is near to this position @c wxNOT_FOUND is returned.
+ */
+ int YToEdgeOfRow(int y) const;
+
+ /**
+ Returns the grid row that corresponds to the logical @a y coordinate.
+
+ Returns @c wxNOT_FOUND if there is no row at the @a y position.
+ */
+ int YToRow(int y, bool clipToMinMax = false) const;
+
+ //@}
+
+
+ /**
+ @name Miscellaneous Functions
+ */
+ //@{
+
+ /**
+ Appends one or more new columns to the right of the grid.
+
+ The @a updateLabels argument is not used at present. If you are using a
+ derived grid table class you will need to override
+ wxGridTableBase::AppendCols(). See InsertCols() for further
+ information.
+
+ @return @true on success or @false if appending columns failed.
+ */
+ bool AppendCols(int numCols = 1, bool updateLabels = true);
+
+ /**
+ Appends one or more new rows to the bottom of the grid.
+
+ The @a updateLabels argument is not used at present. If you are using a
+ derived grid table class you will need to override
+ wxGridTableBase::AppendRows(). See InsertRows() for further
+ information.
+
+ @return @true on success or @false if appending rows failed.
+ */
+ bool AppendRows(int numRows = 1, bool updateLabels = true);
+
+ /**
+ Return @true if the horizontal grid lines stop at the last column
+ boundary or @false if they continue to the end of the window.
+
+ The default is to clip grid lines.
+
+ @see ClipHorzGridLines(), AreVertGridLinesClipped()
+ */
+ bool AreHorzGridLinesClipped() const;
+
+ /**
+ Return @true if the vertical grid lines stop at the last row
+ boundary or @false if they continue to the end of the window.
+
+ The default is to clip grid lines.
+
+ @see ClipVertGridLines(), AreHorzGridLinesClipped()
+ */
+ bool AreVertGridLinesClipped() const;
+
+ /**
+ Increments the grid's batch count.
+
+ When the count is greater than zero repainting of the grid is
+ suppressed. Each call to BeginBatch must be matched by a later call to
+ EndBatch(). Code that does a lot of grid modification can be enclosed
+ between BeginBatch() and EndBatch() calls to avoid screen flicker. The
+ final EndBatch() call will cause the grid to be repainted.
+
+ Notice that you should use wxGridUpdateLocker which ensures that there
+ is always a matching EndBatch() call for this BeginBatch() if possible
+ instead of calling this method directly.
+ */
+ void BeginBatch();
+
+ /**
+ Clears all data in the underlying grid table and repaints the grid.
+
+ The table is not deleted by this function. If you are using a derived
+ table class then you need to override wxGridTableBase::Clear() for this
+ function to have any effect.
+ */
+ void ClearGrid();
+
+ /**
+ Change whether the horizontal grid lines are clipped by the end of the
+ last column.
+
+ By default the grid lines are not drawn beyond the end of the last
+ column but after calling this function with @a clip set to @false they
+ will be drawn across the entire grid window.
+
+ @see AreHorzGridLinesClipped(), ClipVertGridLines()
+ */
+ void ClipHorzGridLines(bool clip);
+
+ /**
+ Change whether the vertical grid lines are clipped by the end of the
+ last row.
+
+ By default the grid lines are not drawn beyond the end of the last
+ row but after calling this function with @a clip set to @false they
+ will be drawn across the entire grid window.
+
+ @see AreVertGridLinesClipped(), ClipHorzGridLines()
+ */
+ void ClipVertGridLines(bool clip);
+
+ /**
+ Deletes one or more columns from a grid starting at the specified
+ position.
+
+ The @a updateLabels argument is not used at present. If you are using a
+ derived grid table class you will need to override
+ wxGridTableBase::DeleteCols(). See InsertCols() for further
+ information.