]> git.saurik.com Git - wxWidgets.git/blobdiff - wxPython/wx/lib/splashscreen.py
compilation fix after removing wxImage(wxImage *) ctor
[wxWidgets.git] / wxPython / wx / lib / splashscreen.py
index 1059e15ffd85e67dadff38856ab4a877c66502f0..e23dc1b5b7fa94d60c5db473deb3e548f29b01f7 100644 (file)
@@ -1,8 +1,132 @@
+#----------------------------------------------------------------------
+# Name:        wxPython.lib.splashscreen
+# Purpose:     A simple frame that can display a bitmap and closes itself
+#              after a specified timeout or a mouse click.
+#
+# Author:      Mike Fletcher, Robin Dunn
+#
+# Created:     19-Nov-1999
+# RCS-ID:      $Id$
+# Copyright:   (c) 1999 by Total Control Software
+# Licence:     wxWindows license
+#----------------------------------------------------------------------
+# 12/11/2003 - Jeff Grimmett (grimmtooth@softhome.net)
+#
+# o 2.5 compatability update.
+# o Untested.
+#
 
 
-"""Renamer stub: provides a way to drop the wx prefix from wxPython objects."""
+"""
+A Splash Screen implemented in Python.
 
 
-from wx import _rename
-from wxPython.lib import splashscreen
-_rename(globals(), splashscreen.__dict__, modulename='lib.splashscreen')
-del splashscreen
-del _rename
+NOTE: Now that wxWindows has a wxSplashScrren class and it is wrapped
+in wxPython this class is deprecated.  See the docs for more details.
+"""
+
+import  warnings
+import  wx
+
+warningmsg = r"""\
+
+#####################################################\
+# THIS MODULE IS NOW DEPRECATED                      |
+#                                                    |
+# The core wx library now contains an implementation |
+# of the 'real' wx.SpashScreen.                      |
+#####################################################/
+
+"""
+
+warnings.warn(warningmsg, DeprecationWarning, stacklevel=2)
+
+
+#----------------------------------------------------------------------
+
+class SplashScreen(wx.Frame):
+    def __init__(self, parent, ID=-1, title="SplashScreen",
+                 style=wx.SIMPLE_BORDER|wx.STAY_ON_TOP,
+                 duration=1500, bitmapfile="bitmaps/splashscreen.bmp",
+                 callback = None):
+        '''
+        parent, ID, title, style -- see wx.Frame
+        duration -- milliseconds to display the splash screen
+        bitmapfile -- absolute or relative pathname to image file
+        callback -- if specified, is called when timer completes, callback is
+                    responsible for closing the splash screen
+        '''
+        ### Loading bitmap
+        self.bitmap = bmp = wx.Image(bitmapfile, wx.BITMAP_TYPE_ANY).ConvertToBitmap()
+
+        ### Determine size of bitmap to size window...
+        size = (bmp.GetWidth(), bmp.GetHeight())
+
+        # size of screen
+        width = wx.SystemSettings_GetMetric(wx.SYS_SCREEN_X)
+        height = wx.SystemSettings_GetMetric(wx.SYS_SCREEN_Y)
+        pos = ((width-size[0])/2, (height-size[1])/2)
+
+        # check for overflow...
+        if pos[0] < 0:
+            size = (wx.SystemSettings_GetSystemMetric(wx.SYS_SCREEN_X), size[1])
+        if pos[1] < 0:
+            size = (size[0], wx.SystemSettings_GetSystemMetric(wx.SYS_SCREEN_Y))
+
+        wx.Frame.__init__(self, parent, ID, title, pos, size, style)
+        self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseClick)
+        self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
+        self.Bind(wx.EVT_PAINT, self.OnPaint)
+        self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBG)
+
+        self.Show(True)
+
+
+        class SplashTimer(wx.Timer):
+            def __init__(self, targetFunction):
+                self.Notify = targetFunction
+                wx.Timer.__init__(self)
+
+        if callback is None:
+            callback = self.OnSplashExitDefault
+
+        self.timer = SplashTimer(callback)
+        self.timer.Start(duration, 1) # one-shot only
+
+    def OnPaint(self, event):
+        dc = wx.PaintDC(self)
+        dc.DrawBitmap(self.bitmap, 0,0, False)
+
+    def OnEraseBG(self, event):
+        pass
+
+    def OnSplashExitDefault(self, event=None):
+        self.Close(True)
+
+    def OnCloseWindow(self, event=None):
+        self.Show(False)
+        self.timer.Stop()
+        del self.timer
+        self.Destroy()
+
+    def OnMouseClick(self, event):
+        self.timer.Notify()
+
+#----------------------------------------------------------------------
+
+
+if __name__ == "__main__":
+    class DemoApp(wx.App):
+        def OnInit(self):
+            wx.InitAllImageHandlers()
+            self.splash = SplashScreen(None, bitmapfile="splashscreen.jpg", callback=self.OnSplashExit)
+            self.splash.Show(True)
+            self.SetTopWindow(self.splash)
+            return True
+        def OnSplashExit(self, event=None):
+            print "Yay! Application callback worked!"
+            self.splash.Close(True)
+            del self.splash
+            ### Build working windows here...
+    def test(sceneGraph=None):
+        app = DemoApp(0)
+        app.MainLoop()
+    test()