]> git.saurik.com Git - wxWidgets.git/blobdiff - wxPython/wx/lib/throbber.py
Migate to the new wxRendererNative::DrawItemSelectionRect function where available...
[wxWidgets.git] / wxPython / wx / lib / throbber.py
index 7978ca1956c3afd24b32b0cae1f126ae6b0e52ac..2812cdd9691f43f635c2d4b4c7c5cbc76fc3405a 100644 (file)
@@ -1,8 +1,322 @@
+"""
+A throbber displays an animated image that can be
+started, stopped, reversed, etc.  Useful for showing
+an ongoing process (like most web browsers use) or
+simply for adding eye-candy to an application.
 
-"""Renamer stub: provides a way to drop the wx prefix from wxPython objects."""
+Throbbers utilize a wxTimer so that normal processing
+can continue unencumbered.
+"""
+
+#
+# throbber.py - Cliff Wells <clifford.wells@comcast.net>
+#
+# Thanks to Harald Massa <harald.massa@suedvers.de> for
+# suggestions and sample code.
+#
+# $Id$
+#
+# 12/12/2003 - Jeff Grimmett (grimmtooth@softhome.net)
+#
+# o 2.5 compatability update.
+#
+
+
+import os
+import wx
+
+# ------------------------------------------------------------------------------
+
+THROBBER_EVENT = wx.NewEventType()
+EVT_UPDATE_THROBBER = wx.PyEventBinder(THROBBER_EVENT, 0)
+
+class UpdateThrobberEvent(wx.PyEvent):
+    def __init__(self):
+        wx.PyEvent.__init__(self)
+        self.SetEventType(THROBBER_EVENT)
+
+# ------------------------------------------------------------------------------
+
+class Throbber(wx.PyPanel):
+    """
+    The first argument is either the name of a file that will be split into frames
+    (a composite image) or a list of  strings of image names that will be treated
+    as individual frames.  If a single (composite) image is given, then additional
+    information must be provided: the number of frames in the image and the width
+    of each frame.  The first frame is treated as the "at rest" frame (it is not
+    shown during animation, but only when Throbber.Rest() is called.
+    A second, single image may be optionally specified to overlay on top of the
+    animation. A label may also be specified to show on top of the animation.
+    """
+    def __init__(self, parent, id,
+                 bitmap,          # single (composite) bitmap or list of bitmaps
+                 pos = wx.DefaultPosition,
+                 size = wx.DefaultSize,
+                 frameDelay = 0.1,# time between frames
+                 frames = 0,      # number of frames (only necessary for composite image)
+                 frameWidth = 0,  # width of each frame (only necessary for composite image)
+                 label = None,    # optional text to be displayed
+                 overlay = None,  # optional image to overlay on animation
+                 reverse = 0,     # reverse direction at end of animation
+                 style = 0,       # window style
+                 name = "throbber",
+                 rest = 0,
+                 current = 0,
+                 direction = 1,
+                 sequence = None
+                 ):
+        wx.PyPanel.__init__(self, parent, id, pos, size, style, name)
+        self.name = name
+        self.label = label
+        self.running = (1 != 1)
+        _seqTypes = (type([]), type(()))
+
+        # set size, guessing if necessary
+        width, height = size
+        if width == -1:
+            if type(bitmap) in _seqTypes:
+                width = bitmap[0].GetWidth()
+            else:
+                if frameWidth:
+                    width = frameWidth
+        if height == -1:
+            if type(bitmap) in _seqTypes:
+                height = bitmap[0].GetHeight()
+            else:
+                height = bitmap.GetHeight()
+        self.width, self.height = width, height
+
+        # double check it
+        assert width != -1 and height != -1, "Unable to guess size"
+
+        if label:
+            extentX, extentY = self.GetTextExtent(label)
+            self.labelX = (width - extentX)/2
+            self.labelY = (height - extentY)/2
+        self.frameDelay = frameDelay
+        self.rest = rest
+        self.current = current
+        self.direction = direction
+        self.autoReverse = reverse
+        self.overlay = overlay
+        if overlay is not None:
+            self.overlay = overlay
+            self.overlayX = (width - self.overlay.GetWidth()) / 2
+            self.overlayY = (height - self.overlay.GetHeight()) / 2
+        self.showOverlay = overlay is not None
+        self.showLabel = label is not None
+
+        # do we have a sequence of images?
+        if type(bitmap) in _seqTypes:
+            self.submaps = bitmap
+            self.frames = len(self.submaps)
+        # or a composite image that needs to be split?
+        else:
+            self.frames = frames
+            self.submaps = []
+            for chunk in range(frames):
+                rect = (chunk * frameWidth, 0, width, height)
+                self.submaps.append(bitmap.GetSubBitmap(rect))
+
+        # self.sequence can be changed, but it's not recommended doing it
+        # while the throbber is running.  self.sequence[0] should always
+        # refer to whatever frame is to be shown when 'resting' and be sure
+        # that no item in self.sequence >= self.frames or < 0!!!
+        self.SetSequence(sequence)
+
+        self.SetClientSize((width, height))
+
+        timerID  = wx.NewId()
+        self.timer = wx.Timer(self, timerID)
+
+        self.Bind(EVT_UPDATE_THROBBER, self.Update)
+        self.Bind(wx.EVT_PAINT, self.OnPaint)
+        self.Bind(wx.EVT_TIMER, self.OnTimer, self.timer)
+        self.Bind(wx.EVT_WINDOW_DESTROY, self.OnDestroyWindow)
+
+
+    def DoGetBestSize(self):
+        return (self.width, self.height)
+    
+
+    def OnTimer(self, event):
+        wx.PostEvent(self, UpdateThrobberEvent())
+
+
+    def OnDestroyWindow(self, event):
+        self.Stop()
+        event.Skip()
+
+
+    def Draw(self, dc):
+        dc.DrawBitmap(self.submaps[self.sequence[self.current]], 0, 0, True)
+        if self.overlay and self.showOverlay:
+            dc.DrawBitmap(self.overlay, self.overlayX, self.overlayY, True)
+        if self.label and self.showLabel:
+            dc.DrawText(self.label, self.labelX, self.labelY)
+            dc.SetTextForeground(wx.WHITE)
+            dc.DrawText(self.label, self.labelX-1, self.labelY-1)
+
+
+    def OnPaint(self, event):
+        self.Draw(wx.PaintDC(self))
+        event.Skip()
+
+
+    def Update(self, event):
+        self.Next()
+
+
+    def Wrap(self):
+        if self.current >= len(self.sequence):
+            if self.autoReverse:
+                self.Reverse()
+                self.current = len(self.sequence) - 1
+            else:
+                self.current = 0
+        if self.current < 0:
+            if self.autoReverse:
+                self.Reverse()
+                self.current = 0
+            else:
+                self.current = len(self.sequence) - 1
+        self.Draw(wx.ClientDC(self))
+
+
+    # --------- public methods ---------
+    def SetFont(self, font):
+        """Set the font for the label"""
+        wx.Panel.SetFont(self, font)
+        self.SetLabel(self.label)
+        self.Draw(wx.ClientDC(self))
+
+
+    def Rest(self):
+        """Stop the animation and return to frame 0"""
+        self.Stop()
+        self.current = self.rest
+        self.Draw(wx.ClientDC(self))
+
+
+    def Reverse(self):
+        """Change the direction of the animation"""
+        self.direction = -self.direction
+
+
+    def Running(self):
+        """Returns True if the animation is running"""
+        return self.running
+
+
+    def Start(self):
+        """Start the animation"""
+        if not self.running:
+            self.running = not self.running
+            self.timer.Start(int(self.frameDelay * 1000))
+
+
+    def Stop(self):
+        """Stop the animation"""
+        if self.running:
+            self.timer.Stop()
+            self.running = not self.running
+
+
+    def SetCurrent(self, current):
+        """Set current image"""
+        running = self.Running()
+        if not running:
+            #FIXME: need to make sure value is within range!!!
+            self.current = current
+            self.Draw(wx.ClientDC(self))
+
+
+    def SetRest(self, rest):
+        """Set rest image"""
+        self.rest = rest
+
+
+    def SetSequence(self, sequence = None):
+        """Order to display images"""
+
+        # self.sequence can be changed, but it's not recommended doing it
+        # while the throbber is running.  self.sequence[0] should always
+        # refer to whatever frame is to be shown when 'resting' and be sure
+        # that no item in self.sequence >= self.frames or < 0!!!
+
+        running = self.Running()
+        self.Stop()
+
+        if sequence is not None:
+            #FIXME: need to make sure values are within range!!!
+            self.sequence = sequence
+        else:
+            self.sequence = range(self.frames)
+
+        if running:
+            self.Start()
+            
+
+    def Increment(self):
+        """Display next image in sequence"""
+        self.current += 1
+        self.Wrap()
+
+
+    def Decrement(self):
+        """Display previous image in sequence"""
+        self.current -= 1
+        self.Wrap()
+
+
+    def Next(self):
+        """Display next image in sequence according to direction"""
+        self.current += self.direction
+        self.Wrap()
+
+
+    def Previous(self):
+        """Display previous image in sequence according to direction"""
+        self.current -= self.direction
+        self.Wrap()
+
+
+    def SetFrameDelay(self, frameDelay = 0.05):
+        """Delay between each frame"""
+        self.frameDelay = frameDelay
+        if self.running:
+            self.Stop()
+            self.Start()
+
+
+    def ToggleOverlay(self, state = None):
+        """Toggle the overlay image"""
+        if state is None:
+            self.showOverlay = not self.showOverlay
+        else:
+            self.showOverlay = state
+        self.Draw(wx.ClientDC(self))
+
+
+    def ToggleLabel(self, state = None):
+        """Toggle the label"""
+        if state is None:
+            self.showLabel = not self.showLabel
+        else:
+            self.showLabel = state
+        self.Draw(wx.ClientDC(self))
+
+
+    def SetLabel(self, label):
+        """Change the text of the label"""
+        self.label = label
+        if label:
+            extentX, extentY = self.GetTextExtent(label)
+            self.labelX = (self.width - extentX)/2
+            self.labelY = (self.height - extentY)/2
+        self.Draw(wx.ClientDC(self))
+
+
+
+# ------------------------------------------------------------------------------
 
-from wx import _rename
-from wxPython.lib import throbber
-_rename(globals(), throbber.__dict__, modulename='lib.throbber')
-del throbber
-del _rename