]> git.saurik.com Git - wxWidgets.git/blobdiff - wxPython/demo/FloatCanvas.py
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[wxWidgets.git] / wxPython / demo / FloatCanvas.py
index 953fb0800bada3c47dff378031091a096ddc33b3..7f1d2d0d002a4a99cf0a71d236f33f9d7d2318f8 100644 (file)
+#!/usr/bin/env python2.3
 
 
-from wxPython.wx  import *
+import wx
 
 
-
-## Stuff to integrate FloatCanvas into wxPython Demo
+##First, make sure Numeric or numarray can be imported.
 try:
     import Numeric
 try:
     import Numeric
+    import RandomArray
     haveNumeric = True
 except ImportError:
     haveNumeric = True
 except ImportError:
-    haveNumeric = False
+    # Numeric isn't there, let's try numarray
+    try:
+        import numarray as Numeric
+        import numarray.random_array as RandomArray
+        haveNumeric = True
+    except ImportError:
+        # numarray isn't there either
+        haveNumeric = False
+        errorText = (
+        "The FloatCanvas requires either the Numeric or numarray module\n\n"
+        "You can get them at:\n"
+        "http://sourceforge.net/projects/numpy\n\n"
+        "NOTE: The Numeric module is substantially faster than numarray for this\n"
+        "purpose, if you have lots of objects\n"
+        )
+      
+#---------------------------------------------------------------------------
 
 
+def BuildDrawFrame(): # this gets called when needed, rather than on import
+    try:
+        from floatcanvas import NavCanvas, FloatCanvas
+    except ImportError: # if it's not there locally, try the wxPython lib.
+        from wx.lib.floatcanvas import NavCanvas, FloatCanvas
 
 
-if not haveNumeric:
-    errorText = """\
-The FloatCanvas requires the Numeric module:
-You can get it at:
-     http://sourceforge.net/projects/numpy
-"""     
-    def runTest(frame, nb, log):
-        dlg = wxMessageDialog(frame, errorText, 
-                              'Sorry', wxOK | wxICON_INFORMATION)
-        dlg.ShowModal()
-        dlg.Destroy()
+    import wx.lib.colourdb
+    import time, random
 
 
-    overview = ""
+    class DrawFrame(wx.Frame):
 
 
-else:
-    def runTest(frame, nb, log):
-        """
-        This method is used by the wxPython Demo Framework for integrating
-        this demo with the rest.
         """
         """
-        win = DrawFrame(NULL, -1, "FloatCanvas Drawing Window",wxDefaultPosition,wxSize(500,500))
-        frame.otherWin = win
-        win.Show(True)
-
-
-
-    from wxPython.lib import floatcanvas
-    import wxPython.lib.colourdb
-    
-    ID_ABOUT_MENU = wxNewId()          
-    ID_EXIT_MENU  = wxNewId() 
-    ID_ZOOM_TO_FIT_MENU = wxNewId()
-    ID_DRAWTEST_MENU = wxNewId()
-    ID_LINETEST_MENU = wxNewId()
-    ID_DRAWMAP_MENU = wxNewId()
-    ID_DRAWMAP2_MENU = wxNewId()
-    ID_CLEAR_MENU = wxNewId()
-
-    wxPython.lib.colourdb.updateColourDB()
-    colors = wxPython.lib.colourdb.getColourList()
-
-    LineStyles = floatcanvas.draw_object.LineStyleList.keys()
-    
-    class DrawFrame(wxFrame):
-    
-        """
-    
         A frame used for the FloatCanvas Demo
         A frame used for the FloatCanvas Demo
-        
+
         """
         """
-        
+
+
         def __init__(self,parent, id,title,position,size):
         def __init__(self,parent, id,title,position,size):
-            wxFrame.__init__(self,parent, id,title,position, size)
-            
+            wx.Frame.__init__(self,parent, id,title,position, size)
+
             ## Set up the MenuBar
             ## Set up the MenuBar
-            
-            MenuBar = wxMenuBar()
-            
-            file_menu = wxMenu()
-            file_menu.Append(ID_EXIT_MENU, "&Close","Close this frame")
-            EVT_MENU(self, ID_EXIT_MENU,       self.OnQuit)
+            MenuBar = wx.MenuBar()
+
+            file_menu = wx.Menu()
+            item = file_menu.Append(-1, "&Close","Close this frame")
+            self.Bind(wx.EVT_MENU, self.OnQuit, item)
             MenuBar.Append(file_menu, "&File")
             MenuBar.Append(file_menu, "&File")
-            
-            draw_menu = wxMenu()
-            draw_menu.Append(ID_DRAWTEST_MENU, "&Draw Test","Run a test of drawing random components")
-            EVT_MENU(self, ID_DRAWTEST_MENU,self.DrawTest)
-            draw_menu.Append(ID_LINETEST_MENU, "&Line Test","Run a test of drawing random lines")
-            EVT_MENU(self, ID_LINETEST_MENU,self.LineTest)
-            draw_menu.Append(ID_DRAWMAP_MENU, "Draw &Map","Run a test of drawing a map")
-            EVT_MENU(self, ID_DRAWMAP_MENU,self.DrawMap)
-            draw_menu.Append(ID_CLEAR_MENU, "&Clear","Clear the Canvas")
-            EVT_MENU(self, ID_CLEAR_MENU,self.Clear)
-            MenuBar.Append(draw_menu, "&Draw")
-            
-            
-            view_menu = wxMenu()
-            view_menu.Append(ID_ZOOM_TO_FIT_MENU, "Zoom to &Fit","Zoom to fit the window")
-            EVT_MENU(self, ID_ZOOM_TO_FIT_MENU,self.ZoomToFit)
+
+            draw_menu = wx.Menu()
+
+            item = draw_menu.Append(-1, "&Draw Test","Run a test of drawing random components")
+            self.Bind(wx.EVT_MENU, self.DrawTest, item)
+
+            item = draw_menu.Append(-1, "&Line Test","Run a test of drawing random lines")
+            self.Bind(wx.EVT_MENU, self.LineTest, item)
+
+            item = draw_menu.Append(-1, "Draw &Map","Run a test of drawing a map")
+            self.Bind(wx.EVT_MENU, self.DrawMap, item)
+            item = draw_menu.Append(-1, "&Text Test","Run a test of text drawing")
+            self.Bind(wx.EVT_MENU, self.TestText, item)
+            item = draw_menu.Append(-1, "&ScaledText Test","Run a test of text drawing")
+            self.Bind(wx.EVT_MENU, self.TestScaledText, item)
+            item = draw_menu.Append(-1, "&Clear","Clear the Canvas")
+            self.Bind(wx.EVT_MENU, self.Clear, item)
+            item = draw_menu.Append(-1, "&Hit Test","Run a test of the hit test code")
+            self.Bind(wx.EVT_MENU, self.TestHitTest, item)
+            item = draw_menu.Append(-1, "Hit Test &Foreground","Run a test of the hit test code with a foreground Object")
+            self.Bind(wx.EVT_MENU, self.TestHitTestForeground, item)
+            item = draw_menu.Append(-1, "&Animation","Run a test of Animation")
+            self.Bind(wx.EVT_MENU, self.TestAnimation, item)
+            item = draw_menu.Append(-1, "&Speed","Run a test of Drawing Speed")
+            self.Bind(wx.EVT_MENU, self.SpeedTest, item)
+            item = draw_menu.Append(-1, "Change &Properties","Run a test of Changing Object Properties")
+            self.Bind(wx.EVT_MENU, self.PropertiesChangeTest, item)
+            item = draw_menu.Append(-1, "&Arrows","Run a test of Arrows")
+            self.Bind(wx.EVT_MENU, self.ArrowTest, item)
+
+            MenuBar.Append(draw_menu, "&Tests")
+
+            view_menu = wx.Menu()
+            item = view_menu.Append(-1, "Zoom to &Fit","Zoom to fit the window")
+            self.Bind(wx.EVT_MENU, self.ZoomToFit, item)
             MenuBar.Append(view_menu, "&View")
             MenuBar.Append(view_menu, "&View")
-            
-            help_menu = wxMenu()
-            help_menu.Append(ID_ABOUT_MENU, "&About",
+
+            help_menu = wx.Menu()
+            item = help_menu.Append(-1, "&About",
                                     "More information About this program")
                                     "More information About this program")
-            EVT_MENU(self, ID_ABOUT_MENU,      self.OnAbout)
+            self.Bind(wx.EVT_MENU, self.OnAbout, item)
             MenuBar.Append(help_menu, "&Help")
             MenuBar.Append(help_menu, "&Help")
-            
+
             self.SetMenuBar(MenuBar)
             self.SetMenuBar(MenuBar)
-            
-            self.CreateStatusBar()
-            self.SetStatusText("")
-            
-            EVT_CLOSE(self, self.OnCloseWindow)
-            
-            # Other event handlers:
-            EVT_RIGHT_DOWN(self, self.RightButtonEvent)
-            
+
+            self.CreateStatusBar()            
             # Add the Canvas
             # Add the Canvas
-            self.Canvas = floatcanvas.FloatCanvas(self,-1,(500,500),
-                                      ProjectionFun = 'FlatEarth',
-                                      Debug = 1,
-                                      EnclosingFrame = self,
-                                      BackgroundColor = "DARK SLATE BLUE",
-                                      UseBackground = 0,
-                                      UseToolbar = 1)
-            self.Show(True)
-            
-            self.object_list = []
-            
+            self.Canvas = NavCanvas.NavCanvas(self,
+                                              -1,
+                                              (500,500),
+                                              Debug = 0,
+                                              BackgroundColor = "DARK SLATE BLUE")
+
+            wx.EVT_CLOSE(self, self.OnCloseWindow)
+
+            FloatCanvas.EVT_MOTION(self.Canvas, self.OnMove ) 
+            #FloatCanvas.EVT_LEFT_UP(self.Canvas, self.OnLeftUp ) 
+
+            self.EventsAreBound = False
+
+            ## getting all the colors and linestyles  for random objects
+            wx.lib.colourdb.updateColourDB()
+            self.colors = wx.lib.colourdb.getColourList()
+            #self.LineStyles = FloatCanvas.DrawObject.LineStyleList.keys()
+
+
             return None
             return None
-            
-        def RightButtonEvent(self,event):
+
+        def BindAllMouseEvents(self):
+            if not self.EventsAreBound:
+                ## Here is how you catch FloatCanvas mouse events
+                FloatCanvas.EVT_LEFT_DOWN(self.Canvas, self.OnLeftDown ) 
+                FloatCanvas.EVT_LEFT_UP(self.Canvas, self.OnLeftUp )
+                FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, self.OnLeftDouble ) 
+
+                FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, self.OnMiddleDown ) 
+                FloatCanvas.EVT_MIDDLE_UP(self.Canvas, self.OnMiddleUp ) 
+                FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, self.OnMiddleDouble ) 
+
+                FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, self.OnRightDown ) 
+                FloatCanvas.EVT_RIGHT_UP(self.Canvas, self.OnRightUp ) 
+                FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, self.OnRightDouble ) 
+
+                FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, self.OnWheel ) 
+            self.EventsAreBound = True
+
+        def UnBindAllMouseEvents(self):
+            ## Here is how you unbind FloatCanvas mouse events
+            FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None ) 
+            FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
+            FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None) 
+
+            FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, None )
+            FloatCanvas.EVT_MIDDLE_UP(self.Canvas, None )
+            FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, None )
+
+            FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, None )
+            FloatCanvas.EVT_RIGHT_UP(self.Canvas, None )
+            FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, None )
+
+            FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, None )
+            FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None ) 
+            FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
+            FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None) 
+
+            FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, None )
+            FloatCanvas.EVT_MIDDLE_UP(self.Canvas, None )
+            FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, None )
+
+            FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, None )
+            FloatCanvas.EVT_RIGHT_UP(self.Canvas, None )
+            FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, None )
+
+            FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, None )
+
+            self.EventsAreBound = False
+
+        def PrintCoords(self,event):
+            print "coords are: %s"%(event.Coords,)
+            print "pixel coords are: %s\n"%(event.GetPosition(),)
+
+        def OnLeftDown(self, event):
+            print "Left Button has been clicked in DrawFrame"
+            self.PrintCoords(event)
+
+        def OnLeftUp(self, event):
+            print "Left up in DrawFrame"
+            self.PrintCoords(event)
+
+        def OnLeftDouble(self, event):
+            print "Left Double Click in DrawFrame"
+            self.PrintCoords(event)
+
+        def OnMiddleDown(self, event):
+            print "Middle Button clicked in DrawFrame"
+            self.PrintCoords(event)
+
+        def OnMiddleUp(self, event):
+            print "Middle Button Up in DrawFrame"
+            self.PrintCoords(event)
+
+        def OnMiddleDouble(self, event):
+            print "Middle Button Double clicked in DrawFrame"
+            self.PrintCoords(event)
+
+        def OnRightDown(self, event):
             print "Right Button has been clicked in DrawFrame"
             print "Right Button has been clicked in DrawFrame"
-            print "coords are: %i, %i"%(event.GetX(),event.GetY())
-            event.Skip()
-            
+            self.PrintCoords(event)
+
+        def OnRightUp(self, event):
+            print "Right Button Up in DrawFrame"
+            self.PrintCoords(event)
+
+        def OnRightDouble(self, event):
+            print "Right Button Double clicked in DrawFrame"
+            self.PrintCoords(event)
+
+        def OnWheel(self, event):
+            print "Mouse Wheel Moved in DrawFrame"
+            self.PrintCoords(event)
+            Rot = event.GetWheelRotation()
+            print "Wheel Rotation is:", Rot
+            print "Wheel Delta is:", event.GetWheelDelta()
+            Rot = Rot / abs(Rot) * 0.1
+            if event.ControlDown(): # move left-right
+                self.Canvas.MoveImage( (Rot, 0), "Panel" )
+            else: # move up-down
+                self.Canvas.MoveImage( (0, Rot), "Panel" )
+                
+        def OnMove(self, event):
+            """
+            Updates the status bar with the world coordinates
+            """
+            self.SetStatusText("%.2f, %.2f"%tuple(event.Coords))
+
         def OnAbout(self, event):
         def OnAbout(self, event):
-            dlg = wxMessageDialog(self, "This is a small program to demonstrate\n"
+            print "OnAbout called"
+
+            dlg = wx.MessageDialog(self, "This is a small program to demonstrate\n"
                                                       "the use of the FloatCanvas\n",
                                                       "the use of the FloatCanvas\n",
-                                                      "About Me", wxOK | wxICON_INFORMATION)
+                                                      "About Me", wx.OK | wx.ICON_INFORMATION)
             dlg.ShowModal()
             dlg.Destroy()
             dlg.ShowModal()
             dlg.Destroy()
-            
-        def SetMode(self,event):
-            for id in [ID_ZOOM_IN_BUTTON,ID_ZOOM_OUT_BUTTON,ID_MOVE_MODE_BUTTON]:
-                self.ToolBar.ToggleTool(id,0)
-            self.ToolBar.ToggleTool(event.GetId(),1)
-            if event.GetId() == ID_ZOOM_IN_BUTTON:
-                self.Canvas.SetGUIMode("ZoomIn")
-            elif event.GetId() == ID_ZOOM_OUT_BUTTON:
-                self.Canvas.SetGUIMode("ZoomOut")
-            elif event.GetId() == ID_MOVE_MODE_BUTTON:
-                self.Canvas.SetGUIMode("Move")
-                
+
         def ZoomToFit(self,event):
             self.Canvas.ZoomToBB()
         def ZoomToFit(self,event):
             self.Canvas.ZoomToBB()
-            
+
         def Clear(self,event = None):
         def Clear(self,event = None):
-            self.Canvas.RemoveObjects(self.object_list)
-            self.object_list = []
+            self.UnBindAllMouseEvents()
+            self.Canvas.ClearAll()
+            self.Canvas.SetProjectionFun(None)
             self.Canvas.Draw()
             self.Canvas.Draw()
-            
+
         def OnQuit(self,event):
             self.Close(True)
         def OnQuit(self,event):
             self.Close(True)
-            
+
         def OnCloseWindow(self, event):
             self.Destroy()
         def OnCloseWindow(self, event):
             self.Destroy()
-            
-        def DrawTest(self,event):
-            wxGetApp().Yield()
-            import random
-            import RandomArray
+
+        def DrawTest(self,event=None):
+            wx.GetApp().Yield()
+
             Range = (-10,10)
             Range = (-10,10)
-            
+            colors = self.colors
+
+            self.BindAllMouseEvents()
             Canvas = self.Canvas
             Canvas = self.Canvas
-            object_list = self.object_list
-            
-            ##         Random tests of everything:
-            
+
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+
+            ##          Random tests of everything:
+
             # Rectangles
             # Rectangles
-            for i in range(5):
+            for i in range(3):
                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 h = random.randint(1,5)
                 w = random.randint(1,5)
                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 h = random.randint(1,5)
                 w = random.randint(1,5)
-                object_list.append(Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
-              
-                # Ellipses
-            for i in range(5):
+                Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
+
+            # Ellipses
+            for i in range(3):
                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 h = random.randint(1,5)
                 w = random.randint(1,5)
                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 h = random.randint(1,5)
                 w = random.randint(1,5)
-                object_list.append(Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
-              
-                # Dots
+                Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
+
+            # Points
             for i in range(5):
                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
                 D = random.randint(1,50)
             for i in range(5):
                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
                 D = random.randint(1,50)
-                lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 cf = random.randint(0,len(colors)-1)
-                cl = random.randint(0,len(colors)-1)
-                object_list.append(Canvas.AddDot(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf]))
-              
-                # Circles
+                Canvas.AddPoint((x,y), Color = colors[cf], Diameter = D)
+            # Circles
             for i in range(5):
                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
                 D = random.randint(1,5)
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 cl = random.randint(0,len(colors)-1)
             for i in range(5):
                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
                 D = random.randint(1,5)
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 cl = random.randint(0,len(colors)-1)
-                object_list.append(Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf]))
-                self.object_list.append(self.Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackGround = None,Position = "cc"))
-              
-                # Lines
+                Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
+                Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
+            # Lines
             for i in range(5):
                 points = []
                 for j in range(random.randint(2,10)):
             for i in range(5):
                 points = []
                 for j in range(random.randint(2,10)):
@@ -214,9 +308,8 @@ else:
                 lw = random.randint(1,10)
                 cf = random.randint(0,len(colors)-1)
                 cl = random.randint(0,len(colors)-1)
                 lw = random.randint(1,10)
                 cf = random.randint(0,len(colors)-1)
                 cl = random.randint(0,len(colors)-1)
-                self.object_list.append(self.Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
-              
-                # Polygons
+                Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
+            # Polygons
             for i in range(3):
                 points = []
                 for j in range(random.randint(2,6)):
             for i in range(3):
                 points = []
                 for j in range(random.randint(2,6)):
@@ -225,84 +318,629 @@ else:
                 lw = random.randint(1,6)
                 cf = random.randint(0,len(colors)-1)
                 cl = random.randint(0,len(colors)-1)
                 lw = random.randint(1,6)
                 cf = random.randint(0,len(colors)-1)
                 cl = random.randint(0,len(colors)-1)
-                self.object_list.append(self.Canvas.AddPolygon(points,
-                                                               LineWidth = lw,
-                                                               LineColor = colors[cl],
-                                                               FillColor = colors[cf],
-                                                               FillStyle = 'Solid'))
-                
-                
+                Canvas.AddPolygon(points,
+                                       LineWidth = lw,
+                                       LineColor = colors[cl],
+                                       FillColor = colors[cf],
+                                       FillStyle = 'Solid')
+
             ## Pointset
             for i in range(4):
                 points = []
                 points = RandomArray.uniform(Range[0],Range[1],(100,2))
                 cf = random.randint(0,len(colors)-1)
                 D = random.randint(1,4)
             ## Pointset
             for i in range(4):
                 points = []
                 points = RandomArray.uniform(Range[0],Range[1],(100,2))
                 cf = random.randint(0,len(colors)-1)
                 D = random.randint(1,4)
-                self.object_list.append(self.Canvas.AddPointSet(points, Color = colors[cf], Diameter = D))
-            
+                Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
+
             # Text
             # Text
-            String = "Some text"
-            for i in range(10):
+            String = "Unscaled text"
+            for i in range(3):
                 ts = random.randint(10,40)
                 cf = random.randint(0,len(colors)-1)
                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
                 ts = random.randint(10,40)
                 cf = random.randint(0,len(colors)-1)
                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                self.object_list.append(self.Canvas.AddText(String,x,y,Size = ts,ForeGround = colors[cf],Position = "cc"))
-                
+                Canvas.AddText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
+
+            # Scaled Text
+            String = "Scaled text"
+            for i in range(3):
+                ts = random.random()*3 + 0.2
+                cf = random.randint(0,len(colors)-1)
+                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
+
+            # Arrows
+            N = 5
+            Points = RandomArray.uniform(Range[0], Range[1], (N,2) )
+            for i in range(N):
+                Canvas.AddArrow(Points[i],
+                                random.uniform(20,100),
+                                Direction = random.uniform(0,360),
+                                LineWidth = random.uniform(1,5),
+                                LineColor = colors[random.randint(0,len(colors)-1)],
+                                ArrowHeadAngle = random.uniform(20,90))
+
+            Canvas.ZoomToBB()
+
+        def TestAnimation(self,event=None):
+            """
+
+            In this test, a relatively complex background is drawn, and
+            a simple object placed in the foreground is moved over
+            it. This demonstrates how to use the InForeground attribute
+            to make an object in the foregorund draw fast, without
+            having to re-draw the whole background.
+
+            """
+            wx.GetApp().Yield()
+            Range = (-10,10)
+            self.Range = Range
+
+            self.UnBindAllMouseEvents()
+            Canvas = self.Canvas
+
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+
+            ##          Random tests of everything:
+            colors = self.colors
+            # Rectangles
+            for i in range(3):
+                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                lw = random.randint(1,5)
+                cf = random.randint(0,len(colors)-1)
+                h = random.randint(1,5)
+                w = random.randint(1,5)
+                Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
+
+            # Ellipses
+            for i in range(3):
+                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                lw = random.randint(1,5)
+                cf = random.randint(0,len(colors)-1)
+                h = random.randint(1,5)
+                w = random.randint(1,5)
+                Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
+
+            # Circles
+            for i in range(5):
+                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                D = random.randint(1,5)
+                lw = random.randint(1,5)
+                cf = random.randint(0,len(colors)-1)
+                cl = random.randint(0,len(colors)-1)
+                Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
+                Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
+
+            # Lines
+            for i in range(5):
+                points = []
+                for j in range(random.randint(2,10)):
+                    point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
+                    points.append(point)
+                lw = random.randint(1,10)
+                cf = random.randint(0,len(colors)-1)
+                cl = random.randint(0,len(colors)-1)
+                Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
+
+            # Polygons
+            for i in range(3):
+                points = []
+                for j in range(random.randint(2,6)):
+                    point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                    points.append(point)
+                lw = random.randint(1,6)
+                cf = random.randint(0,len(colors)-1)
+                cl = random.randint(0,len(colors)-1)
+                Canvas.AddPolygon(points,
+                                       LineWidth = lw,
+                                       LineColor = colors[cl],
+                                       FillColor = colors[cf],
+                                       FillStyle = 'Solid')
+
+            # Scaled Text
+            String = "Scaled text"
+            for i in range(3):
+                ts = random.random()*3 + 0.2
+                cf = random.randint(0,len(colors)-1)
+                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
+
+
+            # Now the Foreground Object:
+            C = Canvas.AddCircle(0,0,7,LineWidth = 2,LineColor = "Black",FillColor = "Red", InForeground = True)
+            T = Canvas.AddScaledText("Click to Move",0,0, Size = 0.6, Position = 'cc', InForeground = True)
+            C.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.MoveMe)
+            C.Text = T
+
+            self.Timer = wx.PyTimer(self.ShowFrame)
+            self.FrameDelay = 50 # milliseconds
+
+            Canvas.ZoomToBB()
+
+        def ShowFrame(self):
+            Object = self.MovingObject
+            Range = self.Range
+            if  self.TimeStep < self.NumTimeSteps:
+                x,y = Object.XY
+                if x > Range[1] or x < Range[0]:
+                    self.dx = -self.dx
+                if y > Range[1] or y < Range[0]:
+                    self.dy = -self.dy
+                Object.Move( (self.dx,self.dy) )
+                Object.Text.Move( (self.dx,self.dy))
+                self.Canvas.Draw()
+                self.TimeStep += 1
+                wx.GetApp().Yield(True)
+            else:
+                self.Timer.Stop()
+
+
+        def MoveMe(self, Object):
+            self.MovingObject = Object
+            Range = self.Range
+            self.dx = random.uniform(Range[0]/4,Range[1]/4)
+            self.dy = random.uniform(Range[0]/4,Range[1]/4)
+            #import time
+            #start = time.time()
+            self.NumTimeSteps = 200
+            self.TimeStep = 1
+            self.Timer.Start(self.FrameDelay)
+            #print "Did %i frames in %f seconds"%(N, (time.time() - start) )
+
+        def TestHitTest(self,event=None):
+            wx.GetApp().Yield()
+
+            self.UnBindAllMouseEvents()
+            Canvas = self.Canvas
+
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+
+            #Add a Hit-able rectangle
+            w, h = 60, 20
+
+            dx = 80
+            dy = 40
+            x,y = 20, 20
+            FontSize = 8
+
+            #Add one that is not HitAble
+            Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
+            Canvas.AddText("Not Hit-able", x, y, Size = FontSize, Position = "bl")
+
+
+            x += dx
+            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
+            R.Name = "Line Rectangle"
+            R.HitFill = False
+            R.HitLineWidth = 5 # Makes it a little easier to hit
+            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
+            Canvas.AddText("Left Click Line", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x += dx
+            color = "Red"
+            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R.Name = color + "Rectangle"
+            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
+            Canvas.AddText("Left Click Fill", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x = 20
+            y += dy
+            color = "LightBlue"
+            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R.Name = color + " Rectangle"
+            R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
+            Canvas.AddText("Right Click Fill", x, y, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x += dx
+            color = "Grey"
+            R = Canvas.AddEllipse(x, y, w, h,LineWidth = 2,FillColor = color)
+            R.Name = color +" Ellipse"
+            R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
+            Canvas.AddText("Right Click Fill", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x += dx
+            color = "Brown"
+            R = Canvas.AddCircle(x+dx/2, y+dy/2, dx/4, LineWidth = 2, FillColor = color)
+            R.Name = color + " Circle"
+            R.HitFill = True
+            R.Bind(FloatCanvas.EVT_FC_LEFT_DCLICK, self.RectGotHit)
+            Canvas.AddText("Left D-Click Fill", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x = 20
+            y += dy
+            color = "Pink"
+            R = Canvas.AddCircle(x+dx/2, y+dy/2, dx/4, LineWidth = 2,FillColor = color)
+            R.Name = color +  " Circle"
+            R.Bind(FloatCanvas.EVT_FC_LEFT_UP, self.RectGotHit)
+            Canvas.AddText("Left Up Fill", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x += dx
+            color = "White"
+            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R.Name = color + " Rectangle"
+            R.Bind(FloatCanvas.EVT_FC_MIDDLE_DOWN, self.RectGotHit)
+            Canvas.AddText("Middle Down", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x += dx
+            color = "AQUAMARINE"
+            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R.Name = color + " Rectangle"
+            R.Bind(FloatCanvas.EVT_FC_MIDDLE_UP, self.RectGotHit)
+            Canvas.AddText("Middle Up", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x = 20
+            y += dy
+            color = "CORAL"
+            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R.Name = color + " Rectangle"
+            R.Bind(FloatCanvas.EVT_FC_MIDDLE_DCLICK, self.RectGotHit)
+            Canvas.AddText("Middle DoubleClick", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x += dx
+            color = "CYAN"
+            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R.Name = color + " Rectangle"
+            R.Bind(FloatCanvas.EVT_FC_RIGHT_UP, self.RectGotHit)
+            Canvas.AddText("Right Up", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x += dx
+            color = "LIME GREEN"
+            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R.Name = color + " Rectangle"
+            R.Bind(FloatCanvas.EVT_FC_RIGHT_DCLICK, self.RectGotHit)
+            Canvas.AddText("Right Double Click", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x = 20
+            y += dy
+            color = "MEDIUM GOLDENROD"
+            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R.Name = color
+            R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
+            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
+            Canvas.AddText("L and R Click", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x += dx
+            color = "SALMON"
+            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R.Name = color + " Rectangle"
+            R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
+            Canvas.AddText("Mouse Enter", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x += dx
+            color = "MEDIUM VIOLET RED"
+            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R.Name = color
+            R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
+            Canvas.AddText("Mouse Leave", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x = 20
+            y += dy
+            color = "SKY BLUE"
+            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R.Name = color
+            R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
+            R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
+            Canvas.AddText("Enter and Leave", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x += dx
+            color = "WHEAT"
+            R = Canvas.AddRectangle(x, y, w+12, h, LineColor = None, FillColor = color)
+            R.Name = color
+            R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
+            R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
+            Canvas.AddText("Mouse Enter&Leave", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x += dx
+            color = "KHAKI"
+            R = Canvas.AddRectangle(x-12, y, w+12, h, LineColor = None, FillColor = color)
+            R.Name = color
+            R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
+            R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
+            Canvas.AddText("Mouse ENter&Leave", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x = 20
+            y += dy
+            L = Canvas.AddLine(( (x, y), (x+10, y+10), (x+w, y+h) ), LineWidth = 2, LineColor = "Red")
+            L.Name = "A Line"
+            L.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
+            Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(L.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x += dx
+            color = "SEA GREEN"
+            Points = Numeric.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), Numeric.Float)
+            R = Canvas.AddPolygon(Points,  LineWidth = 2, FillColor = color)
+            R.Name = color + " Polygon"
+            R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
+            Canvas.AddText("RIGHT_DOWN", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x += dx
+            color = "Red"
+            Points = Numeric.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), Numeric.Float)
+            R = Canvas.AddPointSet(Points,  Diameter = 4, Color = color)
+            R.Name = "PointSet"
+            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.PointSetGotHit)
+            Canvas.AddText("LEFT_DOWN", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+
+            x = 20
+            y += dy
+            T = Canvas.AddText("Hit-able Text", x, y, Size = 15, Color = "Red", Position = 'tl')
+            T.Name = "Hit-able Text"
+            T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
+            Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "bl")
+
+            x += dx
+            T = Canvas.AddScaledText("Scaled Text", x, y, Size = 1./2*h, Color = "Pink", Position = 'bl')
+            Canvas.AddPointSet( (x, y), Diameter = 3)
+            T.Name = "Scaled Text"
+            T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
+            Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "tl")
+
             self.Canvas.ZoomToBB()
             self.Canvas.ZoomToBB()
-            
+
+        def TestHitTestForeground(self,event=None):
+            wx.GetApp().Yield()
+
+            self.UnBindAllMouseEvents()
+            Canvas = self.Canvas
+
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+
+            #Add a Hitable rectangle
+            w, h = 60, 20
+
+            dx = 80
+            dy = 40
+            x,y = 20, 20
+
+            color = "Red"
+            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color, InForeground = False)
+            R.Name = color + "Rectangle"
+            R.HitFill = True
+            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
+            Canvas.AddText("Left Click Fill", x, y, Position = "bl")
+            Canvas.AddText(R.Name, x, y+h, Position = "tl")
+
+            ## A set of Rectangles that move together
+
+            ## NOTE: In a real app, it might be better to create a new
+            ## custom FloatCanvas DrawObject
+
+            self.MovingRects = []
+            x += dx
+            color = "LightBlue"
+            R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
+            R.HitFill = True
+            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveLeft)
+            L = Canvas.AddText("Left", x + w/4, y + h/4, Position = "cc", InForeground = True)
+            self.MovingRects.extend( (R,L) )
+
+            x += w/2
+            R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
+            R.HitFill = True
+            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveRight)
+            L = Canvas.AddText("Right", x + w/4, y + h/4, Position = "cc", InForeground = True)
+            self.MovingRects.extend( (R,L) )
+
+            x -= w/2
+            y += h/2
+            R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
+            R.HitFill = True
+            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveUp)
+            L = Canvas.AddText("Up", x + w/4, y + h/4, Position = "cc", InForeground = True)
+            self.MovingRects.extend( (R,L) )
+
+
+            x += w/2
+            R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
+            R.HitFill = True
+            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveDown)
+            L = Canvas.AddText("Down", x + w/4, y + h/4, Position = "cc", InForeground = True)
+            self.MovingRects.extend( (R,L) )
+
+            self.Canvas.ZoomToBB()
+
+        def RectMoveLeft(self,Object):
+            self.MoveRects("left")
+
+        def RectMoveRight(self,Object):
+            self.MoveRects("right")
+
+        def RectMoveUp(self,Object):
+            self.MoveRects("up")
+
+        def RectMoveDown(self,Object):
+            self.MoveRects("down")
+
+        def MoveRects(self, Dir):
+            for Object in self.MovingRects:
+                X,Y = Object.XY
+                if Dir == "left": X -= 10
+                elif Dir == "right": X += 10
+                elif Dir == "up": Y += 10
+                elif Dir == "down": Y -= 10
+                Object.SetXY(X,Y)
+            self.Canvas.Draw()
+
+
+        def PointSetGotHit(self, Object):
+            print Object.Name, "Got Hit\n"
+
+        def RectGotHit(self, Object):
+            print Object.Name, "Got Hit\n"
+
+        def RectGotHitRight(self, Object):
+            print Object.Name, "Got Hit With Right\n"
+
+        def RectGotHitLeft(self, Object):
+            print Object.Name, "Got Hit with Left\n"
+
+        def RectMouseOver(self, Object):
+            print "Mouse entered:", Object.Name
+
+        def RectMouseLeave(self, Object):
+            print "Mouse left ", Object.Name
+
+
+        def TestText(self, event= None):
+            wx.GetApp().Yield()
+
+            self.BindAllMouseEvents()
+            Canvas = self.Canvas
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+
+            x,y  = (0, 0)
+
+            ## Add a non-visible rectangle, just to get a Bounding Box
+            ## Text objects have a zero-size bounding box, because it changes with zoom
+            Canvas.AddRectangle(-10,-10,20,20,LineWidth = 1, LineColor = None)
+
+            # Text
+            String = "Some text"
+            self.Canvas.AddText("Top Left",x,y,Size = 14,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
+            self.Canvas.AddText("Bottom Left",x,y,Size = 14,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
+            self.Canvas.AddText("Top Right",x,y,Size = 14,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
+            self.Canvas.AddText("Bottom Right",x,y,Size = 14,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
+            Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
+
+            x,y  = (0, 2)
+
+            Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
+            self.Canvas.AddText("Top Center",x,y,Size = 14,Color = "Black",Position = "tc")
+            self.Canvas.AddText("Bottom Center",x,y,Size = 14,Color = "White",Position = "bc")
+
+            x,y  = (0, 4)
+
+            Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
+            self.Canvas.AddText("Center Right",x,y,Size = 14,Color = "Black",Position = "cr")
+            self.Canvas.AddText("Center Left",x,y,Size = 14,Color = "Black",Position = "cl")
+
+            x,y  = (0, -2)
+
+            Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
+            self.Canvas.AddText("Center Center",x,y,Size = 14,Color = "Black",Position = "cc")
+
+            self.Canvas.AddText("40 Pixels",-10,8,Size = 40)
+            self.Canvas.AddText("20 Pixels",-10,5,Size = 20)
+            self.Canvas.AddText("10 Pixels",-10,3,Size = 10)
+
+            self.Canvas.AddText("MODERN Font", -10, 0, Family = wx.MODERN)
+            self.Canvas.AddText("DECORATIVE Font", -10, -1, Family = wx.DECORATIVE)
+            self.Canvas.AddText("ROMAN Font", -10, -2, Family = wx.ROMAN)
+            self.Canvas.AddText("SCRIPT Font", -10, -3, Family = wx.SCRIPT)
+            self.Canvas.AddText("ROMAN BOLD Font", -10, -4, Family = wx.ROMAN, Weight=wx.BOLD)
+            self.Canvas.AddText("ROMAN ITALIC BOLD Font", -10, -5, Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
+
+            # NOTE: this font exists on my Linux box..who knows were else you'll find it!
+            Font = wx.Font(20, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "zapf chancery")
+            self.Canvas.AddText("zapf chancery Font", -10, -6, Font = Font)
+
+            self.Canvas.ZoomToBB()
+
+        def TestScaledText(self, event= None):
+            wx.GetApp().Yield()
+
+            self.BindAllMouseEvents()
+            Canvas = self.Canvas
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+
+            x,y  = (0, 0)
+
+            T = Canvas.AddScaledText("Top Left",x,y,Size = 5,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
+            T = Canvas.AddScaledText("Bottom Left",x,y,Size = 5,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
+            T = Canvas.AddScaledText("Top Right",x,y,Size = 5,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
+            T = Canvas.AddScaledText("Bottom Right",x,y,Size = 5,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
+            Canvas.AddPointSet((x,y), Color = "Red", Diameter = 4)
+
+
+            x,y  = (0, 20)
+
+            Canvas.AddScaledText("Top Center",x,y,Size = 7,Color = "Black",Position = "tc")
+            Canvas.AddScaledText("Bottom Center",x,y,Size = 7,Color = "White",Position = "bc")
+            Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
+
+            x,y  = (0, -20)
+
+            Canvas.AddScaledText("Center Right",x,y,Size = 9,Color = "Black",Position = "cr")
+            Canvas.AddScaledText("Center Left",x,y,Size = 9,Color = "Black",Position = "cl")
+            Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
+
+            x = -200
+
+            self.Canvas.AddScaledText("MODERN Font", x, 0, Size = 7, Family = wx.MODERN, Color = (0,0,0))
+            self.Canvas.AddScaledText("DECORATIVE Font", x, -10, Size = 7, Family = wx.DECORATIVE, Color = (0,0,1))
+            self.Canvas.AddScaledText("ROMAN Font", x, -20, Size = 7, Family = wx.ROMAN)
+            self.Canvas.AddScaledText("SCRIPT Font", x, -30, Size = 7, Family = wx.SCRIPT)
+            self.Canvas.AddScaledText("ROMAN BOLD Font", x, -40, Size = 7, Family = wx.ROMAN, Weight=wx.BOLD)
+            self.Canvas.AddScaledText("ROMAN ITALIC BOLD Font", x, -50, Size = 7, Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
+            Canvas.AddPointSet((x,0), Color = "White", Diameter = 4)
+
+
+            # NOTE: this font exists on my Linux box..who knows were else you'll find it!
+            x,y = (-100, 50)
+            Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "zapf chancery")
+            T = self.Canvas.AddScaledText("zapf chancery Font", x, y, Size = 20, Font = Font, Position = 'bc')
+
+            x,y = (-50, -50)
+            Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "bookman")
+            T = self.Canvas.AddScaledText("Bookman Font", x, y, Size = 8, Font = Font)
+
+            self.Canvas.ZoomToBB()
+
         def DrawMap(self,event = None):
         def DrawMap(self,event = None):
-            wxGetApp().Yield()
+            wx.GetApp().Yield()
             import os, time
             import os, time
+            self.BindAllMouseEvents()
+
         ## Test of Actual Map Data
         ## Test of Actual Map Data
-            self.Clear()
-            start = time.clock()
-            Shorelines = Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
-            print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
-            start = time.clock()
+            self.Canvas.ClearAll()
+            self.Canvas.SetProjectionFun("FlatEarth")
+            #start = time.clock()
+            Shorelines = self.Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
+            #print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
+            #start = time.clock()
             for segment in Shorelines:
             for segment in Shorelines:
-                self.object_list.append(self.Canvas.AddLine(segment))
-            print "It took %f seconds to add %i shorelines"%(time.clock() - start,len(Shorelines) )
-            start = time.clock()
+                self.Canvas.AddLine(segment)
+            #print "It took %f seconds to add %i shorelines"%(time.clock() - start,len(Shorelines) )
+            #start = time.clock()
             self.Canvas.ZoomToBB()
             self.Canvas.ZoomToBB()
-            print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
-    
-    ##    def LineTest(self,event = None):
-    ##        wxGetApp().Yield()
-    ##        import os, time
-    ##        import random
-    ##        Range = (-10,10)
-    ##    ## Test of drawing lots of lines
-    ##        self.Clear()
-    ##        start = time.clock()
-    ##        linepoints = []
-    ##        linecolors = []
-    ##        linewidths = []
-    ##        linestyles = []
-    ##        for i in range(500):
-    ##            points = (random.randint(Range[0],Range[1]),
-    ##                     random.randint(Range[0],Range[1]))
-    ##            linepoints.append(points)
-    ##            points = (random.randint(Range[0],Range[1]),
-    ##                     random.randint(Range[0],Range[1]))
-    ##            linepoints.append(points)
-    ##            linewidths.append(random.randint(1,10) )
-    ##            linecolors.append(colors[random.randint(0,len(colors)-1) ])
-    ##            linestyles.append(LineStyles[random.randint(0, len(LineStyles)-1)])
-    
-    ##        self.object_list.append(self.Canvas.AddLineSet(linepoints, LineWidths = linewidths, LineColors = linecolors, LineStyles = linestyles))
-    ##        print "It took %f seconds to add %i lines"%(time.clock() - start,len(linepoints) )
-    ##        start = time.clock()
-    ##        self.Canvas.ZoomToBB()
-    ##        print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
-    
+            #print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
+
+
         def LineTest(self,event = None):
         def LineTest(self,event = None):
-            wxGetApp().Yield()
+            wx.GetApp().Yield()
             import os, time
             import os, time
-            import random
+#            import random
+            colors = self.colors
             Range = (-10,10)
         ## Test of drawing lots of lines
             Range = (-10,10)
         ## Test of drawing lots of lines
-            self.Clear()
-            start = time.clock()
+            Canvas = self.Canvas
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+            #start = time.clock()
             linepoints = []
             linecolors = []
             linewidths = []
             linepoints = []
             linecolors = []
             linewidths = []
@@ -315,129 +953,527 @@ else:
                 linewidths.append(random.randint(1,10) )
                 linecolors.append(random.randint(0,len(colors)-1) )
             for (points,color,width) in zip(linepoints,linecolors,linewidths):
                 linewidths.append(random.randint(1,10) )
                 linecolors.append(random.randint(0,len(colors)-1) )
             for (points,color,width) in zip(linepoints,linecolors,linewidths):
-                self.object_list.append(self.Canvas.AddLine((points[0:2],points[2:4]), LineWidth = width, LineColor = colors[color]))
-            print "It took %f seconds to add %i lines"%(time.clock() - start,len(linepoints) )
+                Canvas.AddLine((points[0:2],points[2:4]), LineWidth = width, LineColor = colors[color])
+            #print "It took %f seconds to add %i lines"%(time.clock() - start,len(linepoints) )
+            #start = time.clock()
+            Canvas.ZoomToBB()
+            #print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
+
+        def SpeedTest(self,event=None):
+            wx.GetApp().Yield()
+            BigRange = (-1000,1000)
+            colors = self.colors
+
+            self.UnBindAllMouseEvents()
+            Canvas = self.Canvas
+
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+
+            # Pointset
+            coords = []
+            for i in range(1000):
+                x,y = (random.uniform(BigRange[0],BigRange[1]),random.uniform(BigRange[0],BigRange[1]))
+                coords.append( (x,y) )
+            print "Drawing the Points"
             start = time.clock()
             start = time.clock()
-            self.Canvas.ZoomToBB()
-            print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
-    
-    class DemoApp(wxApp):
+            for Point in coords:
+                Canvas.AddPoint(Point, Diameter = 4)
+            print "It took %s seconds to add the points"%(time.clock() - start)
+            Canvas.ZoomToBB()
+
+        def PropertiesChangeTest(self,event=None):
+            wx.GetApp().Yield()
+
+            Range = (-10,10)
+            colors = self.colors
+
+            self.UnBindAllMouseEvents()
+            Canvas = self.Canvas
+
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+
+            self.ColorObjectsAll = []
+            self.ColorObjectsLine = []
+            self.ColorObjectsColor = []
+            self.ColorObjectsText = []
+            ##One of each object:
+            # Rectangle
+            x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            lw = random.randint(1,5)
+            cf = random.randint(0,len(colors)-1)
+            h = random.randint(1,5)
+            w = random.randint(1,5)
+            self.Rectangle = Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
+            self.ColorObjectsAll.append(self.Rectangle)
+
+            # Ellipse
+            x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            lw = random.randint(1,5)
+            cf = random.randint(0,len(colors)-1)
+            h = random.randint(1,5)
+            w = random.randint(1,5)
+            self.Ellipse = Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
+            self.ColorObjectsAll.append(self.Ellipse)
+
+            # Point 
+            xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            D = random.randint(1,50)
+            lw = random.randint(1,5)
+            cf = random.randint(0,len(colors)-1)
+            cl = random.randint(0,len(colors)-1)
+            self.ColorObjectsColor.append(Canvas.AddPoint(xy, colors[cf], D))
+
+            # Circle
+            x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            D = random.randint(1,5)
+            lw = random.randint(1,5)
+            cf = random.randint(0,len(colors)-1)
+            cl = random.randint(0,len(colors)-1)
+            self.Circle = Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
+            self.ColorObjectsAll.append(self.Circle)
+
+            # Line
+            points = []
+            for j in range(random.randint(2,10)):
+                point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
+                points.append(point)
+            lw = random.randint(1,10)
+            cf = random.randint(0,len(colors)-1)
+            cl = random.randint(0,len(colors)-1)
+            self.ColorObjectsLine.append(Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
+
+            # Polygon
+##            points = []
+##            for j in range(random.randint(2,6)):
+##                point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+##                points.append(point)
+            points = RandomArray.uniform(Range[0],Range[1],(6,2))
+            lw = random.randint(1,6)
+            cf = random.randint(0,len(colors)-1)
+            cl = random.randint(0,len(colors)-1)
+            self.ColorObjectsAll.append(Canvas.AddPolygon(points,
+                                                       LineWidth = lw, 
+                                                       LineColor = colors[cl],
+                                                       FillColor = colors[cf],
+                                                       FillStyle = 'Solid'))
+
+            ## Pointset
+            points = RandomArray.uniform(Range[0],Range[1],(100,2))
+            cf = random.randint(0,len(colors)-1)
+            D = random.randint(1,4)
+            self.PointSet = Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
+            self.ColorObjectsColor.append(self.PointSet)
+
+            ## Point
+            point = RandomArray.uniform(Range[0],Range[1],(2,))
+            cf = random.randint(0,len(colors)-1)
+            D = random.randint(1,4)
+            self.Point = Canvas.AddPoint(point, Color = colors[cf], Diameter = D)
+            self.ColorObjectsColor.append(self.Point)
+
+            # Text
+            String = "Unscaled text"
+            ts = random.randint(10,40)
+            cf = random.randint(0,len(colors)-1)
+            x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            self.ColorObjectsText.append(Canvas.AddText(String, x, y, Size = ts, Color = colors[cf], Position = "cc"))
+
+            # Scaled Text
+            String = "Scaled text"
+            ts = random.random()*3 + 0.2
+            cf = random.randint(0,len(colors)-1)
+            x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            self.ColorObjectsText.append(Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc"))
+
+            # A "Button"
+            Button = Canvas.AddRectangle(-10, -12, 20, 3, LineStyle = None, FillColor = "Red")
+            Canvas.AddScaledText("Click Here To Change Properties",
+                                 0, -10.5,
+                                 Size = 0.7,
+                                 Color = "Black",
+                                 Position = "cc")
+
+            Button.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ChangeProperties)
+
+            Canvas.ZoomToBB()
+
+        def ChangeProperties(self, Object = None):
+            colors = self.colors
+            Range = (-10,10)
+
+            for Object in self.ColorObjectsAll:
+                pass
+                Object.SetFillColor(colors[random.randint(0,len(colors)-1)])
+                Object.SetLineColor(colors[random.randint(0,len(colors)-1)])
+                Object.SetLineWidth(random.randint(1,7))
+                Object.SetLineStyle(FloatCanvas.DrawObject.LineStyleList.keys()[random.randint(0,5)])
+            for Object in self.ColorObjectsLine:
+                Object.SetLineColor(colors[random.randint(0,len(colors)-1)])
+                Object.SetLineWidth(random.randint(1,7))
+                Object.SetLineStyle(FloatCanvas.DrawObject.LineStyleList.keys()[random.randint(0,5)])
+            for Object in self.ColorObjectsColor:
+                Object.SetColor(colors[random.randint(0,len(colors)-1)])
+            for Object in self.ColorObjectsText:
+                Object.SetColor(colors[random.randint(0,len(colors)-1)])
+                Object.SetBackgroundColor(colors[random.randint(0,len(colors)-1)])
+            self.Circle.SetDiameter(random.randint(1,10))
+            self.PointSet.SetDiameter(random.randint(1,8))
+            self.Point.SetDiameter(random.randint(1,8))
+            for Object in (self.Rectangle, self.Ellipse):
+                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                w,h = random.randint(1,5), random.randint(1,5)
+                Object.SetShape(x,y,w,h)
+            self.Canvas.Draw(Force = True)
+
+        def ArrowTest(self,event=None):
+            wx.GetApp().Yield()
+            self.UnBindAllMouseEvents()
+            Canvas = self.Canvas
+
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+
+            # put in a rectangle to get a bounding box
+            Canvas.AddRectangle(0,0,20,20,LineColor = None)
+
+            # Draw some Arrows
+            Canvas.AddArrow((10,10),Length = 40, Direction = 0)
+            Canvas.AddArrow((10,10),Length = 50, Direction = 45 ,LineWidth = 2, LineColor = "Black", ArrowHeadAngle = 20)
+            Canvas.AddArrow((10,10),Length = 60, Direction = 90 ,LineWidth = 3, LineColor = "Red",   ArrowHeadAngle = 30)
+            Canvas.AddArrow((10,10),Length = 70, Direction = 135,LineWidth = 4, LineColor = "Red",   ArrowHeadAngle = 40)
+            Canvas.AddArrow((10,10),Length = 80, Direction = 180,LineWidth = 5, LineColor = "Blue",  ArrowHeadAngle = 50)
+            Canvas.AddArrow((10,10),Length = 90, Direction = 225,LineWidth = 4, LineColor = "Blue",  ArrowHeadAngle = 60)
+            Canvas.AddArrow((10,10),Length = 100,Direction = 270,LineWidth = 3, LineColor = "Green", ArrowHeadAngle = 70)
+            Canvas.AddArrow((10,10),Length = 110,Direction = 315,LineWidth = 2, LineColor = "Green", ArrowHeadAngle = 90 )
+
+            Canvas.AddText("Clickable Arrow",4,18,Position = "bc")
+            Arrow = Canvas.AddArrow((4,18), 80, Direction = 90 ,LineWidth = 3, LineColor = "Red",   ArrowHeadAngle = 30)
+            Arrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ArrowClicked)
+
+            Canvas.AddText("Changable Arrow",16,4,Position = "cc")
+            self.RotArrow = Canvas.AddArrow((16,4), 80, Direction = 0 ,LineWidth = 3, LineColor = "Green",   ArrowHeadAngle = 30)
+            self.RotArrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RotateArrow)
+
+
+
+            Canvas.ZoomToBB()
+
+        def ArrowClicked(self,event):
+            print "The Arrow was Clicked"
+
+        def RotateArrow(self,event):
+            print "The Changeable Arrow was Clicked"
+            ## You can do them either one at a time, or both at once
+            ## Doing them both at once prevents the arrow points from being calculated twice
+            #self.RotArrow.SetDirection(self.RotArrow.Direction + random.uniform(-90,90))
+            #self.RotArrow.SetLength(self.RotArrow.Length + random.randint(-20,20))
+            self.RotArrow.SetLengthDirection(self.RotArrow.Length + random.randint(-20,20),
+                                             self.RotArrow.Direction + random.uniform(-90,90) )
+
+            self.Canvas.Draw(Force = True)
+
+        def TempTest(self, event= None):
+            wx.GetApp().Yield()
+
+            self.UnBindAllMouseEvents()
+            Canvas = self.Canvas
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+
+            Range = (-10,10)
+
+            # Create a random Polygon
+            points = []
+            for j in range(6):
+                point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                points.append(point)
+            Poly = Canvas.AddPolygon(points,
+                                     LineWidth = 2,
+                                     LineColor = "Black",
+                                     FillColor = "LightBlue",
+                                     FillStyle = 'Solid')
+
+            Poly.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.SelectPoly)
+
+            self.SelectedPoly = None
+            self.SelectPoints = []
+            self.SelectedPoint = None
+
+            Canvas.ZoomToBB()
+
+        def SelectPoly(self, Object):
+            print "In SelectPoly"
+            Canvas = self.Canvas
+            if Object is self.SelectedPoly:
+                pass
+            else:
+                #fixme: Do something to unselect the old one
+                self.SelectedPoly = Object
+                Canvas.RemoveObjects(self.SelectPoints)
+                self.SelectPoints = []
+            # Draw points on the Vertices of the Selected Poly:
+            for i, point in enumerate(Object.Points):
+                P = Canvas.AddPointSet(point, Diameter = 6, Color = "Red")
+                P.VerticeNum = i
+                P.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.SelectPointHit)
+                self.SelectPoints.append(P)
+            #Canvas.ZoomToBB()
+            Canvas.Draw()
+
+        def SelectPointHit(self, Point):
+            print "Point Num: %i Hit"%Point.VerticeNum
+            self.SelectedPoint = Point
+
+        def Read_MapGen(self, filename, stats = 0,AllLines=0):
+            """
+            This function reads a MapGen Format file, and
+            returns a list of NumPy arrays with the line segments in them.
+
+            Each NumPy array in the list is an NX2 array of Python Floats.
+
+            The demo should have come with a file, "world.dat" that is the
+            shorelines of the whole world, in MapGen format.
+
+            """
+            import string
+            file = open(filename,'rt')
+            data = file.readlines()
+            data = map(string.strip,data)
+
+            Shorelines = []
+            segment = []
+            for line in data:
+                if line:
+                    if line == "# -b": #New segment beginning
+                        if segment: Shorelines.append(Numeric.array(segment))
+                        segment = []
+                    else:
+                        segment.append(map(float,string.split(line)))
+            if segment: Shorelines.append(Numeric.array(segment))
+
+            if stats:
+                NumSegments = len(Shorelines)
+                NumPoints = 0
+                for segment in Shorelines:
+                    NumPoints = NumPoints + len(segment)
+                AvgPoints = NumPoints / NumSegments
+                print "Number of Segments: ", NumSegments
+                print "Average Number of Points per segment: ",AvgPoints
+            if AllLines:
+                Lines = []
+                for segment in Shorelines:
+                    Lines.append(segment[0])
+                    for point in segment[1:-1]:
+                        Lines.append(point)
+                        Lines.append(point)
+                    Lines.append(segment[-1])
+                return Lines
+            else:
+                return Shorelines
+    return DrawFrame 
+
+#---------------------------------------------------------------------------
+      
+if __name__ == "__main__":
+    # check options:
+    import sys, getopt
+    optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props","arrow"])
+
+    if not haveNumeric:
+        raise ImportError(errorText)
+    StartUpDemo = "all" # the default
+    for opt in optlist:
+        if opt[0] == "--all":
+            StartUpDemo = "all"
+        elif opt[0] == "--text":
+            StartUpDemo = "text"
+        elif opt[0] == "--map":
+            StartUpDemo = "map"
+        elif opt[0] == "--stext":
+            StartUpDemo = "stext"
+        elif opt[0] == "--hit":
+            StartUpDemo = "hit"
+        elif opt[0] == "--hitf":
+            StartUpDemo = "hitf"
+        elif opt[0] == "--animate":
+            StartUpDemo = "animate"
+        elif opt[0] == "--speed":
+            StartUpDemo = "speed"
+        elif opt[0] == "--temp":
+            StartUpDemo = "temp"
+        elif opt[0] == "--props":
+            StartUpDemo = "props"
+        elif opt[0] == "--arrow":
+            StartUpDemo = "arrow"
+    try:
+        import fixdc
+    except ImportError:
+        print  ("\n *************Notice*************\n"
+                "The fixdc module fixes the DC API for wxPython2.5.1.6 You can get the module from:\n"
+                "http://prdownloads.sourceforge.net/wxpython/fixdc.py?download\n"
+                " It will set up the DC methods to match both older and upcoming versions\n")
+        raise
+
+    class DemoApp(wx.App):
         """
         How the demo works:
         """
         How the demo works:
-        
+
         Under the Draw menu, there are three options:
         Under the Draw menu, there are three options:
-        
+
         *Draw Test: will put up a picture of a bunch of randomly generated
         objects, of each kind supported.
         *Draw Test: will put up a picture of a bunch of randomly generated
         objects, of each kind supported.
-        
+
         *Draw Map: will draw a map of the world. Be patient, it is a big map,
         with a lot of data, and will take a while to load and draw (about 10 sec 
         on my 450Mhz PIII). Redraws take about 2 sec. This demonstrates how the
         performance is not very good for large drawings.
         *Draw Map: will draw a map of the world. Be patient, it is a big map,
         with a lot of data, and will take a while to load and draw (about 10 sec 
         on my 450Mhz PIII). Redraws take about 2 sec. This demonstrates how the
         performance is not very good for large drawings.
-        
+
         *Clear: Clears the Canvas.
         *Clear: Clears the Canvas.
-        
+
         Once you have a picture drawn, you can zoom in and out and move about
         the picture. There is a tool bar with three tools that can be
         selected. 
         Once you have a picture drawn, you can zoom in and out and move about
         the picture. There is a tool bar with three tools that can be
         selected. 
-        
+
         The magnifying glass with the plus is the zoom in tool. Once selected,
         if you click the image, it will zoom in, centered on where you
         clicked. If you click and drag the mouse, you will get a rubber band
         box, and the image will zoom to fit that box when you release it.
         The magnifying glass with the plus is the zoom in tool. Once selected,
         if you click the image, it will zoom in, centered on where you
         clicked. If you click and drag the mouse, you will get a rubber band
         box, and the image will zoom to fit that box when you release it.
-        
+
         The magnifying glass with the minus is the zoom out tool. Once selected,
         if you click the image, it will zoom out, centered on where you
         clicked. (note that this takes a while when you are looking at the map,
         as it has a LOT of lines to be drawn. The image is double buffered, so
         you don't see the drawing in progress)
         The magnifying glass with the minus is the zoom out tool. Once selected,
         if you click the image, it will zoom out, centered on where you
         clicked. (note that this takes a while when you are looking at the map,
         as it has a LOT of lines to be drawn. The image is double buffered, so
         you don't see the drawing in progress)
-        
+
         The hand is the move tool. Once selected, if you click and drag on the
         image, it will move so that the part you clicked on ends up where you
         release the mouse. Nothing is changed while you are dragging. The
         drawing is too slow for that.
         The hand is the move tool. Once selected, if you click and drag on the
         image, it will move so that the part you clicked on ends up where you
         release the mouse. Nothing is changed while you are dragging. The
         drawing is too slow for that.
-        
+
         I'd like the cursor to change as you change tools, but the stock
         wxCursors didn't include anything I liked, so I stuck with the
         pointer. Please let me know if you have any nice cursor images for me to
         use.
         I'd like the cursor to change as you change tools, but the stock
         wxCursors didn't include anything I liked, so I stuck with the
         pointer. Please let me know if you have any nice cursor images for me to
         use.
-        
-        
+
+
         Any bugs, comments, feedback, questions, and especially code are welcome:
         Any bugs, comments, feedback, questions, and especially code are welcome:
-        
+
         -Chris Barker
         -Chris Barker
-        
+
         Chris.Barker@noaa.gov
         Chris.Barker@noaa.gov
-    
+
         """
         """
-        
+
+        def __init__(self, *args, **kwargs):
+            wx.App.__init__(self, *args, **kwargs)
+
         def OnInit(self):
         def OnInit(self):
-            frame = DrawFrame(NULL, -1, "FloatCanvas Demo App",wxDefaultPosition,wxSize(700,700))
-    
+            wx.InitAllImageHandlers()
+            DrawFrame = BuildDrawFrame()
+            frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700))
+
             self.SetTopWindow(frame)
             self.SetTopWindow(frame)
-    
+            frame.Show()
+
+            ## check to see if the demo is set to start in a particular mode.
+            if StartUpDemo == "text":
+                frame.TestText()
+            if StartUpDemo == "stext":
+                frame.TestScaledText()
+            elif StartUpDemo == "all":
+                frame.DrawTest()
+            elif StartUpDemo == "map":
+                frame.DrawMap()
+            elif StartUpDemo == "hit":
+                frame.TestHitTest()
+            elif StartUpDemo == "hitf":
+                "starting TestHitTestForeground"
+                frame.TestHitTestForeground()
+            elif StartUpDemo == "animate":
+                "starting TestAnimation"
+                frame.TestAnimation()
+            elif StartUpDemo == "speed":
+                "starting SpeedTest"
+                frame.SpeedTest()
+            elif StartUpDemo == "temp":
+                "starting temp Test"
+                frame.TempTest()
+            elif StartUpDemo == "props":
+                "starting PropertiesChange Test"
+                frame.PropertiesChangeTest()
+            elif StartUpDemo == "arrow":
+                "starting arrow Test"
+                frame.ArrowTest()
+
             return True
             return True
-                
-    def Read_MapGen(filename,stats = 0,AllLines=0):
-        """
-        This function reads a MapGen Format file, and
-        returns a list of NumPy arrays with the line segments in them.
-        
-        Each NumPy array in the list is an NX2 array of Python Floats.
-        
-        The demo should have come with a file, "world.dat" that is the
-        shorelines of the whole world, in MapGen format.
-        
-        """
-        import string
-        from Numeric import array
-        file = open(filename,'rt')
-        data = file.readlines()
-        data = map(string.strip,data)
-        
-        Shorelines = []
-        segment = []
-        for line in data:
-            if line:
-                if line == "# -b": #New segment beginning
-                    if segment: Shorelines.append(array(segment))
-                    segment = []
-                else:
-                    segment.append(map(float,string.split(line)))
-        if segment: Shorelines.append(array(segment))
-        
-        if stats:
-            NumSegments = len(Shorelines)
-            NumPoints = 0
-            for segment in Shorelines:
-                NumPoints = NumPoints + len(segment)
-            AvgPoints = NumPoints / NumSegments
-            print "Number of Segments: ", NumSegments
-            print "Average Number of Points per segment: ",AvgPoints
-        if AllLines:
-            Lines = []
-            for segment in Shorelines:
-                Lines.append(segment[0])
-                for point in segment[1:-1]:
-                    Lines.append(point)
-                    Lines.append(point)
-                Lines.append(segment[-1])
-            #print Shorelines
-            #for point in Lines: print point
-            return Lines
-        else:
-            return Shorelines
-    
-    ## for the wxPython demo:
-    overview = floatcanvas.FloatCanvas.__doc__
-      
-if __name__ == "__main__":
+
+    app = DemoApp(False)# put in True if you want output to go to it's own window.
+    app.MainLoop()
+
+else:
+    # It's not running stand-alone, set up for wxPython demo.
     if not haveNumeric:
     if not haveNumeric:
-        print errorText
+        ## TestPanel and runTest used for integration into wxPython Demo
+        class TestPanel(wx.Panel):
+            def __init__(self, parent, log):
+                self.log = log
+                wx.Panel.__init__(self, parent, -1)
+
+                import images
+
+                note1 = wx.StaticText(self, -1, errorText)
+                note2 = wx.StaticText(self, -1, "This is what the FloatCanvas can look like:")
+                S = wx.BoxSizer(wx.VERTICAL)
+                S.Add((10, 10), 1)
+                S.Add(note1, 0, wx.ALIGN_CENTER)
+                S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 4)
+                S.Add(wx.StaticBitmap(self,-1,images.getFloatCanvasBitmap()),0,wx.ALIGN_CENTER)
+                S.Add((10, 10), 1)
+                self.SetSizer(S)
+                self.Layout()
+
     else:
     else:
-        app = DemoApp(0)
-        app.MainLoop()
-    
-    
-    
-    
+        ## TestPanel and runTest used for integration into wxPython Demo
+        class TestPanel(wx.Panel):
+            def __init__(self, parent, log):
+                self.log = log
+                wx.Panel.__init__(self, parent, -1)
+                note1 = wx.StaticText(self, -1, "The FloatCanvas Demo needs")
+                note2 = wx.StaticText(self, -1, "a separate frame")
+                b = wx.Button(self, -1, "Open Demo Frame Now")
+                b.Bind(wx.EVT_BUTTON, self.OnButton)
+
+                S = wx.BoxSizer(wx.VERTICAL)
+                S.Add((10, 10), 1)
+                S.Add(note1, 0, wx.ALIGN_CENTER)
+                S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 5)
+                S.Add(b, 0, wx.ALIGN_CENTER | wx.ALL, 5)
+                S.Add((10, 10), 1)
+                self.SetSizer(S)
+                self.Layout()
+
+            def OnButton(self, evt):
+                DrawFrame = BuildDrawFrame()
+                frame = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
+
+                #win = wx.lib.plot.TestFrame(self, -1, "PlotCanvas Demo")
+                frame.Show()
+                frame.DrawTest()
+
+    def runTest(frame, nb, log):
+        win = TestPanel(nb, log)
+        return win
+
+    # import to get the doc
+    from wx.lib import floatcanvas
+    overview = floatcanvas.__doc__
+
+
+
+
+
+
+
+