- bFound = WIN(node)->AcceptsFocus();
- }
- else {
- // just to be sure it's the right one
- wxASSERT( WIN(node)->AcceptsFocus() );
- }
-
- // find the next child which accepts focus
- while ( !bFound ) {
- node = bForward ? node->Next() : node->Previous();
- if ( node == NULL ) {
- // ask parent if he doesn't want to advance focus to the next panel
- if ( GetParent() != NULL ) {
- wxNavigationKeyEvent event;
- event.SetDirection(bForward);
- event.SetWindowChange(FALSE);
- event.SetCurrentFocus(this);
-
- if ( GetParent()->ProcessEvent(event) )
- return TRUE;
- }
-
- // wrap around
- node = bForward ? children->First() : children->Last();
+ wxWindowList::Node *start_node = GetChildren().Find( winFocus );
+ if ( !start_node )
+ start_node = GetChildren().Find( m_winLastFocused );
+ if ( !start_node )
+ start_node = GetChildren().GetFirst();
+
+ wxWindowList::Node *node = event.GetDirection() ? start_node->GetNext()
+ : start_node->GetPrevious();
+
+ while ( node != start_node )
+ {
+ if ( !node )
+ {
+ // check if our (may be grand) parent is another panel: if this is
+ // the case, they will know what to do with this navigation key and
+ // so give them the chance to process it instead of looping inside
+ // this panel (normally, the focus will go to the next/previous
+ // item after this panel in the parent panel)
+ for ( wxWindow *p = GetParent(); p; p = p->GetParent() )
+ {
+ if ( wxDynamicCast(p, wxPanel) )
+ {
+ event.Skip();
+
+ return;
+ }
+ }
+
+ // no, we are not inside another panel so process this ourself
+ node = event.GetDirection() ? GetChildren().GetFirst()
+ : GetChildren().GetLast();
+
+ continue;
+ }
+
+ wxWindow *child = node->GetData();
+
+ if ( child->AcceptsFocus() )
+ {
+ // ok, event processed
+ child->SetFocus();
+ return;
+ }
+
+ node = event.GetDirection() ? node->GetNext() : node->GetPrevious();