#include "wx/object.h" // the base class
+#include "wx/intl.h" // for wxLayoutDirection
#include "wx/cursor.h" // we have member variables of these classes
#include "wx/font.h" // so we can't do without them
#include "wx/colour.h"
return DoBlit(destPt.x, destPt.y, sz.x, sz.y,
source, srcPt.x, srcPt.y, rop, useMask, srcPtMask.x, srcPtMask.y);
}
+
+ wxBitmap GetAsBitmap(const wxRect *subrect = (const wxRect *) NULL) const
+ {
+ return DoGetAsBitmap(subrect);
+ }
#if wxUSE_SPLINES
// TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
wxDC *source, wxCoord xsrc, wxCoord ysrc,
int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = wxDefaultCoord, wxCoord ysrcMask = wxDefaultCoord) = 0;
+ virtual wxBitmap DoGetAsBitmap(const wxRect *WXUNUSED(subrect)) const { return wxNullBitmap; }
+
virtual void DoGetSize(int *width, int *height) const = 0;
virtual void DoGetSizeMM(int* width, int* height) const = 0;
#include "wx/os2/dc.h"
#endif
+#if wxUSE_GRAPHICS_CONTEXT
+ #include "wx/dcgraph.h"
+#endif
+
// ----------------------------------------------------------------------------
// helper class: you can use it to temporarily change the DC text colour and
// restore it automatically when the object goes out of scope
public:
wxDCTextColourChanger(wxDC& dc) : m_dc(dc), m_colFgOld() { }
+ wxDCTextColourChanger(wxDC& dc, const wxColour& col) : m_dc(dc)
+ {
+ Set(col);
+ }
+
~wxDCTextColourChanger()
{
if ( m_colFgOld.Ok() )
DECLARE_NO_COPY_CLASS(wxDCClipper)
};
-// ----------------------------------------------------------------------------
-// creates an overlay over an existing window, allowing for manipulations like
-// rubberbanding etc. this API is not stable yet, not to be used outside wx
-// internal code
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxOverlayImpl;
-class WXDLLEXPORT wxWindowDC;
-
-class WXDLLEXPORT wxOverlay
-{
-public:
- wxOverlay();
- ~wxOverlay();
-
- // clears the overlay without restoring the former state
- // to be done eg when the window content has been changed and repainted
- void Reset();
-
-private:
- friend class WXDLLEXPORT wxDCOverlay;
-
- // returns true if it has been setup
- bool IsOk();
-
- void Init(wxWindowDC* dc, int x , int y , int width , int height);
-
- void BeginDrawing(wxWindowDC* dc);
-
- void EndDrawing(wxWindowDC* dc);
-
- void Clear(wxWindowDC* dc);
-
- wxOverlayImpl* m_impl;
-
- bool m_inDrawing;
-
-
- DECLARE_NO_COPY_CLASS(wxOverlay);
-};
-
-class WXDLLEXPORT wxDCOverlay
-{
-public:
- // connects this overlay to the corresponding drawing dc, if the overlay is not initialized yet
- // this call will do so
- wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc, int x , int y , int width , int height);
-
- // convenience wrapper that behaves the same using the entire area of the dc
- wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc);
-
- // removes the connection between the overlay and the dc
- virtual ~wxDCOverlay();
-
- // clears the layer, restoring the state at the last init
- void Clear();
-
-private:
- void Init(wxWindowDC *dc, int x , int y , int width , int height);
-
- wxOverlay& m_overlay;
-
- wxWindowDC* m_dc;
-
-
- DECLARE_NO_COPY_CLASS(wxDCOverlay);
-};
-
#endif // _WX_DC_H_BASE_