+#include "wx/app.h"
+class WXDLLEXPORT wxGLApp : public wxApp
+{
+public:
+ wxGLApp() : wxApp() { }
+ virtual ~wxGLApp();
+
+ // use this in the constructor of the user-derived wxGLApp class to
+ // determine if an OpenGL rendering context with these attributes
+ // is available - returns TRUE if so, FALSE if not.
+ bool InitGLVisual(int *attribList);
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxGLApp)
+};
+
+#endif
+ // wxUSE_GLCANVAS