/////////////////////////////////////////////////////////////////////////////
-// Name: glcanvas.h
+// Name: wx/msw/glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
// Author: Julian Smart
// Modified by:
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
-#include <wx/setup.h>
-
-#if wxUSE_GLCANVAS
-
+#include <wx/palette.h>
#include <wx/scrolwin.h>
#include <windows.h>
-#include "gl/gl.h"
+#include <GL/gl.h>
//---------------------------------------------------------------------------
// Constants for attriblist
//---------------------------------------------------------------------------
+// The generic GL implementation doesn't support most of these options,
+// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
+// Other implementations may actually support them.
+
enum
{
WX_GL_RGBA=1, /* use true color palette */
- WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
+ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
+ WX_GL_STEREO, /* use stereoscopic display */
+ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
- WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
-/* these are enough constants for now, the remaining will be added later */
+ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
+ WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
+ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
+ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
+ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
+ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
+ WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
class WXDLLEXPORT wxGLCanvas; /* forward reference */
wxWindow* m_window;
};
-class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
+class WXDLLEXPORT wxGLCanvas: public wxWindow
{
DECLARE_CLASS(wxGLCanvas)
public:
wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
- int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
+ int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
+ const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
~wxGLCanvas();
// Replaces wxWindow::Create functionality, since we need to use a different window class
bool Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name);
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name);
void SetCurrent();
void SetColour(const char *colour);
inline wxGLContext* GetContext() const { return m_glContext; }
inline WXHDC GetHDC() const { return m_hDC; }
- void SetupPixelFormat();
+ void SetupPixelFormat(int *attribList = (int*) NULL);
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
wxPalette m_palette;
WXHDC m_hDC;
-DECLARE_EVENT_TABLE()
+ DECLARE_EVENT_TABLE()
};
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Give extensions proper function names. */
-
-/* N.B. - this is not completely implemented as yet */
-
-/* EXT_vertex_array */
-void glArrayElementEXT(GLint i);
-void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
-void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer);
-void glGetPointervEXT(GLenum pname, GLvoid* *params);
-void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-
-/* EXT_color_subtable */
-void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
-
-/* EXT_color_table */
-void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);
-void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params);
-void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params);
-
-/* SGI_compiled_vertex_array */
-void glLockArraysSGI(GLint first, GLsizei count);
-void glUnlockArraysSGI();
-
-/* SGI_cull_vertex */
-void glCullParameterdvSGI(GLenum pname, GLdouble* params);
-void glCullParameterfvSGI(GLenum pname, GLfloat* params);
-
-/* SGI_index_func */
-void glIndexFuncSGI(GLenum func, GLclampf ref);
-
-/* SGI_index_material */
-void glIndexMaterialSGI(GLenum face, GLenum mode);
-
-/* WIN_swap_hint */
-void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
- // wxUSE_GLCANVAS
#endif
// _WX_GLCANVAS_H_