#include "wx/wx.h"
#endif
+#if !wxUSE_GLCANVAS
+#error Please set wxUSE_GLCANVAS to 1 in setup.h.
+#endif
+
#include "penguin.h"
-#include <GL/glu.h>
+#ifdef __WXMAC__
+# ifdef __DARWIN__
+# include <OpenGL/glu.h>
+# else
+# include <glu.h>
+# endif
+#else
+# include <GL/glu.h>
+#endif
#define VIEW_ASPECT 1.3
menuBar->Append(fileMenu, "&File");
frame->SetMenuBar(menuBar);
- frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
+ frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), wxSUNKEN_BORDER);
/* Load file wiht mesh data */
frame->m_canvas->LoadLWO( "penguin.lwo" );
void TestGLCanvas::OnSize(wxSizeEvent& event)
{
- int width, height;
- GetClientSize(& width, & height);
+ // this is also necessary to update the context on some platforms
+ wxGLCanvas::OnSize(event);
+ // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
+ int w, h;
+ GetClientSize(&w, &h);
#ifndef __WXMOTIF__
if (GetContext())
#endif
{
SetCurrent();
- glViewport(0, 0, width, height);
+ glViewport(0, 0, (GLint) w, (GLint) h);
}
}