#ifndef _WX_GLCANVAS_H_BASE_
#define _WX_GLCANVAS_H_BASE_
+#include "wx/defs.h"
+
+#if wxUSE_GLCANVAS
+
+#define wxGLCanvasName _T("GLCanvas")
+
#if defined(__WXMSW__)
#include "wx/msw/glcanvas.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/glcanvas.h"
#elif defined(__WXGTK__)
#include "wx/gtk/glcanvas.h"
-#elif defined(__WXQT__)
-#include "wx/qt/glcanvas.h"
+#elif defined(__WXX11__)
+#include "wx/x11/glcanvas.h"
#elif defined(__WXMAC__)
#include "wx/mac/glcanvas.h"
#elif defined(__WXPM__)
#include "wx/os2/glcanvas.h"
-#elif defined(__WXSTUBS__)
-#include "wx/stubs/glcanvas.h"
#endif
+#include "wx/app.h"
+class WXDLLEXPORT wxGLApp : public wxApp
+{
+public:
+ wxGLApp() : wxApp() { }
+ virtual ~wxGLApp();
+
+ // use this in the constructor of the user-derived wxGLApp class to
+ // determine if an OpenGL rendering context with these attributes
+ // is available - returns TRUE if so, FALSE if not.
+ bool InitGLVisual(int *attribList);
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxGLApp)
+};
+
+#endif
+ // wxUSE_GLCANVAS
#endif
// _WX_GLCANVAS_H_BASE_