#ifndef _WX_CUBE_H_
#define _WX_CUBE_H_
-#include <wx/glcanvas.h>
+#include "wx/glcanvas.h"
// Define a new application type
class MyApp: public wxApp
const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);
void OnExit(wxCommandEvent& event);
- void OnNewWindow();
- void OnDefRotateLeftKey();
- void OnDefRotateRightKey();
+ void OnNewWindow(wxCommandEvent& event);
+ void OnDefRotateLeftKey(wxCommandEvent& event);
+ void OnDefRotateRightKey(wxCommandEvent& event);
public:
TestGLCanvas* m_canvas;