int *attribList,
const wxPalette& palette)
{
+ int data[512];
m_sharedContext = (wxGLContext*)shared; // const_cast
m_sharedContextOf = (wxGLCanvas*)shared_context_of; // const_cast
m_glContext = (wxGLContext*) NULL;
if (!attribList)
{
- int data[] = { GLX_RGBA,
- GLX_DOUBLEBUFFER,
- GLX_DEPTH_SIZE, 1, // use largest available depth buffer
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_ALPHA_SIZE, 0,
- None };
+ // default settings if attriblist = 0
+ data[0] = GLX_RGBA;
+ data[1] = GLX_DOUBLEBUFFER;
+ data[2] = GLX_DEPTH_SIZE; data[3] = 1;
+ data[4] = GLX_RED_SIZE; data[5] = 1;
+ data[6] = GLX_GREEN_SIZE; data[7] = 1;
+ data[8] = GLX_BLUE_SIZE; data[9] = 1;
+ data[10] = GLX_ALPHA_SIZE; data[11] = 0;
+ data[12] = None;
+
attribList = (int*) data;
}
else
{
- int data[512], arg=0, p=0;
+ int arg=0, p=0;
- while( (attribList[arg]!=0) && (p<512) )
+ while( (attribList[arg]!=0) && (p<510) )
{
switch( attribList[arg++] )
{
case WX_GL_RGBA: data[p++] = GLX_RGBA; break;
+ case WX_GL_BUFFER_SIZE:
+ data[p++]=GLX_BUFFER_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_LEVEL:
+ data[p++]=GLX_LEVEL; data[p++]=attribList[arg++]; break;
case WX_GL_DOUBLEBUFFER: data[p++] = GLX_DOUBLEBUFFER; break;
- case WX_GL_DEPTH_SIZE:
- data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_STEREO: data[p++] = GLX_STEREO; break;
+ case WX_GL_AUX_BUFFERS:
+ data[p++]=GLX_AUX_BUFFERS; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_RED:
data[p++]=GLX_RED_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_GREEN:
data[p++]=GLX_GREEN_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_BLUE:
data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_ALPHA:
+ data[p++]=GLX_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_DEPTH_SIZE:
+ data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_STENCIL_SIZE:
+ data[p++]=GLX_STENCIL_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_ACCUM_RED:
+ data[p++]=GLX_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_ACCUM_GREEN:
+ data[p++]=GLX_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_ACCUM_BLUE:
+ data[p++]=GLX_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_ACCUM_ALPHA:
+ data[p++]=GLX_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
default:
break;
}