/////////////////////////////////////////////////////////////////////////////
-// Name: glcanvas.cpp
-// Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows
+// Name: src/msw/glcanvas.cpp
+// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under MS Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "glcanvas.h"
-#endif
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
-#pragma hdrstop
+ #pragma hdrstop
#endif
-#include <wx/setup.h>
-
#if wxUSE_GLCANVAS
#ifndef WX_PRECOMP
-#include <wx/frame.h>
+ #include "wx/intl.h"
+ #include "wx/log.h"
+ #include "wx/app.h"
+ #include "wx/module.h"
#endif
-#include <wx/msw/private.h>
-
-#include <wx/glcanvas.h>
+#include "wx/msw/private.h"
-wxChar wxGLCanvasClassName[] = wxT("wxGLCanvasClass");
+#include "wx/glcanvas.h"
+// from src/msw/window.cpp
LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
-/*
- * GLContext implementation
- */
+#ifdef GL_EXT_vertex_array
+ #define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) name
+#else
+ #define WXUNUSED_WITHOUT_GL_EXT_vertex_array(name) WXUNUSED(name)
+#endif
-wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
-{
- m_window = win;
+// ----------------------------------------------------------------------------
+// libraries
+// ----------------------------------------------------------------------------
- m_hDC = win->GetHDC();
+/*
+ The following two compiler directives are specific to the Microsoft Visual
+ C++ family of compilers
- m_glContext = wglCreateContext((HDC) m_hDC);
- wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
+ Fundementally what they do is instruct the linker to use these two libraries
+ for the resolution of symbols. In essence, this is the equivalent of adding
+ these two libraries to either the Makefile or project file.
- wglMakeCurrent((HDC) m_hDC, m_glContext);
-}
+ This is NOT a recommended technique, and certainly is unlikely to be used
+ anywhere else in wxWidgets given it is so specific to not only wxMSW, but
+ also the VC compiler. However, in the case of opengl support, it's an
+ applicable technique as opengl is optional in setup.h This code (wrapped by
+ wxUSE_GLCANVAS), now allows opengl support to be added purely by modifying
+ setup.h rather than by having to modify either the project or DSP fle.
-wxGLContext::wxGLContext(
- bool isRGB, wxGLCanvas *win,
- const wxPalette& palette,
- const wxGLContext *other /* for sharing display lists */
-)
-{
- m_window = win;
+ See MSDN for further information on the exact usage of these commands.
+*/
+#ifdef _MSC_VER
+# pragma comment( lib, "opengl32" )
+# pragma comment( lib, "glu32" )
+#endif
- m_hDC = win->GetHDC();
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
- m_glContext = wglCreateContext((HDC) m_hDC);
- wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
+static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
+static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");
- if( other != 0 )
- wglShareLists( other->m_glContext, m_glContext );
+// ============================================================================
+// implementation
+// ============================================================================
- wglMakeCurrent((HDC) m_hDC, m_glContext);
-}
+// ----------------------------------------------------------------------------
+// wxGLModule is responsible for unregistering wxGLCanvasClass Windows class
+// ----------------------------------------------------------------------------
-wxGLContext::~wxGLContext()
+class wxGLModule : public wxModule
{
- if (m_glContext)
- {
- wglMakeCurrent(NULL, NULL);
- wglDeleteContext(m_glContext);
- }
-}
+public:
+ bool OnInit() { return true; }
+ void OnExit() { UnregisterClasses(); }
-void wxGLContext::SwapBuffers()
-{
- if (m_glContext)
- {
- wglMakeCurrent((HDC) m_hDC, m_glContext);
- ::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC
- }
-}
+ // register the GL classes if not done yet, return true if ok, false if
+ // registration failed
+ static bool RegisterClasses();
-void wxGLContext::SetCurrent()
-{
- if (m_glContext)
- {
- wglMakeCurrent((HDC) m_hDC, m_glContext);
- }
+ // unregister the classes, done automatically on program termination
+ static void UnregisterClasses();
-/*
- setupPixelFormat(hDC);
- setupPalette(hDC);
-*/
-}
+private:
+ // wxGLCanvas is only used from the main thread so this is MT-ok
+ static bool ms_registeredGLClasses;
-void wxGLContext::SetColour(const char *colour)
-{
- float r = 0.0;
- float g = 0.0;
- float b = 0.0;
- wxColour *col = wxTheColourDatabase->FindColour(colour);
- if (col)
- {
- r = (float)(col->Red()/256.0);
- g = (float)(col->Green()/256.0);
- b = (float)(col->Blue()/256.0);
- glColor3f( r, g, b);
- }
-}
+ DECLARE_DYNAMIC_CLASS(wxGLModule)
+};
+IMPLEMENT_DYNAMIC_CLASS(wxGLModule, wxModule)
-/*
- * wxGLCanvas implementation
- */
+bool wxGLModule::ms_registeredGLClasses = false;
-IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
+/* static */
+bool wxGLModule::RegisterClasses()
+{
+ if ( ms_registeredGLClasses )
+ return true;
-BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
- EVT_SIZE(wxGLCanvas::OnSize)
- EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
- EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
-END_EVENT_TABLE()
+ // We have to register a special window class because we need the CS_OWNDC
+ // style for GLCanvas: some OpenGL drivers are buggy and don't work with
+ // windows without this style
+ WNDCLASS wndclass;
-wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList /* not used yet! */, const wxPalette& palette):
- wxScrolledWindow()
-{
- m_glContext = (wxGLContext*) NULL;
+ // the fields which are common to all classes
+ wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
+ wndclass.cbClsExtra = 0;
+ wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
+ wndclass.hInstance = wxhInstance;
+ wndclass.hIcon = (HICON) NULL;
+ wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
+ wndclass.lpszMenuName = NULL;
- bool ret = Create(parent, id, pos, size, style, name);
+ // Register the GLCanvas class name
+ wndclass.hbrBackground = (HBRUSH)NULL;
+ wndclass.lpszClassName = wxGLCanvasClassName;
+ wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
- if ( ret )
+ if ( !::RegisterClass(&wndclass) )
{
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
+ return false;
}
- m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+ // Register the GLCanvas class name for windows which don't do full repaint
+ // on resize
+ wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw;
+ wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW);
- SetupPixelFormat();
- SetupPalette(palette);
+ if ( !::RegisterClass(&wndclass) )
+ {
+ wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)"));
- m_glContext = new wxGLContext(TRUE, this, palette);
-}
+ ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
-wxGLCanvas::wxGLCanvas( wxWindow *parent,
- const wxGLContext *shared, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette )
- : wxScrolledWindow()
-{
- m_glContext = (wxGLContext*) NULL;
+ return false;
+ }
+
+ ms_registeredGLClasses = true;
- bool ret = Create(parent, id, pos, size, style, name);
+ return true;
+}
- if ( ret )
+/* static */
+void wxGLModule::UnregisterClasses()
+{
+ // we need to unregister the classes in case we're in a DLL which is
+ // unloaded and then loaded again because if we don't, the registration is
+ // going to fail in wxGLCanvas::Create() the next time we're loaded
+ if ( ms_registeredGLClasses )
{
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
+ ::UnregisterClass(wxGLCanvasClassNameNoRedraw, wxhInstance);
+
+ ms_registeredGLClasses = false;
}
+}
- m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+// ----------------------------------------------------------------------------
+// wxGLContext
+// ----------------------------------------------------------------------------
- SetupPixelFormat();
- SetupPalette(palette);
+IMPLEMENT_CLASS(wxGLContext, wxObject)
- m_glContext = new wxGLContext(TRUE, this, palette, shared );
-}
+wxGLContext::wxGLContext(wxGLCanvas *win, const wxGLContext* other)
+{
+ m_glContext = wglCreateContext(win->GetHDC());
+ wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") );
-// Not very usefull for wxMSW, but this is to be wxGTK compliant
+ if ( other )
+ {
+ if ( !wglShareLists(other->m_glContext, m_glContext) )
+ wxLogLastError(_T("wglShareLists"));
+ }
+}
-wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette ):
- wxScrolledWindow()
+wxGLContext::~wxGLContext()
{
- m_glContext = (wxGLContext*) NULL;
-
- bool ret = Create(parent, id, pos, size, style, name);
+ // note that it's ok to delete the context even if it's the current one
+ wglDeleteContext(m_glContext);
+}
- if ( ret )
+bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
+{
+ if ( !wglMakeCurrent(win.GetHDC(), m_glContext) )
{
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ wxLogLastError(_T("wglMakeCurrent"));
+ return false;
}
+ return true;
+}
- m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+// ============================================================================
+// wxGLCanvas
+// ============================================================================
- SetupPixelFormat();
- SetupPalette(palette);
+IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
- wxGLContext *sharedContext=0;
- if (shared) sharedContext=shared->GetContext();
- m_glContext = new wxGLContext(TRUE, this, palette, sharedContext );
+BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
+ EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
+ EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
+END_EVENT_TABLE()
+
+// ----------------------------------------------------------------------------
+// wxGLCanvas construction
+// ----------------------------------------------------------------------------
+
+void wxGLCanvas::Init()
+{
+#if WXWIN_COMPATIBILITY_2_8
+ m_glContext = NULL;
+#endif
+ m_hDC = NULL;
}
-wxGLCanvas::~wxGLCanvas()
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+ wxWindowID id,
+ const int *attribList,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ const wxPalette& palette)
{
- if (m_glContext)
- delete m_glContext;
+ Init();
- ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
+ (void)Create(parent, id, pos, size, style, name, attribList, palette);
}
-// Replaces wxWindow::Create functionality, since we need to use a different window class
-bool wxGLCanvas::Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name)
+wxGLCanvas::~wxGLCanvas()
{
- static bool registeredGLCanvasClass = FALSE;
+ ::ReleaseDC(GetHwnd(), m_hDC);
+}
- // We have to register a special window class because we need
- // the CS_OWNDC style for GLCanvas.
+// Replaces wxWindow::Create functionality, since we need to use a different
+// window class
+bool wxGLCanvas::Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ const int *attribList,
+ const wxPalette& palette)
+{
+ wxCHECK_MSG( parent, false, wxT("can't create wxWindow without parent") );
-/*
- From Angel Popov <jumpo@bitex.com>
+ if ( !wxGLModule::RegisterClasses() )
+ {
+ wxLogError(_("Failed to register OpenGL window class."));
- Here are two snips from a dicussion in the OpenGL Gamedev list that explains
- how this problem can be fixed:
+ return false;
+ }
- "There are 5 common DCs available in Win95. These are aquired when you call
- GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
- OWNDC flagged windows do not get their DC from the common DC pool, the issue
- is they require 800 bytes each from the limited 64Kb local heap for GDI."
+ if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
+ return false;
- "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
- do), Win95 will actually "steal" it from you. MakeCurrent fails,
- apparently, because Windows re-assigns the HDC to a different window. The
- only way to prevent this, the only reliable means, is to set CS_OWNDC."
-*/
+ parent->AddChild(this);
- if (!registeredGLCanvasClass)
- {
- WNDCLASS wndclass;
+ /*
+ A general rule with OpenGL and Win32 is that any window that will have a
+ HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
+ You can find references about this within the knowledge base and most OpenGL
+ books that contain the wgl function descriptions.
+ */
+ WXDWORD exStyle = 0;
+ DWORD msflags = WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
+ msflags |= MSWGetStyle(style, &exStyle);
- static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
+ if ( !MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle) )
+ return false;
- // the fields which are common to all classes
- wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
- wndclass.cbClsExtra = 0;
- wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
- wndclass.hInstance = wxhInstance;
- wndclass.hIcon = (HICON) NULL;
- wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
- wndclass.lpszMenuName = NULL;
+ m_hDC = ::GetDC(GetHwnd());
+ if ( !m_hDC )
+ return false;
- // Register the GLCanvas class name
- wndclass.hbrBackground = (HBRUSH)NULL;
- wndclass.lpszClassName = wxGLCanvasClassName;
- wndclass.style = styleNormal;
+ if ( !DoSetup(attribList) )
+ return false;
- if ( !RegisterClass(&wndclass) )
- {
- wxLogLastError("RegisterClass(wxGLCanvasClass)");
+#if wxUSE_PALETTE
+ if ( !SetupPalette(palette) )
+ return false;
+#else // !wxUSE_PALETTE
+ wxUnusedVar(palette);
+#endif // wxUSE_PALETTE/!wxUSE_PALETTE
- return FALSE;
- }
- registeredGLCanvasClass = TRUE;
- }
+ return true;
+}
- wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
+// ----------------------------------------------------------------------------
+// operations
+// ----------------------------------------------------------------------------
- if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
- return FALSE;
+bool wxGLCanvas::SwapBuffers()
+{
+ if ( !::SwapBuffers(m_hDC) )
+ {
+ wxLogLastError(_T("SwapBuffers"));
+ return false;
+ }
- parent->AddChild(this);
+ return true;
+}
- DWORD msflags = 0;
- if ( style & wxBORDER )
- msflags |= WS_BORDER;
- if ( style & wxTHICK_FRAME )
- msflags |= WS_THICKFRAME;
+// ----------------------------------------------------------------------------
+// pixel format stuff
+// ----------------------------------------------------------------------------
- msflags |= WS_CHILD | WS_VISIBLE;
- if ( style & wxCLIP_CHILDREN )
- msflags |= WS_CLIPCHILDREN;
+static void
+AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, const int *attribList)
+{
+ if ( !attribList )
+ return;
- bool want3D;
- WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
+ // remove default attributes
+ pfd.dwFlags &= ~PFD_DOUBLEBUFFER;
+ pfd.iPixelType = PFD_TYPE_COLORINDEX;
- // Even with extended styles, need to combine with WS_BORDER
- // for them to look right.
- if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
- (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
+ for ( int arg = 0; attribList[arg]; )
{
- msflags |= WS_BORDER;
+ switch ( attribList[arg++] )
+ {
+ case WX_GL_RGBA:
+ pfd.iPixelType = PFD_TYPE_RGBA;
+ break;
+
+ case WX_GL_BUFFER_SIZE:
+ pfd.cColorBits = attribList[arg++];
+ break;
+
+ case WX_GL_LEVEL:
+ // this member looks like it may be obsolete
+ if ( attribList[arg] > 0 )
+ pfd.iLayerType = PFD_OVERLAY_PLANE;
+ else if ( attribList[arg] < 0 )
+ pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE;
+ else
+ pfd.iLayerType = PFD_MAIN_PLANE;
+ arg++;
+ break;
+
+ case WX_GL_DOUBLEBUFFER:
+ pfd.dwFlags |= PFD_DOUBLEBUFFER;
+ break;
+
+ case WX_GL_STEREO:
+ pfd.dwFlags |= PFD_STEREO;
+ break;
+
+ case WX_GL_AUX_BUFFERS:
+ pfd.cAuxBuffers = attribList[arg++];
+ break;
+
+ case WX_GL_MIN_RED:
+ pfd.cColorBits += (pfd.cRedBits = attribList[arg++]);
+ break;
+
+ case WX_GL_MIN_GREEN:
+ pfd.cColorBits += (pfd.cGreenBits = attribList[arg++]);
+ break;
+
+ case WX_GL_MIN_BLUE:
+ pfd.cColorBits += (pfd.cBlueBits = attribList[arg++]);
+ break;
+
+ case WX_GL_MIN_ALPHA:
+ // doesn't count in cColorBits
+ pfd.cAlphaBits = attribList[arg++];
+ break;
+
+ case WX_GL_DEPTH_SIZE:
+ pfd.cDepthBits = attribList[arg++];
+ break;
+
+ case WX_GL_STENCIL_SIZE:
+ pfd.cStencilBits = attribList[arg++];
+ break;
+
+ case WX_GL_MIN_ACCUM_RED:
+ pfd.cAccumBits += (pfd.cAccumRedBits = attribList[arg++]);
+ break;
+
+ case WX_GL_MIN_ACCUM_GREEN:
+ pfd.cAccumBits += (pfd.cAccumGreenBits = attribList[arg++]);
+ break;
+
+ case WX_GL_MIN_ACCUM_BLUE:
+ pfd.cAccumBits += (pfd.cAccumBlueBits = attribList[arg++]);
+ break;
+
+ case WX_GL_MIN_ACCUM_ALPHA:
+ pfd.cAccumBits += (pfd.cAccumAlphaBits = attribList[arg++]);
+ break;
+ }
}
+}
- // calculate the value to return from WM_GETDLGCODE handler
- if ( GetWindowStyleFlag() & wxWANTS_CHARS )
+/* static */
+int
+wxGLCanvas::ChooseMatchingPixelFormat(HDC hdc,
+ const int *attribList,
+ PIXELFORMATDESCRIPTOR *ppfd)
+{
+ // default neutral pixel format
+ PIXELFORMATDESCRIPTOR pfd =
{
- // want everything: i.e. all keys and WM_CHAR message
- m_lDlgCode = DLGC_WANTARROWS | DLGC_WANTCHARS |
- DLGC_WANTTAB | DLGC_WANTMESSAGE;
- }
+ sizeof(PIXELFORMATDESCRIPTOR), // size
+ 1, // version
+ PFD_SUPPORT_OPENGL |
+ PFD_DRAW_TO_WINDOW |
+ PFD_DOUBLEBUFFER, // use double-buffering by default
+ PFD_TYPE_RGBA, // default pixel type
+ 0, // preferred color depth (don't care)
+ 0, 0, 0, 0, 0, 0, // color bits and shift bits (ignored)
+ 0, 0, // alpha bits and shift (ignored)
+ 0, // accumulation total bits
+ 0, 0, 0, 0, // accumulator RGBA bits (not used)
+ 16, // depth buffer
+ 0, // no stencil buffer
+ 0, // no auxiliary buffers
+ PFD_MAIN_PLANE, // main layer
+ 0, // reserved
+ 0, 0, 0, // no layer, visible, damage masks
+ };
- MSWCreate(m_windowId, parent, wxGLCanvasClassName, this, NULL,
- pos.x, pos.y,
- WidthDefault(size.x), HeightDefault(size.y),
- msflags, NULL, exStyle);
+ if ( !ppfd )
+ ppfd = &pfd;
+ else
+ *ppfd = pfd;
- return TRUE;
+ AdjustPFDForAttributes(*ppfd, attribList);
+ return ::ChoosePixelFormat(hdc, ppfd);
}
-void wxGLCanvas::SetupPixelFormat() // (HDC hDC)
+/* static */
+bool wxGLCanvasBase::IsDisplaySupported(const int *attribList)
{
- PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), /* size */
- 1, /* version */
- PFD_SUPPORT_OPENGL |
- PFD_DRAW_TO_WINDOW |
- PFD_DOUBLEBUFFER, /* support double-buffering */
- PFD_TYPE_RGBA, /* color type */
- 16, /* prefered color depth */
- 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
- 0, /* no alpha buffer */
- 0, /* alpha bits (ignored) */
- 0, /* no accumulation buffer */
- 0, 0, 0, 0, /* accum bits (ignored) */
- 16, /* depth buffer */
- 0, /* no stencil buffer */
- 0, /* no auxiliary buffers */
- PFD_MAIN_PLANE, /* main layer */
- 0, /* reserved */
- 0, 0, 0, /* no layer, visible, damage masks */
- };
- int pixelFormat;
+ // We need a device context to test the pixel format, so get one
+ // for the root window.
+ return wxGLCanvas::ChooseMatchingPixelFormat(ScreenHDC(), attribList) > 0;
+}
- pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
- if (pixelFormat == 0) {
- MessageBox(WindowFromDC((HDC) m_hDC), "ChoosePixelFormat failed.", "Error",
- MB_ICONERROR | MB_OK);
- exit(1);
+bool wxGLCanvas::DoSetup(const int *attribList)
+{
+ PIXELFORMATDESCRIPTOR pfd;
+ const int pixelFormat = ChooseMatchingPixelFormat(m_hDC, attribList, &pfd);
+ if ( !pixelFormat )
+ {
+ wxLogLastError(_T("ChoosePixelFormat"));
+ return false;
}
- if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) {
- MessageBox(WindowFromDC((HDC) m_hDC), "SetPixelFormat failed.", "Error",
- MB_ICONERROR | MB_OK);
- exit(1);
+ if ( !::SetPixelFormat(m_hDC, pixelFormat, &pfd) )
+ {
+ wxLogLastError(_T("SetPixelFormat"));
+ return false;
}
+
+ return true;
}
-void wxGLCanvas::SetupPalette(const wxPalette& palette)
-{
- int pixelFormat = GetPixelFormat((HDC) m_hDC);
- PIXELFORMATDESCRIPTOR pfd;
+// ----------------------------------------------------------------------------
+// palette stuff
+// ----------------------------------------------------------------------------
- DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+#if wxUSE_PALETTE
- if (pfd.dwFlags & PFD_NEED_PALETTE)
+bool wxGLCanvas::SetupPalette(const wxPalette& palette)
+{
+ const int pixelFormat = ::GetPixelFormat(m_hDC);
+ if ( !pixelFormat )
{
+ wxLogLastError(_T("GetPixelFormat"));
+ return false;
}
- else
+
+ PIXELFORMATDESCRIPTOR pfd;
+ if ( !::DescribePixelFormat(m_hDC, pixelFormat, sizeof(pfd), &pfd) )
{
- return;
+ wxLogLastError(_T("DescribePixelFormat"));
+ return false;
}
+ if ( !(pfd.dwFlags & PFD_NEED_PALETTE) )
+ return true;
+
m_palette = palette;
if ( !m_palette.Ok() )
{
m_palette = CreateDefaultPalette();
+ if ( !m_palette.Ok() )
+ return false;
}
- if (m_palette.Ok())
+ if ( !::SelectPalette(m_hDC, GetHpaletteOf(m_palette), FALSE) )
{
- SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
- RealizePalette((HDC) m_hDC);
+ wxLogLastError(_T("SelectPalette"));
+ return false;
}
+
+ if ( ::RealizePalette(m_hDC) == GDI_ERROR )
+ {
+ wxLogLastError(_T("RealizePalette"));
+ return false;
+ }
+
+ return true;
}
wxPalette wxGLCanvas::CreateDefaultPalette()
{
PIXELFORMATDESCRIPTOR pfd;
int paletteSize;
- int pixelFormat = GetPixelFormat((HDC) m_hDC);
+ int pixelFormat = GetPixelFormat(m_hDC);
- DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+ DescribePixelFormat(m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
- paletteSize = 1 << pfd.cColorBits;
+ paletteSize = 1 << pfd.cColorBits;
LOGPALETTE* pPal =
(LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
pPal->palVersion = 0x300;
- pPal->palNumEntries = paletteSize;
+ pPal->palNumEntries = (WORD)paletteSize;
/* build a simple RGB color palette */
{
- int redMask = (1 << pfd.cRedBits) - 1;
- int greenMask = (1 << pfd.cGreenBits) - 1;
- int blueMask = (1 << pfd.cBlueBits) - 1;
- int i;
-
- for (i=0; i<paletteSize; ++i) {
- pPal->palPalEntry[i].peRed =
- (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
- pPal->palPalEntry[i].peGreen =
- (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
- pPal->palPalEntry[i].peBlue =
- (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
- pPal->palPalEntry[i].peFlags = 0;
- }
+ int redMask = (1 << pfd.cRedBits) - 1;
+ int greenMask = (1 << pfd.cGreenBits) - 1;
+ int blueMask = (1 << pfd.cBlueBits) - 1;
+ int i;
+
+ for (i=0; i<paletteSize; ++i) {
+ pPal->palPalEntry[i].peRed =
+ (BYTE)((((i >> pfd.cRedShift) & redMask) * 255) / redMask);
+ pPal->palPalEntry[i].peGreen =
+ (BYTE)((((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask);
+ pPal->palPalEntry[i].peBlue =
+ (BYTE)((((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask);
+ pPal->palPalEntry[i].peFlags = 0;
+ }
}
HPALETTE hPalette = CreatePalette(pPal);
return palette;
}
-void wxGLCanvas::SwapBuffers()
-{
- if (m_glContext)
- m_glContext->SwapBuffers();
-}
-
-void wxGLCanvas::OnSize(wxSizeEvent& event)
+void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
{
- int width, height;
- GetClientSize(& width, & height);
-
- if (m_glContext)
- {
- m_glContext->SetCurrent();
-
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
- glMatrixMode(GL_MODELVIEW);
+ /* realize palette if this is the current window */
+ if ( GetPalette()->Ok() ) {
+ ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
+ ::SelectPalette(GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
+ ::RealizePalette(GetHDC());
+ Refresh();
+ event.SetPaletteRealized(true);
}
+ else
+ event.SetPaletteRealized(false);
}
-void wxGLCanvas::SetCurrent()
+void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
{
- if (m_glContext)
+ /* realize palette if this is *not* the current window */
+ if ( GetPalette() &&
+ GetPalette()->Ok() && (this != event.GetChangedWindow()) )
{
- m_glContext->SetCurrent();
+ ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
+ ::SelectPalette(GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
+ ::RealizePalette(GetHDC());
+ Refresh();
}
}
-void wxGLCanvas::SetColour(const char *colour)
-{
- if (m_glContext)
- m_glContext->SetColour(colour);
-}
-
-// TODO: Have to have this called by parent frame (?)
-// So we need wxFrame to call OnQueryNewPalette for all children...
-void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
-{
- /* realize palette if this is the current window */
- if ( GetPalette()->Ok() ) {
- ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
- ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
- ::RealizePalette((HDC) GetHDC());
- Refresh();
- event.SetPaletteRealized(TRUE);
- }
- else
- event.SetPaletteRealized(FALSE);
-}
+#endif // wxUSE_PALETTE
-// I think this doesn't have to be propagated to child windows.
-void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
-{
- /* realize palette if this is *not* the current window */
- if ( GetPalette() &&
- GetPalette()->Ok() && (this != event.GetChangedWindow()) )
- {
- ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
- ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
- ::RealizePalette((HDC) GetHDC());
- Refresh();
- }
-}
+// ----------------------------------------------------------------------------
+// deprecated wxGLCanvas methods using implicit wxGLContext
+// ----------------------------------------------------------------------------
-/* Give extensions proper function names. */
+// deprecated constructors creating an implicit m_glContext
+#if WXWIN_COMPATIBILITY_2_8
-/* EXT_vertex_array */
-void glArrayElementEXT(GLint i)
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ const int *attribList,
+ const wxPalette& palette)
{
-}
+ Init();
-void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
+ if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+ m_glContext = new wxGLContext(this);
}
-void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+ const wxGLContext *shared,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ const int *attribList,
+ const wxPalette& palette)
{
-#ifdef GL_EXT_vertex_array
- static PFNGLDRAWARRAYSEXTPROC proc = 0;
+ Init();
- if ( !proc )
- {
- proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT");
- }
-
- if ( proc )
- (* proc) (mode, first, count);
-#endif
+ if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+ m_glContext = new wxGLContext(this, shared);
}
-void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+ const wxGLCanvas *shared,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name,
+ const int *attribList,
+ const wxPalette& palette)
{
-}
+ Init();
-void glGetPointervEXT(GLenum pname, GLvoid* *params)
-{
+ if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+ m_glContext = new wxGLContext(this, shared ? shared->m_glContext : NULL);
}
-void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-}
+#endif // WXWIN_COMPATIBILITY_2_8
-void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-#ifdef GL_EXT_vertex_array
- static PFNGLNORMALPOINTEREXTPROC proc = 0;
- if ( !proc )
- {
- proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
- }
+// ----------------------------------------------------------------------------
+// wxGLApp
+// ----------------------------------------------------------------------------
- if ( proc )
- (* proc) (type, stride, count, pointer);
-#endif
-}
-
-void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+bool wxGLApp::InitGLVisual(const int *attribList)
{
-}
-
-void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
-{
-#ifdef GL_EXT_vertex_array
- static PFNGLVERTEXPOINTEREXTPROC proc = 0;
-
- if ( !proc )
+ if ( !wxGLCanvas::ChooseMatchingPixelFormat(ScreenHDC(), attribList) )
{
- proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
+ wxLogError(_("Failed to initialize OpenGL"));
+ return false;
}
- if ( proc )
- (* proc) (size, type, stride, count, pointer);
-#endif
-}
-
-/* EXT_color_subtable */
-void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
-{
+ return true;
}
-/* EXT_color_table */
-void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
-{
-}
-
-void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
-}
-
-void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
-{
-}
-
-void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
-{
-}
-
-void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
-{
-}
-
-/* SGI_compiled_vertex_array */
-void glLockArraysSGI(GLint first, GLsizei count)
-{
-}
-
-void glUnlockArraysSGI()
-{
-}
-
-
-/* SGI_cull_vertex */
-void glCullParameterdvSGI(GLenum pname, GLdouble* params)
-{
-}
-
-void glCullParameterfvSGI(GLenum pname, GLfloat* params)
-{
-}
-
-/* SGI_index_func */
-void glIndexFuncSGI(GLenum func, GLclampf ref)
-{
-}
-
-/* SGI_index_material */
-void glIndexMaterialSGI(GLenum face, GLenum mode)
-{
-}
-
-/* WIN_swap_hint */
-void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-}
-
-#endif
- // wxUSE_GLCANVAS
+#endif // wxUSE_GLCANVAS