#include <stdio.h>
#include <math.h>
+#if !defined(__WXMAC__) || defined(__DARWIN__)
+// these must be defined in the precompiled headers under CodeWarrior
#define wxInt32 int
#define wxUint32 unsigned int
+#endif
#ifndef FALSE
#define FALSE 0
static wxInt32 read_short(FILE *f)
{
- return (read_char(f)<<8) | read_char(f);
+ // the execution path was not always correct
+ // when using the direct evaluation in the return statement
+ wxInt32 first = read_char(f) ;
+ wxInt32 second = read_char(f) ;
+
+ return (first<<8) | second ;
}
static wxInt32 read_long(FILE *f)
{
- return (read_char(f)<<24) | (read_char(f)<<16) | (read_char(f)<<8) | read_char(f);
+ // the execution path was not always correct
+ // when using the direct evaluation in the return statement
+ wxInt32 first = read_char(f) ;
+ wxInt32 second = read_char(f) ;
+ wxInt32 third = read_char(f) ;
+ wxInt32 fourth = read_char(f) ;
+ return (first<<24) | (second<<16) | (third<<8) | fourth ;
}
static GLfloat read_float(FILE *f)