--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: constrnt.cpp
+// Purpose: OGL Constraint classes
+// Author: Julian Smart
+// Modified by:
+// Created: 12/07/98
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation "constrnt.h"
+#endif
+
+// For compilers that support precompilation, includes "wx.h".
+#include <wx/wxprec.h>
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#include <wx/wx.h>
+#endif
+
+#include <wx/wxexpr.h>
+
+#include <wx/ogl/basic.h>
+#include <wx/ogl/constrnt.h>
+#include <wx/ogl/canvas.h>
+
+wxList *wxOGLConstraintTypes = NULL;
+
+/*
+ * Constraint type
+ *
+ */
+
+IMPLEMENT_DYNAMIC_CLASS(wxOGLConstraintType, wxObject)
+
+wxOGLConstraintType::wxOGLConstraintType(int theType, const wxString& theName, const wxString& thePhrase)
+{
+ m_type = theType;
+ m_name = theName;
+ m_phrase = thePhrase;
+}
+
+wxOGLConstraintType::~wxOGLConstraintType()
+{
+}
+
+void OGLInitializeConstraintTypes()
+{
+ if (!wxOGLConstraintTypes)
+ return;
+
+ wxOGLConstraintTypes = new wxList(wxKEY_INTEGER);
+
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_CENTRED_VERTICALLY,
+ new wxOGLConstraintType(gyCONSTRAINT_CENTRED_VERTICALLY, "Centre vertically", "centred vertically w.r.t."));
+
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_CENTRED_HORIZONTALLY,
+ new wxOGLConstraintType(gyCONSTRAINT_CENTRED_HORIZONTALLY, "Centre horizontally", "centred horizontally w.r.t."));
+
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_CENTRED_BOTH,
+ new wxOGLConstraintType(gyCONSTRAINT_CENTRED_BOTH, "Centre", "centred w.r.t."));
+
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_LEFT_OF,
+ new wxOGLConstraintType(gyCONSTRAINT_LEFT_OF, "Left of", "left of"));
+
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_RIGHT_OF,
+ new wxOGLConstraintType(gyCONSTRAINT_RIGHT_OF, "Right of", "right of"));
+
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_ABOVE,
+ new wxOGLConstraintType(gyCONSTRAINT_ABOVE, "Above", "above"));
+
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_BELOW,
+ new wxOGLConstraintType(gyCONSTRAINT_BELOW, "Below", "below"));
+
+ // Alignment
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_ALIGNED_TOP,
+ new wxOGLConstraintType(gyCONSTRAINT_ALIGNED_TOP, "Top-aligned", "aligned to the top of"));
+
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_ALIGNED_BOTTOM,
+ new wxOGLConstraintType(gyCONSTRAINT_ALIGNED_BOTTOM, "Bottom-aligned", "aligned to the bottom of"));
+
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_ALIGNED_LEFT,
+ new wxOGLConstraintType(gyCONSTRAINT_ALIGNED_LEFT, "Left-aligned", "aligned to the left of"));
+
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_ALIGNED_RIGHT,
+ new wxOGLConstraintType(gyCONSTRAINT_ALIGNED_RIGHT, "Right-aligned", "aligned to the right of"));
+
+ // Mid-alignment
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_MIDALIGNED_TOP,
+ new wxOGLConstraintType(gyCONSTRAINT_MIDALIGNED_TOP, "Top-midaligned", "centred on the top of"));
+
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_MIDALIGNED_BOTTOM,
+ new wxOGLConstraintType(gyCONSTRAINT_MIDALIGNED_BOTTOM, "Bottom-midaligned", "centred on the bottom of"));
+
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_MIDALIGNED_LEFT,
+ new wxOGLConstraintType(gyCONSTRAINT_MIDALIGNED_LEFT, "Left-midaligned", "centred on the left of"));
+
+ wxOGLConstraintTypes->Append(gyCONSTRAINT_MIDALIGNED_RIGHT,
+ new wxOGLConstraintType(gyCONSTRAINT_MIDALIGNED_RIGHT, "Right-midaligned", "centred on the right of"));
+}
+
+void OGLCleanUpConstraintTypes()
+{
+ if (!wxOGLConstraintTypes)
+ return;
+
+ wxNode* node = wxOGLConstraintTypes->First();
+ while (node)
+ {
+ wxOGLConstraintType* ct = (wxOGLConstraintType*) node->Data();
+ delete ct;
+ node = node->Next();
+ }
+ delete wxOGLConstraintTypes;
+ wxOGLConstraintTypes = NULL;
+}
+
+/*
+ * Constraint Stuff
+ *
+ */
+
+IMPLEMENT_DYNAMIC_CLASS(wxOGLConstraint, wxObject)
+
+wxOGLConstraint::wxOGLConstraint(int type, wxShape *constraining, wxList& constrained)
+{
+ m_xSpacing = 0.0;
+ m_ySpacing = 0.0;
+
+ m_constraintType = type;
+ m_constrainingObject = constraining;
+
+ m_constraintId = 0;
+ m_constraintName = "noname";
+
+ wxNode *node = constrained.First();
+ while (node)
+ {
+ m_constrainedObjects.Append(node->Data());
+ node = node->Next();
+ }
+}
+
+wxOGLConstraint::~wxOGLConstraint()
+{
+}
+
+bool wxOGLConstraint::Equals(double a, double b)
+{
+ double marg = 0.5;
+
+ bool eq = ((b <= a + marg) && (b >= a - marg));
+ return eq;
+}
+
+// Return TRUE if anything changed
+bool wxOGLConstraint::Evaluate()
+{
+ double maxWidth, maxHeight, minWidth, minHeight, x, y;
+ m_constrainingObject->GetBoundingBoxMax(&maxWidth, &maxHeight);
+ m_constrainingObject->GetBoundingBoxMin(&minWidth, &minHeight);
+ x = m_constrainingObject->GetX();
+ y = m_constrainingObject->GetY();
+
+ wxClientDC dc(m_constrainingObject->GetCanvas());
+ m_constrainingObject->GetCanvas()->PrepareDC(dc);
+
+ switch (m_constraintType)
+ {
+ case gyCONSTRAINT_CENTRED_VERTICALLY:
+ {
+ int n = m_constrainedObjects.Number();
+ double totalObjectHeight = 0.0;
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double width2, height2;
+ constrainedObject->GetBoundingBoxMax(&width2, &height2);
+ totalObjectHeight += height2;
+ node = node->Next();
+ }
+ double startY;
+ double spacingY;
+ // Check if within the constraining object...
+ if ((totalObjectHeight + (n + 1)*m_ySpacing) <= minHeight)
+ {
+ spacingY = (double)((minHeight - totalObjectHeight)/(n + 1));
+ startY = (double)(y - (minHeight/2.0));
+ }
+ // Otherwise, use default spacing
+ else
+ {
+ spacingY = m_ySpacing;
+ startY = (double)(y - ((totalObjectHeight + (n+1)*spacingY)/2.0));
+ }
+
+ // Now position the objects
+ bool changed = FALSE;
+ node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+ double width2, height2;
+ constrainedObject->GetBoundingBoxMax(&width2, &height2);
+ startY += (double)(spacingY + (height2/2.0));
+ if (!Equals(startY, constrainedObject->GetY()))
+ {
+ constrainedObject->Move(dc, constrainedObject->GetX(), startY, FALSE);
+ changed = TRUE;
+ }
+ startY += (double)(height2/2.0);
+ node = node->Next();
+ }
+ return changed;
+ }
+ case gyCONSTRAINT_CENTRED_HORIZONTALLY:
+ {
+ int n = m_constrainedObjects.Number();
+ double totalObjectWidth = 0.0;
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double width2, height2;
+ constrainedObject->GetBoundingBoxMax(&width2, &height2);
+ totalObjectWidth += width2;
+ node = node->Next();
+ }
+ double startX;
+ double spacingX;
+ // Check if within the constraining object...
+ if ((totalObjectWidth + (n + 1)*m_xSpacing) <= minWidth)
+ {
+ spacingX = (double)((minWidth - totalObjectWidth)/(n + 1));
+ startX = (double)(x - (minWidth/2.0));
+ }
+ // Otherwise, use default spacing
+ else
+ {
+ spacingX = m_xSpacing;
+ startX = (double)(x - ((totalObjectWidth + (n+1)*spacingX)/2.0));
+ }
+
+ // Now position the objects
+ bool changed = FALSE;
+ node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+ double width2, height2;
+ constrainedObject->GetBoundingBoxMax(&width2, &height2);
+ startX += (double)(spacingX + (width2/2.0));
+ if (!Equals(startX, constrainedObject->GetX()))
+ {
+ constrainedObject->Move(dc, startX, constrainedObject->GetY(), FALSE);
+ changed = TRUE;
+ }
+ startX += (double)(width2/2.0);
+ node = node->Next();
+ }
+ return changed;
+ }
+ case gyCONSTRAINT_CENTRED_BOTH:
+ {
+ int n = m_constrainedObjects.Number();
+ double totalObjectWidth = 0.0;
+ double totalObjectHeight = 0.0;
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double width2, height2;
+ constrainedObject->GetBoundingBoxMax(&width2, &height2);
+ totalObjectWidth += width2;
+ totalObjectHeight += height2;
+ node = node->Next();
+ }
+ double startX;
+ double spacingX;
+ double startY;
+ double spacingY;
+
+ // Check if within the constraining object...
+ if ((totalObjectWidth + (n + 1)*m_xSpacing) <= minWidth)
+ {
+ spacingX = (double)((minWidth - totalObjectWidth)/(n + 1));
+ startX = (double)(x - (minWidth/2.0));
+ }
+ // Otherwise, use default spacing
+ else
+ {
+ spacingX = m_xSpacing;
+ startX = (double)(x - ((totalObjectWidth + (n+1)*spacingX)/2.0));
+ }
+
+ // Check if within the constraining object...
+ if ((totalObjectHeight + (n + 1)*m_ySpacing) <= minHeight)
+ {
+ spacingY = (double)((minHeight - totalObjectHeight)/(n + 1));
+ startY = (double)(y - (minHeight/2.0));
+ }
+ // Otherwise, use default spacing
+ else
+ {
+ spacingY = m_ySpacing;
+ startY = (double)(y - ((totalObjectHeight + (n+1)*spacingY)/2.0));
+ }
+
+ // Now position the objects
+ bool changed = FALSE;
+ node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+ double width2, height2;
+ constrainedObject->GetBoundingBoxMax(&width2, &height2);
+ startX += (double)(spacingX + (width2/2.0));
+ startY += (double)(spacingY + (height2/2.0));
+
+ if ((!Equals(startX, constrainedObject->GetX())) || (!Equals(startY, constrainedObject->GetY())))
+ {
+ constrainedObject->Move(dc, startX, startY, FALSE);
+ changed = TRUE;
+ }
+
+ startX += (double)(width2/2.0);
+ startY += (double)(height2/2.0);
+
+ node = node->Next();
+ }
+ return changed;
+ }
+ case gyCONSTRAINT_LEFT_OF:
+ {
+ bool changed = FALSE;
+
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double width2, height2;
+ constrainedObject->GetBoundingBoxMax(&width2, &height2);
+
+ double x3 = (double)(x - (minWidth/2.0) - (width2/2.0) - m_xSpacing);
+ if (!Equals(x3, constrainedObject->GetX()))
+ {
+ changed = TRUE;
+ constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE);
+ }
+
+ node = node->Next();
+ }
+ return changed;
+ }
+ case gyCONSTRAINT_RIGHT_OF:
+ {
+ bool changed = FALSE;
+
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double width2, height2;
+ constrainedObject->GetBoundingBoxMax(&width2, &height2);
+
+ double x3 = (double)(x + (minWidth/2.0) + (width2/2.0) + m_xSpacing);
+ if (!Equals(x3, constrainedObject->GetX()))
+ {
+ changed = TRUE;
+ constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE);
+ }
+
+ node = node->Next();
+ }
+ return changed;
+
+ return FALSE;
+ }
+ case gyCONSTRAINT_ABOVE:
+ {
+ bool changed = FALSE;
+
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double width2, height2;
+ constrainedObject->GetBoundingBoxMax(&width2, &height2);
+
+ double y3 = (double)(y - (minHeight/2.0) - (height2/2.0) - m_ySpacing);
+ if (!Equals(y3, constrainedObject->GetY()))
+ {
+ changed = TRUE;
+ constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE);
+ }
+
+ node = node->Next();
+ }
+ return changed;
+ }
+ case gyCONSTRAINT_BELOW:
+ {
+ bool changed = FALSE;
+
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double width2, height2;
+ constrainedObject->GetBoundingBoxMax(&width2, &height2);
+
+ double y3 = (double)(y + (minHeight/2.0) + (height2/2.0) + m_ySpacing);
+ if (!Equals(y3, constrainedObject->GetY()))
+ {
+ changed = TRUE;
+ constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE);
+ }
+
+ node = node->Next();
+ }
+ return changed;
+ }
+ case gyCONSTRAINT_ALIGNED_LEFT:
+ {
+ bool changed = FALSE;
+
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double width2, height2;
+ constrainedObject->GetBoundingBoxMax(&width2, &height2);
+
+ double x3 = (double)(x - (minWidth/2.0) + (width2/2.0) + m_xSpacing);
+ if (!Equals(x3, constrainedObject->GetX()))
+ {
+ changed = TRUE;
+ constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE);
+ }
+
+ node = node->Next();
+ }
+ return changed;
+ }
+ case gyCONSTRAINT_ALIGNED_RIGHT:
+ {
+ bool changed = FALSE;
+
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double width2, height2;
+ constrainedObject->GetBoundingBoxMax(&width2, &height2);
+
+ double x3 = (double)(x + (minWidth/2.0) - (width2/2.0) - m_xSpacing);
+ if (!Equals(x3, constrainedObject->GetX()))
+ {
+ changed = TRUE;
+ constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE);
+ }
+
+ node = node->Next();
+ }
+ return changed;
+
+ return FALSE;
+ }
+ case gyCONSTRAINT_ALIGNED_TOP:
+ {
+ bool changed = FALSE;
+
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double width2, height2;
+ constrainedObject->GetBoundingBoxMax(&width2, &height2);
+
+ double y3 = (double)(y - (minHeight/2.0) + (height2/2.0) + m_ySpacing);
+ if (!Equals(y3, constrainedObject->GetY()))
+ {
+ changed = TRUE;
+ constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE);
+ }
+
+ node = node->Next();
+ }
+ return changed;
+ }
+ case gyCONSTRAINT_ALIGNED_BOTTOM:
+ {
+ bool changed = FALSE;
+
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double width2, height2;
+ constrainedObject->GetBoundingBoxMax(&width2, &height2);
+
+ double y3 = (double)(y + (minHeight/2.0) - (height2/2.0) - m_ySpacing);
+ if (!Equals(y3, constrainedObject->GetY()))
+ {
+ changed = TRUE;
+ constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE);
+ }
+
+ node = node->Next();
+ }
+ return changed;
+ }
+ case gyCONSTRAINT_MIDALIGNED_LEFT:
+ {
+ bool changed = FALSE;
+
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double x3 = (double)(x - (minWidth/2.0));
+ if (!Equals(x3, constrainedObject->GetX()))
+ {
+ changed = TRUE;
+ constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE);
+ }
+
+ node = node->Next();
+ }
+ return changed;
+ }
+ case gyCONSTRAINT_MIDALIGNED_RIGHT:
+ {
+ bool changed = FALSE;
+
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double x3 = (double)(x + (minWidth/2.0));
+ if (!Equals(x3, constrainedObject->GetX()))
+ {
+ changed = TRUE;
+ constrainedObject->Move(dc, x3, constrainedObject->GetY(), FALSE);
+ }
+
+ node = node->Next();
+ }
+ return changed;
+
+ return FALSE;
+ }
+ case gyCONSTRAINT_MIDALIGNED_TOP:
+ {
+ bool changed = FALSE;
+
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double y3 = (double)(y - (minHeight/2.0));
+ if (!Equals(y3, constrainedObject->GetY()))
+ {
+ changed = TRUE;
+ constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE);
+ }
+
+ node = node->Next();
+ }
+ return changed;
+ }
+ case gyCONSTRAINT_MIDALIGNED_BOTTOM:
+ {
+ bool changed = FALSE;
+
+ wxNode *node = m_constrainedObjects.First();
+ while (node)
+ {
+ wxShape *constrainedObject = (wxShape *)node->Data();
+
+ double y3 = (double)(y + (minHeight/2.0));
+ if (!Equals(y3, constrainedObject->GetY()))
+ {
+ changed = TRUE;
+ constrainedObject->Move(dc, constrainedObject->GetX(), y3, FALSE);
+ }
+
+ node = node->Next();
+ }
+ return changed;
+ }
+
+ default:
+ return FALSE;
+ }
+ return FALSE;
+}
+