m_noExpose = TRUE;
m_nativeSizeEvent = TRUE;
- if (!attribList)
- {
- int data[] = { GLX_RGBA,
- GLX_DOUBLEBUFFER,
- GLX_DEPTH_SIZE, 1, // use largest available depth buffer
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_ALPHA_SIZE, 0,
- None };
- attribList = (int*) data;
+ XVisualInfo *vi = NULL;
+ if (wxTheApp->m_glVisualInfo != NULL) {
+ vi = (XVisualInfo *) wxTheApp->m_glVisualInfo;
+ m_canFreeVi = FALSE; // owned by wxTheApp - don't free upon destruction
+ } else {
+ vi = (XVisualInfo *) ChooseGLVisual(attribList);
+ m_canFreeVi = TRUE;
}
- else
- {
- int data[512], arg=0, p=0;
-
- while( (attribList[arg]!=0) && (p<512) )
- {
- switch( attribList[arg++] )
- {
- case WX_GL_RGBA: data[p++] = GLX_RGBA; break;
- case WX_GL_DOUBLEBUFFER: data[p++] = GLX_DOUBLEBUFFER; break;
- case WX_GL_DEPTH_SIZE:
- data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
- case WX_GL_MIN_RED:
- data[p++]=GLX_RED_SIZE; data[p++]=attribList[arg++]; break;
- case WX_GL_MIN_GREEN:
- data[p++]=GLX_GREEN_SIZE; data[p++]=attribList[arg++]; break;
- case WX_GL_MIN_BLUE:
- data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break;
- default:
- break;
- }
- }
- data[p] = 0;
-
- attribList = (int*) data;
- }
-
-
- Display *dpy = GDK_DISPLAY();
-
- XVisualInfo *vi = glXChooseVisual( dpy, DefaultScreen(dpy), attribList );
-
- m_vi = vi; // safe for later use
+ m_vi = vi; // save for later use
wxCHECK_MSG( m_vi, FALSE, "required visual couldn't be found" );
gtk_widget_pop_visual();
gtk_widget_pop_colormap();
+ if (GTK_WIDGET_REALIZED(m_wxwindow))
+ gtk_glwindow_realized_callback( m_wxwindow, this );
+
+ if (GTK_WIDGET_MAPPED(m_wxwindow))
+ gtk_glwindow_map_callback( m_wxwindow, this );
+
return TRUE;
}
{
XVisualInfo *vi = (XVisualInfo *) m_vi;
- if (vi) XFree( vi );
+ if (vi && m_canFreeVi) XFree( vi );
if (m_glContext) delete m_glContext;
}
+void* wxGLCanvas::ChooseGLVisual(int *attribList)
+{
+ int data[512];
+ if (!attribList)
+ {
+ // default settings if attriblist = 0
+ data[0] = GLX_RGBA;
+ data[1] = GLX_DOUBLEBUFFER;
+ data[2] = GLX_DEPTH_SIZE; data[3] = 1;
+ data[4] = GLX_RED_SIZE; data[5] = 1;
+ data[6] = GLX_GREEN_SIZE; data[7] = 1;
+ data[8] = GLX_BLUE_SIZE; data[9] = 1;
+ data[10] = GLX_ALPHA_SIZE; data[11] = 0;
+ data[12] = None;
+
+ attribList = (int*) data;
+ }
+ else
+ {
+ int arg=0, p=0;
+
+ while( (attribList[arg]!=0) && (p<510) )
+ {
+ switch( attribList[arg++] )
+ {
+ case WX_GL_RGBA: data[p++] = GLX_RGBA; break;
+ case WX_GL_BUFFER_SIZE:
+ data[p++]=GLX_BUFFER_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_LEVEL:
+ data[p++]=GLX_LEVEL; data[p++]=attribList[arg++]; break;
+ case WX_GL_DOUBLEBUFFER: data[p++] = GLX_DOUBLEBUFFER; break;
+ case WX_GL_STEREO: data[p++] = GLX_STEREO; break;
+ case WX_GL_AUX_BUFFERS:
+ data[p++]=GLX_AUX_BUFFERS; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_RED:
+ data[p++]=GLX_RED_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_GREEN:
+ data[p++]=GLX_GREEN_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_BLUE:
+ data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_ALPHA:
+ data[p++]=GLX_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_DEPTH_SIZE:
+ data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_STENCIL_SIZE:
+ data[p++]=GLX_STENCIL_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_ACCUM_RED:
+ data[p++]=GLX_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_ACCUM_GREEN:
+ data[p++]=GLX_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_ACCUM_BLUE:
+ data[p++]=GLX_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_ACCUM_ALPHA:
+ data[p++]=GLX_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
+ default:
+ break;
+ }
+ }
+ data[p] = 0;
+
+ attribList = (int*) data;
+ }
+
+
+ Display *dpy = GDK_DISPLAY();
+
+ return glXChooseVisual( dpy, DefaultScreen(dpy), attribList );
+}
+
void wxGLCanvas::SwapBuffers()
{
if (m_glContext) m_glContext->SwapBuffers();
wxWindow::OnInternalIdle();
}
+
+
+//---------------------------------------------------------------------------
+// wxGLApp
+//---------------------------------------------------------------------------
+
+IMPLEMENT_CLASS(wxGLApp, wxApp)
+
+wxGLApp::~wxGLApp()
+{
+ if (m_glVisualInfo) XFree(m_glVisualInfo);
+}
+
+bool wxGLApp::InitGLVisual(int *attribList)
+{
+ if (m_glVisualInfo) XFree(m_glVisualInfo);
+ m_glVisualInfo = wxGLCanvas::ChooseGLVisual(attribList);
+ return (m_glVisualInfo != NULL);
+}
+
#endif
// wxUSE_GLCANVAS