m_parent = (wxWindow *)NULL;
m_windowId = wxID_ANY;
+ m_initialSize = wxDefaultSize;
+
// no constraints on the minimal window size
m_minWidth =
m_minHeight =
SetWindowStyleFlag(style);
SetParent(parent);
- // Set the minsize to be the size passed to the ctor (if any) for
- // non-TLWs. This is so items used in a sizer will use this explicitly
- // set size for layout, instead of falling back the (probably smaller)
- // bestsize.
- if (! IsTopLevel())
- SetSizeHints(size);
-
+ // Save the size passed to the ctor (if any.) This will be used later as
+ // the minimal size if the window is added to a sizer.
+ m_initialSize = size;
#if wxUSE_VALIDATORS
SetValidator(validator);
#endif // wxUSE_CONSTRAINTS
else if ( !GetChildren().empty() )
{
- // our minimal acceptable size is such that all our windows fit inside
+ // our minimal acceptable size is such that all our visible child windows fit inside
int maxX = 0,
maxY = 0;
node = node->GetNext() )
{
wxWindow *win = node->GetData();
- if ( win->IsTopLevel()
+ if ( win->IsTopLevel() || ( ! win->IsShown() )
#if wxUSE_STATUSBAR
|| wxDynamicCast(win, wxStatusBar)
#endif // wxUSE_STATUSBAR
return wxSize(maxX, maxY);
}
- else // has children
+ else // ! has children
{
- // for a generic window there is no natural best size - just use the
- // current size
- return GetSize();
+ // for a generic window there is no natural best size - just use either the
+ // minimum size if there is one, or the current size
+ if ( GetMinSize().IsFullySpecified() )
+ return GetMinSize();
+ else
+ return GetSize();
}
}
sizer->SetSizeHints( (wxWindow*) this );
}
+
+void wxWindowBase::SetContainingSizer(wxSizer* sizer)
+{
+ // adding a window to a sizer twice is going to result in fatal and
+ // hard to debug problems later because when deleting the second
+ // associated wxSizerItem we're going to dereference a dangling
+ // pointer; so try to detect this as early as possible
+ wxASSERT_MSG( !sizer || m_containingSizer != sizer,
+ _T("Adding a window to the same sizer twice?") );
+
+ m_containingSizer = sizer;
+
+ // If there was an initial size for this window, and if a minsize has not
+ // been set, then set the initial size as the minsize. This helps with
+ // sizer layout when a larger than GetBestSize size is needed for
+ // controls.
+ if (m_initialSize != wxDefaultSize && GetMinSize() == wxDefaultSize)
+ SetSizeHints(m_initialSize);
+}
+
#if wxUSE_CONSTRAINTS
void wxWindowBase::SatisfyConstraints()