#include "wx/geometry.h"
#include "wx/dynarray.h"
-class WXDLLEXPORT wxWindowDC;
+class WXDLLIMPEXP_CORE wxWindowDC;
+class WXDLLIMPEXP_CORE wxGraphicsContext;
+class WXDLLIMPEXP_CORE wxGraphicsPath;
+class WXDLLIMPEXP_CORE wxGraphicsMatrix;
+class WXDLLIMPEXP_CORE wxGraphicsFigure;
+class WXDLLIMPEXP_CORE wxGraphicsRenderer;
+class WXDLLIMPEXP_CORE wxGraphicsPen;
+class WXDLLIMPEXP_CORE wxGraphicsBrush;
+class WXDLLIMPEXP_CORE wxGraphicsFont;
/*
* notes about the graphics context apis
* in direction of positive y axis.
*/
-class WXDLLEXPORT wxGraphicsPath
+// Base class of all objects used for drawing in the new graphics API, the always point back to their
+// originating rendering engine, there is no dynamic unloading of a renderer currently allowed,
+// these references are not counted
+
+class WXDLLIMPEXP_CORE wxGraphicsObject : public wxObject
+{
+public :
+ wxGraphicsObject( wxGraphicsRenderer* renderer = NULL ) : m_renderer(renderer) {}
+
+ wxGraphicsObject( const wxGraphicsObject& obj ) : m_renderer(obj.GetRenderer()) {}
+
+ virtual ~wxGraphicsObject() {}
+
+ wxGraphicsRenderer* GetRenderer() const { return m_renderer ; }
+protected :
+ wxGraphicsRenderer* m_renderer;
+ DECLARE_DYNAMIC_CLASS(wxGraphicsObject);
+} ;
+
+class WXDLLIMPEXP_CORE wxGraphicsPen : public wxGraphicsObject
+{
+public :
+ wxGraphicsPen(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {}
+ virtual ~wxGraphicsPen() {}
+ virtual void Apply( wxGraphicsContext* context) = 0;
+ virtual wxDouble GetWidth() = 0;
+private :
+ DECLARE_NO_COPY_CLASS(wxGraphicsPen)
+ DECLARE_ABSTRACT_CLASS(wxGraphicsPen)
+} ;
+
+class WXDLLIMPEXP_CORE wxGraphicsBrush : public wxGraphicsObject
+{
+public :
+ wxGraphicsBrush(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {}
+ virtual ~wxGraphicsBrush() {}
+ virtual void Apply( wxGraphicsContext* context) = 0;
+private :
+ DECLARE_NO_COPY_CLASS(wxGraphicsBrush)
+ DECLARE_ABSTRACT_CLASS(wxGraphicsBrush)
+} ;
+
+class WXDLLIMPEXP_CORE wxGraphicsFont : public wxGraphicsObject
{
public :
- wxGraphicsPath() {}
+ wxGraphicsFont(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {}
+ virtual ~wxGraphicsFont() {}
+ virtual void Apply( wxGraphicsContext* context) = 0;
+private :
+ DECLARE_NO_COPY_CLASS(wxGraphicsFont)
+ DECLARE_ABSTRACT_CLASS(wxGraphicsFont)
+} ;
+
+class WXDLLIMPEXP_CORE wxGraphicsPath : public wxGraphicsObject
+{
+public :
+ wxGraphicsPath(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {}
virtual ~wxGraphicsPath() {}
+ virtual wxGraphicsPath *Clone() const = 0;
+
//
// These are the path primitives from which everything else can be constructed
//
// begins a new subpath at (x,y)
virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0;
+ void MoveToPoint( const wxPoint2DDouble& p);
// adds a straight line from the current point to (x,y)
virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0;
+ void AddLineToPoint( const wxPoint2DDouble& p);
// adds a cubic Bezier curve from the current point, using two control points and an end point
virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0;
+ void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e);
+
+ // adds another path
+ virtual void AddPath( const wxGraphicsPath* path ) =0;
// closes the current sub-path
virtual void CloseSubpath() = 0;
// gets the last point of the current path, (0,0) if not yet set
virtual void GetCurrentPoint( wxDouble& x, wxDouble&y) = 0;
+ wxPoint2DDouble GetCurrentPoint();
// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0;
+ void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise);
//
// These are convenience functions which - if not available natively will be assembled
// draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
-
- // wrappers using wxPoint2DDoubles
-
- wxPoint2DDouble GetCurrentPoint();
-
- void MoveToPoint( const wxPoint2DDouble& p);
-
- void AddLineToPoint( const wxPoint2DDouble& p);
-
- void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e);
-
- void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise);
+
+ // returns the native path
+ virtual void * GetNativePath() const = 0;
+
+ // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
+ virtual void UnGetNativePath(void *p) = 0;
+
+ // transforms each point of this path by the matrix
+ virtual void Transform( wxGraphicsMatrix* matrix ) =0;
+
+ // gets the bounding box enclosing all points (possibly including control points)
+ virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) =0;
+ wxRect2DDouble GetBox();
+
+ virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxWINDING_RULE) =0;
+ bool Contains( const wxPoint2DDouble& c, int fillStyle = wxWINDING_RULE);
DECLARE_NO_COPY_CLASS(wxGraphicsPath)
+ DECLARE_ABSTRACT_CLASS(wxGraphicsPath)
};
-/*
-class WXDLLEXPORT wxGraphicsMatrix
+class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject
{
public :
- wxGraphicsMatrix() {}
+ wxGraphicsMatrix(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {}
virtual ~wxGraphicsMatrix() {}
- wxGraphicsMatrix* Concat( const wxGraphicsMatrix *t ) const;
+ virtual wxGraphicsMatrix *Clone() const = 0;
+
+ // concatenates the matrix
+ virtual void Concat( const wxGraphicsMatrix *t ) = 0;
+ void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
- // returns the inverse matrix
- wxGraphicsMatrix* Invert() const;
+ // copies the passed in matrix
+ virtual void Copy( const wxGraphicsMatrix *t ) = 0;
+ void Copy( const wxGraphicsMatrix &t ) { Copy( &t ); }
+
+ // sets the matrix to the respective values
+ virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0) = 0;
+
+ // makes this the inverse matrix
+ virtual void Invert() = 0;
// returns true if the elements of the transformation matrix are equal ?
- bool operator==(const wxGraphicsMatrix& t) const;
+ virtual bool IsEqual( const wxGraphicsMatrix* t) const = 0;
+ bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
// return true if this is the identity matrix
- bool IsIdentity();
+ virtual bool IsIdentity() = 0;
//
// transformation
//
- // translate
+ // add the translation to this matrix
virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
- // scale
+ // add the scale to this matrix
virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
- // rotate (radians)
+ // add the rotation to this matrix (radians)
virtual void Rotate( wxDouble angle ) = 0;
+
+ //
+ // apply the transforms
+ //
+
+ // applies that matrix to the point
+ virtual void TransformPoint( wxDouble *x, wxDouble *y ) = 0;
+
+ // applies the matrix except for translations
+ virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) =0;
+
+ // returns the native representation
+ virtual void * GetNativeMatrix() const = 0;
+
+ DECLARE_NO_COPY_CLASS(wxGraphicsMatrix)
+ DECLARE_ABSTRACT_CLASS(wxGraphicsMatrix)
} ;
-*/
-class WXDLLEXPORT wxGraphicsContext
+class WXDLLIMPEXP_CORE wxGraphicsContext : public wxGraphicsObject
{
public:
- wxGraphicsContext() {}
+ wxGraphicsContext(wxGraphicsRenderer* renderer);
- virtual ~wxGraphicsContext() {}
+ virtual ~wxGraphicsContext();
static wxGraphicsContext* Create( const wxWindowDC& dc) ;
static wxGraphicsContext* CreateFromNative( void * context ) ;
-#ifdef __WXMAC__
static wxGraphicsContext* CreateFromNativeWindow( void * window ) ;
-#endif
+
static wxGraphicsContext* Create( wxWindow* window ) ;
- // creates a path instance that corresponds to the type of graphics context, ie GDIPlus, cairo, CoreGraphics ...
- virtual wxGraphicsPath * CreatePath() = 0;
+ wxGraphicsPath * CreatePath();
- /*
+ virtual wxGraphicsPen* CreatePen(const wxPen& pen);
+
+ virtual wxGraphicsBrush* CreateBrush(const wxBrush& brush );
+
+ // sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
+ virtual wxGraphicsBrush* CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
+ const wxColour&c1, const wxColour&c2);
+
+ // sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
+ // with radius r and color cColor
+ virtual wxGraphicsBrush* CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
+ const wxColour &oColor, const wxColour &cColor);
+
+ // sets the font
+ virtual wxGraphicsFont* CreateFont( const wxFont &font , const wxColour &col = *wxBLACK );
+
// create a 'native' matrix corresponding to these values
virtual wxGraphicsMatrix* CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
- wxDouble tx=0.0, wxDouble ty=0.0) = 0;
- */
+ wxDouble tx=0.0, wxDouble ty=0.0);
// push the current state of the context, ie the transformation matrix on a stack
virtual void PushState() = 0;
// rotate (radians)
virtual void Rotate( wxDouble angle ) = 0;
+
+ // concatenates this transform with the current transform of this context
+ virtual void ConcatTransform( const wxGraphicsMatrix* matrix ) = 0;
+ // sets the transform of this context
+ virtual void SetTransform( const wxGraphicsMatrix* matrix ) = 0;
+
+ // gets the matrix of this context
+ virtual void GetTransform( wxGraphicsMatrix* matrix ) = 0;
//
// setting the paint
//
- // sets the pan
- virtual void SetPen( const wxPen &pen ) = 0;
+ // sets the pen
+ virtual void SetPen( wxGraphicsPen* pen , bool release = true );
+
+ void SetPen( const wxPen& pen );
// sets the brush for filling
- virtual void SetBrush( const wxBrush &brush ) = 0;
-
- // sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
- virtual void SetLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
- const wxColour&c1, const wxColour&c2) = 0;
-
- // sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
- // with radius r and color cColor
- virtual void SetRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
- const wxColour &oColor, const wxColour &cColor) = 0;
+ virtual void SetBrush( wxGraphicsBrush* brush , bool release = true );
+
+ void SetBrush( const wxBrush& brush );
// sets the font
- virtual void SetFont( const wxFont &font ) = 0;
+ virtual void SetFont( wxGraphicsFont* font, bool release = true );
+
+ void SetFont( const wxFont& font, const wxColour& colour );
- // sets the text color
- virtual void SetTextColor( const wxColour &col ) = 0;
-
// strokes along a path with the current pen
virtual void StrokePath( const wxGraphicsPath *path ) = 0;
// wrappers using wxPoint2DDouble TODO
+ // helper to determine if a 0.5 offset should be applied for the drawing operation
+ virtual bool ShouldOffset() const { return false; }
+
+protected :
+
+ wxGraphicsPen* m_pen;
+ bool m_releasePen;
+ wxGraphicsBrush* m_brush;
+ bool m_releaseBrush;
+ wxGraphicsFont* m_font;
+ bool m_releaseFont;
+
+private :
DECLARE_NO_COPY_CLASS(wxGraphicsContext)
+ DECLARE_ABSTRACT_CLASS(wxGraphicsContext)
};
+#if 0
+
+//
+// A graphics figure allows to cache path, pen etc creations, also will be a basis for layering/grouping elements
+//
+
+class WXDLLIMPEXP_CORE wxGraphicsFigure : public wxGraphicsObject
+{
+public :
+ wxGraphicsFigure(wxGraphicsRenderer* renderer) ;
+
+ virtual ~wxGraphicsFigure() ;
+
+ void SetPath( wxGraphicsMatrix* matrix );
+
+ void SetMatrix( wxGraphicsPath* path);
+
+ // draws this object on the context
+ virtual void Draw( wxGraphicsContext* cg );
+
+ // returns the path of this object
+ wxGraphicsPath* GetPath() { return m_path; }
+
+ // returns the transformation matrix of this object, may be null if there is no transformation necessary
+ wxGraphicsMatrix* GetMatrix() { return m_matrix; }
+
+private :
+ wxGraphicsMatrix* m_matrix;
+ wxGraphicsPath* m_path;
+
+ DECLARE_DYNAMIC_CLASS(wxGraphicsFigure)
+} ;
+
+#endif
+
+//
+// The graphics renderer is the instance corresponding to the rendering engine used, eg there is ONE core graphics renderer
+// instance on OSX. This instance is pointed back to by all objects created by it. Therefore you can create eg additional
+// paths at any point from a given matrix etc.
+//
+
+class WXDLLIMPEXP_CORE wxGraphicsRenderer : public wxObject
+{
+public :
+ wxGraphicsRenderer() {}
+
+ virtual ~wxGraphicsRenderer() {}
+
+ static wxGraphicsRenderer* GetDefaultRenderer();
+
+ // Context
+
+ virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc) = 0 ;
+
+ virtual wxGraphicsContext * CreateContextFromNativeContext( void * context ) = 0;
+
+ virtual wxGraphicsContext * CreateContextFromNativeWindow( void * window ) = 0;
+
+ virtual wxGraphicsContext * CreateContext( wxWindow* window ) = 0;
+
+ // Path
+
+ virtual wxGraphicsPath * CreatePath() = 0;
+
+ // Matrix
+
+ virtual wxGraphicsMatrix * CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0) = 0;
+
+ // Paints
+
+ virtual wxGraphicsPen* CreatePen(const wxPen& pen) = 0 ;
+
+ virtual wxGraphicsBrush* CreateBrush(const wxBrush& brush ) = 0 ;
+
+ // sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
+ virtual wxGraphicsBrush* CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
+ const wxColour&c1, const wxColour&c2) = 0;
+
+ // sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
+ // with radius r and color cColor
+ virtual wxGraphicsBrush* CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
+ const wxColour &oColor, const wxColour &cColor) = 0;
+
+ // sets the font
+ virtual wxGraphicsFont* CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) = 0;
+
+private :
+ DECLARE_NO_COPY_CLASS(wxGraphicsRenderer)
+ DECLARE_ABSTRACT_CLASS(wxGraphicsRenderer)
+} ;
+
#endif
#endif // _WX_GRAPHICS_H_