/////////////////////////////////////////////////////////////////////////////
-// Name: accel.cpp
+// Name: src/motif/accel.cpp
// Purpose: wxAcceleratorTable
// Author: Julian Smart
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "accel.h"
-#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
-#include "wx/setup.h"
#include "wx/accel.h"
-#include "wx/string.h"
-#include "wx/utils.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/string.h"
+ #include "wx/utils.h"
+#endif
+
#include <ctype.h>
-#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxAcceleratorTable, wxObject)
-#endif
class WXDLLEXPORT wxAcceleratorRefData: public wxObjectRefData
{
friend class WXDLLEXPORT wxAcceleratorTable;
public:
wxAcceleratorRefData();
- ~wxAcceleratorRefData();
+ virtual ~wxAcceleratorRefData();
public:
int m_count;
}
// Load from .rc resource
-wxAcceleratorTable::wxAcceleratorTable(const wxString& resource)
+wxAcceleratorTable::wxAcceleratorTable(const wxString& WXUNUSED(resource))
{
m_refData = new wxAcceleratorRefData;
}
// Create from an array
-wxAcceleratorTable::wxAcceleratorTable(int n, wxAcceleratorEntry entries[])
+wxAcceleratorTable::wxAcceleratorTable(int n, const wxAcceleratorEntry entries[])
{
wxAcceleratorRefData* data = new wxAcceleratorRefData;
m_refData = data;
}
-bool wxAcceleratorTable::Ok() const
+bool wxAcceleratorTable::IsOk() const
{
return (m_refData != (wxAcceleratorRefData*) NULL);
}
bool eventAltDown = event.AltDown();
bool eventCtrlDown = event.ControlDown();
bool eventShiftDown = event.ShiftDown();
- int eventKeyCode = event.KeyCode();
+ int eventKeyCode = event.GetKeyCode();
bool accAltDown = ((GetFlags() & wxACCEL_ALT) == wxACCEL_ALT);
bool accCtrlDown = ((GetFlags() & wxACCEL_CTRL) == wxACCEL_CTRL);
int accKeyCode = GetKeyCode();
int accKeyCode2 = GetKeyCode();
if (isascii(accKeyCode2))
- accKeyCode2 = wxToLower(accKeyCode2);
+ accKeyCode2 = tolower(accKeyCode2);
return ((eventAltDown == accAltDown) && (eventCtrlDown == accCtrlDown) &&
- (eventShiftDown == accShiftDown) &&
- ((eventKeyCode == accKeyCode || eventKeyCode == accKeyCode2))) ;
+ (eventShiftDown == accShiftDown) &&
+ ((eventKeyCode == accKeyCode || eventKeyCode == accKeyCode2))) ;
}
-