#endif
#ifndef __GSOCKET_STANDALONE__
+#include "wx/defs.h"
#include "wx/setup.h"
#endif
#include "gsocket.h"
/* If not using wxWindows, a global var called hInst must
- * be available and it must containt the app's instance
+ * be available and it must contain the app's instance
* handle.
*/
#define INSTANCE hInst
/* Global initializers */
-bool GSocket_Init(void)
+int GSocket_Init(void)
{
WSADATA wsaData;
WNDCLASS winClass;
/* Per-socket GUI initialization / cleanup */
-bool _GSocket_GUI_Init(GSocket *socket)
+int _GSocket_GUI_Init(GSocket *socket)
{
int i;
#else /* !wxUSE_SOCKETS */
-/*
+/*
* Translation unit shouldn't be empty, so include this typedef to make the
* compiler (VC++ 6.0, for example) happy
*/
-typedef (*wxDummy)();
+typedef void (*wxDummy)();
#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */