// pre-allocates memory (frees the previous data!)
void wxBaseArray::Alloc(size_t nSize)
{
- wxASSERT( nSize > 0 );
-
// only if old buffer was not big enough
if ( nSize > m_nSize ) {
wxDELETEA(m_pItems);
wxCHECK_RET( iIndex != wxNOT_FOUND,
wxT("removing inexistent item in wxArray::Remove") );
- Remove((size_t)iIndex);
+ RemoveAt((size_t)iIndex);
}
// sort array elements using passed comparaison function