]> git.saurik.com Git - wxWidgets.git/blobdiff - utils/wxPython/lib/vtk.py
merged 2.2 branch
[wxWidgets.git] / utils / wxPython / lib / vtk.py
diff --git a/utils/wxPython/lib/vtk.py b/utils/wxPython/lib/vtk.py
deleted file mode 100644 (file)
index eab82b5..0000000
+++ /dev/null
@@ -1,128 +0,0 @@
-#----------------------------------------------------------------------
-# Name:        wxPython.lib.vtk
-# Purpose:     Provides a wrapper around the vtkRenderWindow from the
-#              VTK Visualization Toolkit.  Requires the VTK Python
-#              extensions from http://www.kitware.com/
-#
-# Author:      Robin Dunn
-#
-# Created:     16-Nov-1999
-# RCS-ID:      $Id$
-# Copyright:   (c) 1999 by Total Control Software
-# Licence:     wxWindows license
-#----------------------------------------------------------------------
-
-
-try:  # For Win32,
-    from vtkpython import *
-except ImportError:
-    try:  # for Unix.  Why they do it this way is anybody's guess...
-        from libVTKCommonPython import *
-        from libVTKGraphicsPython import *
-        from libVTKImagingPython import *
-    except ImportError:
-        raise ImportError, "VTK extension module not found"
-
-from wxPython.wx import *
-import math
-
-#----------------------------------------------------------------------
-
-class wxVTKRenderWindow(wxScrolledWindow):
-    def __init__(self, parent, id, position=wxDefaultPosition,
-                 size=wxDefaultSize, style=0):
-        wxScrolledWindow.__init__(self, parent, id, position, size, style)
-
-        self.renderWindow = vtkRenderWindow()
-
-        if wxPlatform != '__WXMSW__':
-            # We can't get the handle in wxGTK until after the widget
-            # is created, the window create event happens later so we'll
-            # catch it there
-            EVT_WINDOW_CREATE(self, self.OnCreateWindow)
-        else:
-            # but in MSW, the window create event happens durring the above
-            # call to __init__ so we have to do it here.
-            hdl = self.GetHandle()
-            self.renderWindow.SetWindowInfo(str(hdl))
-
-
-        EVT_LEFT_DOWN  (self, self.SaveClick)
-        EVT_MIDDLE_DOWN(self, self.SaveClick)
-        EVT_RIGHT_DOWN (self, self.SaveClick)
-        EVT_LEFT_UP    (self, self.Release)
-        EVT_MIDDLE_UP  (self, self.Release)
-        EVT_RIGHT_UP   (self, self.Release)
-        EVT_MOTION     (self, self.MouseMotion)
-
-
-    def GetRenderer(self):
-        self.renderWindow.GetRenderers().InitTraversal()
-        return self.renderWindow.GetRenderers().GetNextItem()
-
-
-    def GetRenderWindow(self):
-        return self.renderWindow
-
-
-    def OnPaint(self, event):
-        dc = wxPaintDC(self)
-        self.renderWindow.Render()
-
-    def OnCreateWindow(self, event):
-        hdl = self.GetHandle()
-        self.renderWindow.SetWindowInfo(str(hdl))
-
-    def OnEraseBackground(self, event):
-        pass
-
-
-
-    def SaveClick(self, event):
-        self.prev_x, self.prev_y = event.GetPositionTuple()
-        self.CaptureMouse()
-
-    def Release(self, event):
-        self.ReleaseMouse()
-
-    def MouseMotion(self, event):
-        event.x, event.y = event.GetPositionTuple()
-        size = self.GetClientSize()
-        if event.LeftIsDown():
-            # rotate
-            camera = self.GetRenderer().GetActiveCamera()
-            camera.Azimuth(float(self.prev_x - event.x) / size.width * 360)
-            camera.Elevation(float(event.y - self.prev_y) / size.width * 360)
-            camera.OrthogonalizeViewUp()
-            self.MotionUpdate(event)
-
-        elif event.MiddleIsDown():
-            # pan
-            camera = self.GetRenderer().GetActiveCamera()
-            camera.Yaw(-float(self.prev_x - event.x) / size.width * 30)
-            camera.Pitch(float(event.y - self.prev_y) / size.width * 30)
-            camera.OrthogonalizeViewUp()
-            self.MotionUpdate(event)
-
-        elif event.RightIsDown():
-            # dolly
-            camera = self.GetRenderer().GetActiveCamera()
-            camera.Dolly(math.exp(float((event.x - self.prev_x) - \
-                                        (event.y - self.prev_y))/ \
-                                  size.width))
-            self.MotionUpdate(event)
-
-
-    def MotionUpdate(self,event):
-        renderer = self.GetRenderer()
-        renderer.GetLights().InitTraversal()
-        light = renderer.GetLights().GetNextItem()
-        camera = renderer.GetActiveCamera()
-        light.SetPosition(camera.GetPosition())
-        light.SetFocalPoint(camera.GetFocalPoint())
-        self.renderWindow.Render()
-        self.prev_x = event.x
-        self.prev_y = event.y
-
-
-