]> git.saurik.com Git - wxWidgets.git/blobdiff - utils/wxPython/demo/wxGLCanvas.py
merged 2.2 branch
[wxWidgets.git] / utils / wxPython / demo / wxGLCanvas.py
diff --git a/utils/wxPython/demo/wxGLCanvas.py b/utils/wxPython/demo/wxGLCanvas.py
deleted file mode 100644 (file)
index 2da77bf..0000000
+++ /dev/null
@@ -1,242 +0,0 @@
-
-from wxPython.wx       import *
-try:
-    from wxPython.glcanvas import *
-    haveGLCanvas = true
-except ImportError:
-    haveGLCanvas = false
-
-try:
-    # The Python OpenGL package can be found at
-    # http://starship.python.net:9673/crew/da/Code/PyOpenGL/
-    from OpenGL.GL import *
-    from OpenGL.GLUT import *
-    haveOpenGL = true
-except ImportError:
-    haveOpenGL = false
-
-#----------------------------------------------------------------------
-
-if not haveGLCanvas:
-    def runTest(frame, nb, log):
-        dlg = wxMessageDialog(frame, 'The wxGLCanvas has not been included with this build of wxPython!',
-                          'Sorry', wxOK | wxICON_INFORMATION)
-        dlg.ShowModal()
-        dlg.Destroy()
-
-elif not haveOpenGL:
-    def runTest(frame, nb, log):
-        dlg = wxMessageDialog(frame,
-                              'The OpenGL package was not found.  You can get it at\n'
-                              'http://starship.python.net:9673/crew/da/Code/PyOpenGL/',
-                          'Sorry', wxOK | wxICON_INFORMATION)
-        dlg.ShowModal()
-        dlg.Destroy()
-
-
-else:
-    def runTest(frame, nb, log):
-        win = wxFrame(frame, -1, "GL Demos", wxDefaultPosition, wxSize(300,300))
-        CubeCanvas(win)
-        #MySplitter(win)
-        frame.otherWin = win
-        win.Show(true)
-        return None
-
-
-    class MySplitter(wxSplitterWindow):
-        def __init__(self, parent):
-            wxSplitterWindow.__init__(self, parent, -1)
-            cube = CubeCanvas(self)
-            cone = ConeCanvas(self)
-
-            self.SplitVertically(cube, cone)
-            self.SetSashPosition(300)
-
-
-
-    class CubeCanvas(wxGLCanvas):
-        def __init__(self, parent):
-            wxGLCanvas.__init__(self, parent, -1)
-            EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
-            self.init = false
-
-        def OnEraseBackground(self, event):
-            pass # Do nothing, to avoid flashing.
-
-        def OnSize(self, event):
-            size = self.GetClientSize()
-            if self.GetContext():
-                self.SetCurrent()
-                glViewport(0, 0, size.width, size.height)
-
-
-        def OnPaint(self, event):
-            dc = wxPaintDC(self)
-
-            self.SetCurrent()
-
-            if not self.init:
-                self.InitGL()
-                self.init = true
-
-            # clear color and depth buffers
-            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-            # draw six faces of a cube
-            glBegin(GL_QUADS)
-            glNormal3f( 0.0, 0.0, 1.0)
-            glVertex3f( 0.5, 0.5, 0.5)
-            glVertex3f(-0.5, 0.5, 0.5)
-            glVertex3f(-0.5,-0.5, 0.5)
-            glVertex3f( 0.5,-0.5, 0.5)
-
-            glNormal3f( 0.0, 0.0,-1.0)
-            glVertex3f(-0.5,-0.5,-0.5)
-            glVertex3f(-0.5, 0.5,-0.5)
-            glVertex3f( 0.5, 0.5,-0.5)
-            glVertex3f( 0.5,-0.5,-0.5)
-
-            glNormal3f( 0.0, 1.0, 0.0)
-            glVertex3f( 0.5, 0.5, 0.5)
-            glVertex3f( 0.5, 0.5,-0.5)
-            glVertex3f(-0.5, 0.5,-0.5)
-            glVertex3f(-0.5, 0.5, 0.5)
-
-            glNormal3f( 0.0,-1.0, 0.0)
-            glVertex3f(-0.5,-0.5,-0.5)
-            glVertex3f( 0.5,-0.5,-0.5)
-            glVertex3f( 0.5,-0.5, 0.5)
-            glVertex3f(-0.5,-0.5, 0.5)
-
-            glNormal3f( 1.0, 0.0, 0.0)
-            glVertex3f( 0.5, 0.5, 0.5)
-            glVertex3f( 0.5,-0.5, 0.5)
-            glVertex3f( 0.5,-0.5,-0.5)
-            glVertex3f( 0.5, 0.5,-0.5)
-
-            glNormal3f(-1.0, 0.0, 0.0)
-            glVertex3f(-0.5,-0.5,-0.5)
-            glVertex3f(-0.5,-0.5, 0.5)
-            glVertex3f(-0.5, 0.5, 0.5)
-            glVertex3f(-0.5, 0.5,-0.5)
-            glEnd()
-
-            self.SwapBuffers()
-
-
-        def InitGL(self):
-            # set viewing projection
-            glMatrixMode(GL_PROJECTION);
-            glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
-
-            # position viewer
-            glMatrixMode(GL_MODELVIEW);
-            glTranslatef(0.0, 0.0, -2.0);
-
-            # position object
-            glRotatef(30.0, 1.0, 0.0, 0.0);
-            glRotatef(30.0, 0.0, 1.0, 0.0);
-
-            glEnable(GL_DEPTH_TEST);
-            glEnable(GL_LIGHTING);
-            glEnable(GL_LIGHT0);
-
-
-
-    class ConeCanvas(wxGLCanvas):
-        def __init__(self, parent):
-            wxGLCanvas.__init__(self, parent, -1)
-            EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
-            self.init = false
-
-        def OnEraseBackground(self, event):
-            pass # Do nothing, to avoid flashing.
-
-        def OnSize(self, event):
-            size = self.GetClientSize()
-            if self.GetContext():
-                self.SetCurrent()
-                glViewport(0, 0, size.width, size.height)
-
-        def GLInit( self ):
-            glMatrixMode(GL_PROJECTION);
-            # camera frustrum setup
-            glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
-            glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
-            glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
-            glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
-            glMaterial(GL_FRONT, GL_SHININESS, 50.0)
-            glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0])
-            glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
-            glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
-            glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]);
-            glLightModel(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
-            glEnable(GL_LIGHTING)
-            glEnable(GL_LIGHT0)
-            glDepthFunc(GL_LESS)
-            glEnable(GL_DEPTH_TEST)
-            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
-
-
-        def OnPaint( self, event ):
-            dc = wxPaintDC(self)
-            if not self.init:
-                self.GLInit()
-                self.init = true
-
-            ### Tell system to use _this_ glcanvas for all commands
-            self.SetCurrent()
-            # clear color and depth buffers
-            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-            # position viewer
-            glMatrixMode(GL_MODELVIEW);
-            # use a fresh transformation matrix
-            glPushMatrix()
-            # position object
-            glTranslate(0.0, 0.0, -2.0);
-            glRotate(30.0, 1.0, 0.0, 0.0);
-            glRotate(30.0, 0.0, 1.0, 0.0);
-
-            ### From cone.py
-            glTranslate(0, -1, 0)
-            glRotate(250, 1, 0, 0)
-            glutSolidCone(1, 2, 50, 10)
-            glPopMatrix()
-            # push into visible buffer
-            self.SwapBuffers()
-
-
-#----------------------------------------------------------------------
-
-
-
-
-
-
-
-
-overview = """\
-"""
-
-
-
-
-
-#----------------------------------------------------------------------
-
-def _test():
-    class MyApp(wxApp):
-        def OnInit(self):
-            frame = wxFrame(NULL, -1, "GL Demos", wxDefaultPosition, wxSize(600,300))
-            #win = ConeCanvas(frame)
-            MySplitter(frame)
-            frame.Show(TRUE)
-            self.SetTopWindow(frame)
-            return TRUE
-
-    app = MyApp(0)
-    app.MainLoop()
-
-if __name__ == '__main__':
-    _test()