#include "wx/brush.h"
#include "wx/panel.h"
#include "wx/bmpbuttn.h"
+ #include "wx/settings.h"
+ #include "wx/dcscreen.h"
#endif
#include "wx/msw/private.h"
if ( !CreateBase(parent, id, pos, size, style, validator, name) )
return FALSE;
- SetValidator(validator);
-
parent->AddChild((wxButton *)this);
m_backgroundColour = parent->GetBackgroundColour() ;
m_hWnd = (WXHWND)CreateWindowEx
(
MakeExtendedStyle(m_windowStyle),
- _T("BUTTON"),
+ wxT("BUTTON"),
label,
WS_VISIBLE | WS_TABSTOP | WS_CHILD,
- 0, 0, 0, 0,
+ 0, 0, 0, 0,
GetWinHwnd(parent),
(HMENU)m_windowId,
wxGetInstance(),
SetSize(pos.x, pos.y, size.x, size.y);
+ // bad hack added by Robert to make buttons at least
+ // 80 pixels wide. There are probably better ways...
+ // TODO. FIXME.
+ wxSize nsize( GetSize() );
+ if ((nsize.x < 80) || (nsize.y < 23))
+ {
+ if ((size.x == -1) && (nsize.x < 80))
+ nsize.x = 80;
+ if ((size.y == -1) && (nsize.y < 23))
+ nsize.y = 23;
+ SetSize( nsize );
+ }
+
return TRUE;
}
/* static */
wxSize wxButton::GetDefaultSize()
{
- // the base unit is the height of the system GUI font
- int wChar, hChar;
- wxGetCharSize(0, &wChar, &hChar, NULL);
+ static wxSize s_sizeBtn;
- // the button height is proportional to the height of the font used
- int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
+ if ( s_sizeBtn.x == 0 )
+ {
+ wxScreenDC dc;
+ dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+
+ // the size of a standard button in the dialog units is 50x14,
+ // translate this to pixels
+ // NB1: the multipliers come from the Windows convention
+ // NB2: the extra +1/+2 were needed to get the size be the same as the
+ // size of the buttons in the standard dialog - I don't know how
+ // this happens, but on my system this size is 75x23 in pixels and
+ // 23*8 isn't even divisible by 14... Would be nice to understand
+ // why these constants are needed though!
+ s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
+ s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
+ }
- // and the width/height ration is 75/23
- return wxSize((75 * hBtn) / 23, hBtn);
+ return s_sizeBtn;
}
// ----------------------------------------------------------------------------
bool processed = FALSE;
switch ( param )
{
- case 1: // 1 for accelerator
+ case 1: // means that the message came from an accelerator
case BN_CLICKED:
processed = SendClickEvent();
break;
WXWPARAM wParam,
WXLPARAM lParam)
{
- wxBrush *backgroundBrush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID);
+ const HDC& hdc = (HDC)pDC;
+
+ const wxColour& colBack = GetBackgroundColour();
+ ::SetBkColor(hdc, RGB(colBack.Red(), colBack.Green(), colBack.Blue()));
- return (WXHBRUSH) backgroundBrush->GetResourceHandle();
+ const wxColour& colFor = GetForegroundColour();
+ ::SetTextColor(hdc, RGB(colFor.Red(), colFor.Green(), colFor.Blue()));
+
+ ::SetBkMode(hdc, OPAQUE);
+
+ wxBrush *backgroundBrush = wxTheBrushList->FindOrCreateBrush(colBack,
+ wxSOLID);
+ backgroundBrush->RealizeResource();
+ return (WXHBRUSH)backgroundBrush->GetResourceHandle();
}
+long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
+{
+ // make sure that we won't have BS_DEFPUSHBUTTON style any more if the
+ // focus is being transfered to another button with the same parent -
+ // otherwise, we could finish with 2 default buttons inside one panel
+ if ( (nMsg == WM_KILLFOCUS) &&
+ (GetWindowLong(GetHwnd(), GWL_STYLE) & BS_DEFPUSHBUTTON) )
+ {
+ wxWindow *parent = GetParent();
+ wxWindow *win = wxFindWinFromHandle((WXHWND)wParam);
+ if ( win && win->GetParent() == parent )
+ {
+ wxPanel *panel = wxDynamicCast(parent, wxPanel);
+ if ( panel )
+ {
+ panel->SetDefaultItem(this);
+ }
+ // else: I don't know what to do - we'll still have the problem
+ // with multiple default buttons in a dialog...
+ }
+ }
+
+ // let the base class do all real processing
+ return wxControl::MSWWindowProc(nMsg, wParam, lParam);
+}