#ifndef _WX_RENDERER_H_
#define _WX_RENDERER_H_
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
#include "wx/gdicmn.h" // for wxPoint
#include "wx/colour.h"
const wxRect& rect,
int flags = 0) = 0;
+ // draw the focus rectangle around the label contained in the given rect
+ //
+ // only wxCONTROL_SELECTED makes sense in flags here
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
+
// geometry functions
// ------------------
int flags = 0 )
{ m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0)
+ { m_rendererNative.DrawFocusRect( win, dc, rect, flags ); }
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
{ return m_rendererNative.GetSplitterParams(win); }