]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/renderer.h
add wxUSE_MINIFRAME wrapper
[wxWidgets.git] / include / wx / renderer.h
index 79e8a0c2a3a0ba2b3bf7b9415a9e50976b037d88..2097782e73b64d787780bd161abddbbc15ad9da8 100644 (file)
@@ -25,8 +25,8 @@
 #ifndef _WX_RENDERER_H_
 #define _WX_RENDERER_H_
 
 #ifndef _WX_RENDERER_H_
 #define _WX_RENDERER_H_
 
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
 
 #include "wx/gdicmn.h" // for wxPoint
 #include "wx/colour.h"
 
 #include "wx/gdicmn.h" // for wxPoint
 #include "wx/colour.h"
@@ -247,6 +247,11 @@ public:
                                        const wxRect& rect,
                                        int flags = 0) = 0;
 
                                        const wxRect& rect,
                                        int flags = 0) = 0;
 
+    // draw the focus rectangle around the label contained in the given rect
+    //
+    // only wxCONTROL_SELECTED makes sense in flags here
+    virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
+
     // geometry functions
     // ------------------
 
     // geometry functions
     // ------------------
 
@@ -380,6 +385,9 @@ public:
                                        int flags = 0 )
         { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
 
                                        int flags = 0 )
         { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
 
+    virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0)
+        { m_rendererNative.DrawFocusRect( win, dc, rect, flags ); }
+
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
         { return m_rendererNative.GetSplitterParams(win); }
 
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
         { return m_rendererNative.GetSplitterParams(win); }