wxWindowDC::wxWindowDC()
{
m_window = NULL ;
+#if wxMAC_USE_CORE_GRAPHICS
+ m_release = false;
+#endif
}
wxWindowDC::wxWindowDC(wxWindow *window)
SetGraphicsContext( wxGraphicsContext::CreateFromNative( cg ) );
}
- m_graphicContext->SetPen( m_pen ) ;
- m_graphicContext->SetBrush( m_brush ) ;
SetClippingRegion( 0 , 0 , m_width , m_height ) ;
#else
int x , y ;
x = y = 0 ;
window->MacWindowToRootWindow( &x , &y ) ;
- m_macLocalOrigin.x = x ;
- m_macLocalOrigin.y = y ;
+ m_deviceLocalOriginX = x;
+ m_deviceLocalOriginY = y;
m_macPort = UMAGetWindowPort( (WindowRef) rootwindow->MacGetWindowRef() ) ;
CopyRgn( (RgnHandle) window->MacGetVisibleRegion(true).GetWXHRGN() , (RgnHandle) m_macBoundaryClipRgn ) ;
- OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_macLocalOrigin.x , m_macLocalOrigin.y ) ;
+ OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_deviceLocalOriginX , m_deviceLocalOriginY ) ;
CopyRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) m_macCurrentClipRgn ) ;
#endif
SetBackground(MacGetBackgroundBrush(window));
wxWindowDC::~wxWindowDC()
{
#if wxMAC_USE_CORE_GRAPHICS
- if ( m_release && m_graphicContext )
+ if ( m_release )
{
+ // this must not necessarily be the current context, we must restore the state of the
+ // cg we started with above (before the CGContextTranslateCTM call)
CGContextRef cg = (CGContextRef) m_window->MacGetCGContextRef();
CGContextRestoreGState(cg);
- //CGContextRef cg = (CGContextRef) m_graphicContext->GetNativeContext() ;
}
#endif
}
wxBitmap wxWindowDC::DoGetAsBitmap(const wxRect *subrect) const
{
+ // wxScreenDC is derived from wxWindowDC, so a screen dc will
+ // call this method when a Blit is performed with it as a source.
+ if (!m_window)
+ return wxNullBitmap;
+
ControlRef handle = (ControlRef) m_window->GetHandle();
if ( !handle )
return wxNullBitmap;
wxBitmap bmp = wxBitmap(width, height, 32);
wxAlphaPixelData pixData(bmp, wxPoint(0,0), wxSize(width, height));
- pixData.UseAlpha();
wxAlphaPixelData::Iterator p(pixData);
for (int y=0; y<height; y++) {
wxAlphaPixelData::Iterator rowStart = p;
m_macPort = UMAGetWindowPort( windowref ) ;
m_ok = true ;
- m_macLocalOrigin.x = x ;
- m_macLocalOrigin.y = y ;
+ m_deviceLocalOriginX = x ;
+ m_deviceLocalOriginY = y ;
SetRectRgn( (RgnHandle) m_macBoundaryClipRgn , origin.x , origin.y , origin.x + size.x , origin.y + size.y ) ;
SectRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) window->MacGetVisibleRegion().GetWXHRGN() , (RgnHandle) m_macBoundaryClipRgn ) ;
OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , -origin.x , -origin.y ) ;
- OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_macLocalOrigin.x , m_macLocalOrigin.y ) ;
+ OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_deviceLocalOriginX , m_deviceLocalOriginY ) ;
CopyRgn( (RgnHandle) m_macBoundaryClipRgn ,(RgnHandle) m_macCurrentClipRgn ) ;
SetBackground(MacGetBackgroundBrush(window));
}
// there is no out-of-order drawing on OSX
#else
- m_macLocalOrigin.x = x ;
- m_macLocalOrigin.y = y ;
+ m_deviceLocalOriginX = x ;
+ m_deviceLocalOriginY = y ;
SetRectRgn( (RgnHandle) m_macBoundaryClipRgn , origin.x , origin.y , origin.x + size.x , origin.y + size.y ) ;
SectRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) window->MacGetVisibleRegion().GetWXHRGN() , (RgnHandle) m_macBoundaryClipRgn ) ;
OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , -origin.x , -origin.y ) ;
SectRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) window->GetUpdateRegion().GetWXHRGN() , (RgnHandle) m_macBoundaryClipRgn ) ;
- OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_macLocalOrigin.x , m_macLocalOrigin.y ) ;
+ OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_deviceLocalOriginX , m_deviceLocalOriginY ) ;
CopyRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) m_macCurrentClipRgn ) ;
SetBackground(MacGetBackgroundBrush(window));
#endif