+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% Name: region.tex
+%% Purpose: wxRegion documentation
+%% Author: wxTeam
+%% Created:
+%% RCS-ID: $Id$
+%% Copyright: (c) wxTeam
+%% License: wxWindows license
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
\section{\class{wxRegion}}\label{wxregion}
A wxRegion represents a simple or complex region on a device context or window. It uses
\func{}{wxRegion}{\param{const wxRegion\&}{ region}}
-Constructs a region by copying another region.
+Copy constructor, uses \helpref{reference counting}{trefcount}.
\func{}{wxRegion}{\param{size\_t}{ n}, \param{const wxPoint }{*points}, \param{int }{fillStyle = wxWINDING\_RULE}}
provided array. {\it fillStyle} parameter may have values
{\tt wxWINDING\_RULE} or {\tt wxODDEVEN\_RULE}.
-{\bf NB:} This constructor is only implemented for Win32 and GTK+ wxWidgets ports.
-
\func{}{wxRegion}{\param{const wxBitmap\&}{ bmp}}
\func{}{wxRegion}{\param{const wxBitmap\&}{ bmp},
\func{}{\destruct{wxRegion}}{\void}
Destructor.
+See \helpref{reference-counted object destruction}{refcountdestruct} for more info.
\membersection{wxRegion::Clear}\label{wxregionclear}
\func{void}{operator $=$}{\param{const wxRegion\&}{ region}}
-Copies {\it region} by reference counting.
+Assignment operator, using \helpref{reference counting}{trefcount}.
+
+
\section{\class{wxRegionIterator}}\label{wxregioniterator}
Returns {\tt true} if there are still some rectangles; otherwise returns {\tt false}.
You can use this to test the iterator object as if it were of type bool.
-