public:
wxRegionIterator();
wxRegionIterator(const wxRegion& region);
+ ~wxRegionIterator();
void Reset() { m_current = 0u; }
void Reset(const wxRegion& region);
wxRect GetRect() const;
private:
+ void Init();
+ void CreateRects( const wxRegion& r );
+
size_t m_current;
wxRegion m_region;
+ wxRect *m_rects;
+ size_t m_numRects;
+
private:
DECLARE_DYNAMIC_CLASS(wxRegionIterator)
};