wxRegion(const wxRect& rect);
wxRegion(WXHRGN hRegion); // Hangs on to this region
wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
+
+#if wxUSE_IMAGE
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
{
Union(bmp, transColour, tolerance);
}
+#endif
virtual ~wxRegion();