wxRegion(const wxRect& rect);
wxRegion(WXHRGN hRegion); // Hangs on to this region
wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
+#if wxUSE_IMAGE
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
{
Union(bmp, transColour, tolerance);
}
+#endif // wxUSE_IMAGE
virtual ~wxRegion();
virtual bool DoOffset(wxCoord x, wxCoord y);
virtual bool DoCombine(const wxRegion& region, wxRegionOp op);
- friend class WXDLLEXPORT wxRegionIterator;
+ friend class WXDLLIMPEXP_FWD_CORE wxRegionIterator;
DECLARE_DYNAMIC_CLASS(wxRegion)
};