#include "wx/fontenum.h"
#include "wx/artprov.h"
#include "wx/spinctrl.h"
-#include "wx/app.h"
IMPLEMENT_DYNAMIC_CLASS(wxHtmlHelpFrame, wxFrame)
// Simply pass the pointer on to the help window
m_Data = data;
m_HtmlHelpWin = NULL;
- m_helpController = (wxHtmlHelpController*) NULL;
+ m_helpController = NULL;
+}
+
+void wxHtmlHelpFrame::SetController(wxHtmlHelpController* controller)
+{
+ m_helpController = controller;
+ if ( m_HtmlHelpWin )
+ m_HtmlHelpWin->SetController(controller);
}
// Create: builds the GUI components.
wxConfigBase *config, const wxString& rootpath)
{
m_HtmlHelpWin = new wxHtmlHelpWindow(m_Data);
+ m_HtmlHelpWin->SetController(m_helpController);
if ( config)
m_HtmlHelpWin->UseConfig(config, rootpath);
GetPosition(& (m_HtmlHelpWin->GetCfgData().x), & (m_HtmlHelpWin->GetCfgData()).y);
- SetIcon(wxArtProvider::GetIcon(wxART_HELP, wxART_HELP_BROWSER));
+ SetIcons(wxArtProvider::GetIconBundle(wxART_HELP, wxART_FRAME_ICON));
// On the Mac, each modeless frame must have a menubar.
// TODO: add more menu items, and perhaps add a style to show
}
#endif
-// we don't want to prevent the app from closing just because a help window
-// remains opened
-bool wxHtmlHelpFrame::ShouldPreventAppExit() const
-{
- return (wx_const_cast(wxHtmlHelpFrame*, this) == wxTheApp->GetTopWindow());
-}
-
#endif // wxUSE_WXHTML_HELP